Image courtesy of Scryfall.com
Wing Storm: Leveraging Tempo to Dominate the Sky
Tempo is the heartbeat of a great MTG plan: you ride the pace of the game, forcing your opponent to react while you accumulate card advantage, pressure, and inevitability. Wing Storm arrives as a rare moment from the Prophecy era where green—not typically known as the sky’s enforcer—slings a blast of wind that ripples through the air and the board. This 3-mana green spell, with its evocative flavor and sharp math, embodies a very MTG truth: sometimes the most powerful plays are the ones that make both players pay for every flying creature on the battlefield 🧙♂️🔥. The card sits in the uncommon slot, a reminder that green can be both colossal in bodies and cunning in timing.
“A thousand wings beating as one can choke the sky itself.”
Wing Storm’s text is compact but precise: Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying. That means every flyer on the battlefield becomes a proportional threat to both players—yours, and your opponent’s. In practice, the damage scales with the air war you’re waging. If you’ve spent the early turns building a board full of flyers—think birds, drakes, or aggressive token generators—the Storm punishes your opponent for every wing they’ve assembled, while also chipping away at your own life if you’ve piled up a soaring army. This is the classic tempo paradox: you want to pressure the opponent while you avoid overextending into a counterattack of winged firepower. It’s a delicate balance, but one green players can learn to wield with the right timing and a steady hand ⚔️🎯.
How to use Wing Storm in tempo-driven control decks
Wing Storm shines when your plan leans into acceleration and disruption rather than brute force alone. In formats where flying threats proliferate—whether in legacy stalemates or casual green-led sweepers—this spell becomes a strategic equalizer. The trick is not to cast it the moment you can, but to read the airspace: who has the bigger flying menagerie, and who will crumble under the combined weight of both players’ skies? If you’re the control-oriented green player, you’ll often want to hold a winter of flyers in reserve, then unleash Wing Storm as a pivot point—blasting through an opponent’s air assault while leaving your own life total manageable. On the other hand, if your deck features a swarm of flyers or relies on tokens, Wing Storm can catastrophically tilt the battlefield in your favor, turning a thriving air force into a sudden, skyward downfall for your foe 🧙♂️💎.
One practical path is to pair Wing Storm with a green wheelhouse of tempo tools—removal that clears blockers, cheap cantrips to dig for answers, and resilient threats that keep your side of the table animated. Green’s strength in ramp and acceleration means you can reach the late game with a snug lead, and Wing Storm becomes the exclamation mark that ensures your opponent’s ground and air forces can’t catch their breath. The card’s mana cost—{2}{G}—is a nod to green’s efficient, resilient suites, and the spell’s unassuming rarity hides a surprising swing factor in the right list. Even in older formats where Wing Storm is legal in Legacy and Vintage and Commander, its timing remains the essence of the moment: a calculated clearing that doubles as a pressure cooker for the opponent’s life total 🧲🧭.
Flavor, art, and the green aesthetic
Heather Hudson’s artwork for Wing Storm captures the moment a sky-wide chorus of wings converges into a single, sweeping event. The piece speaks to green’s kinship with nature’s vastness—the wind as both ally and adversary—and to the card’s thematic core: control through atmospheric dominance. The Prophecy set, with its emblematic frame and era-specific sensibilities, invites players to think about tempo not just as a tactic but as a narrative arc—a moment when the air itself becomes a weapon. The flavor text reinforces the idea of unity and overwhelming force, a perfect echo to a strategy that wants to overwhelm the opponent by outpacing their wings with your own 🧙♂️🎨.
Collectors and players who appreciate the card’s historic context will notice Wing Storm’s modest price on the non-foil side, while foils command a steeper premium. The card’s non-foil and foil finishes reflect the era’s printing realities, yet the strategic impact remains timeless: tempo, air superiority, and careful deckbuilding can turn a three-mana spell into a defining moment of a match. For collectors, Wing Storm offers a tangible link to a legendarily kite-like moment in green’s toolkit—proof that even a single sorcery can shift the airways of a duel 🧿💎.
As you’re exploring modern, nostalgia-rich builds, Wing Storm can be a talking point about how tempo-based control has evolved. It’s a bridge between the old-school air wars and contemporary green-resilience strategies, a reminder that the best spells often come with a sly, dual-edged design: they reward you for being forward-thinking, patient, and a little audacious
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Wing Storm
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
ID: 59e66be1-f18a-433f-8504-aa1e85e22023
Oracle ID: c593f66d-0e9a-4d46-a9c6-ac7a70bf17ea
Multiverse IDs: 25523
TCGPlayer ID: 7403
Cardmarket ID: 4029
Colors: G
Color Identity: G
Keywords:
Rarity: Uncommon
Released: 2000-06-05
Artist: Heather Hudson
Frame: 1997
Border: black
EDHRec Rank: 15485
Set: Prophecy (pcy)
Collector #: 135
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.26
- USD_FOIL: 5.68
- EUR: 0.22
- EUR_FOIL: 2.07
- TIX: 0.04
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