Why Constraints Elevate Bag of Tricks Deckbuilding

Why Constraints Elevate Bag of Tricks Deckbuilding

In TCG ·

Bag of Tricks — Forgotten Realms Commander artwork

Image courtesy of Scryfall.com

Constraints as a Catalyst for Creative Bag of Tricks Deckbuilding

In Magic: The Gathering, constraints aren’t shackles—they’re spark plugs. Bag of Tricks, a green artifact from Forgotten Realms Commander, embodies this idea with a design that nudges you toward deliberate, inventive deckbuilding. With a modest mana cost of {1}{G} and a single-use blast of potential, this artifact invites you to constructor-break your own expectations. Its very premise—roll a d8 and fish for a creature card whose mana value matches the roll—turns the act of building a deck into a dynamic puzzle 🧩. The constraint doesn’t just dictate what you can fetch; it dictates how you think about your entire 99, shaping your curve, your ramp, and your fetch opportunities in a way that feels part strategy, part gamble. It’s green’s playful insistence that sometimes the best loot comes from rolling with the dice. 🧙‍♂️🔥

The heartbeat of the card: a rolling constraint

Bag of Tricks asks for a balancing act that is as much about probability as it is about power. Pay {4}{G} and tap the artifact, then roll a d8. You reveal cards from the top of your library until you reveal a creature card whose mana value equals the die result. That creature hops onto the battlefield, and the rest of the revealed cards slide to the bottom of your library in a random order. The flavor text—“From fuzzy to ferocious in an instant.”—reads as a wink to the way constraints sharpen perception: what starts as a simple green toolbox evolves into a test of intent and timing. The card is color-identical to green, limited to green mana, and it sits in the Forgotten Realms Commander set as a rare artifact. Its design cultivates a particular kind of tempo—one where you plan for a spectrum of creature costs (CMC 1 through 8) and let the random element carry you to unexpected threats on the battlefield. 🎲⚔️

Practical tips for building around constraints

  • Stitch a full CMC spectrum into your deck. Because you might roll any value from 1 to 8, consider including at least one creature for each mana value 1–8. This doesn’t require a beefy holo-scroll of multi-mana behemoths; it’s about ensuring that a broad enough creature pool exists to satisfy any die result. The more evenly distributed your curve, the higher the chance you’ll hit a satisfying target on roll. 💎
  • Brace for ramp and acceleration. The activation cost {4}{G} demands you plan your turns. Ramps like Llanowar Elves, Cultivate, or Circumstance-green accelerants can help you reach the threshold while keeping your other plans running. If you can’t tap for 4G by the time you want to roll, you’re reducing the card’s upside—and that’s a bummer you don’t want in your own toolbox. 🧙‍♂️
  • Lean into draw-and-dredge effects. Card draw or library manipulation helps you peek at more options before you roll. If your deck runs smoothly into the top of your deck, Bag of Tricks becomes less of a dice game and more of a predictable engine—still flavorful, just more consistent. 🎨
  • Include fodder that rewards randomness. Creatures with utility beyond their mana value can turn a middling roll into a game-changing moment. If you hit a low-CMC creature when you rolled high, a backup plan or a quick self-surge to recast can salvage value. The core idea is to embrace the variability and make it work for you, not against you. 🧪
  • Mind the random order bottoming out. When the reveals go to the bottom in a random order, you’re subtly reshuffling the ordinary rhythm of your deck. This is a feature, not a flaw: it keeps opponents guessing and forces you to plan around less-predictable draws. Use that to your advantage with surprise blockers or finishers who appear at just the right moment. 🌀

The flavor, design ethos, and the collector’s view

The Forgotten Realms Commander set isn’t shy about strange, flavorful artifacts, and Bag of Tricks sits squarely in that tradition. Its green-mana identity and intriguing mechanic reflect the color’s love of acceleration, natural growth, and a little friendly chaos. Jakub Kasper’s illustration animated a concept that could have stayed dry on a card table; instead, the art and flavor text elevate it into a character of its own—the fuzzy-to-ferocious toolbox that a patient commander player can coax into action. With an EDHREC rank of around 14,903, it’s clearly beloved by a subset of players who relish offbeat combos and the joy of “what does this roll yield this game?” It’s not a metagame staple, but it’s a badge of quirky creativity that many collectors and commanders players treasure. 💎🎲

As a collectible, Bag of Tricks embodies a thoughtful design that rewards experimentation. Its rarity and print history in a modern Commander set add a layer of nostalgia for players who enjoy revisiting classic green toolkit ideas in a modern frame. And because it’s an artifact, it slides into a wide range of green-centered decks and can be slotted into colorless or multi-color builds that still honor the card’s requirement to tap for the roll and the creature-matching mechanic. The card’s charm isn’t just in what it does; it’s in the conversations it spurs around deckbuilding philosophy, constraints, and the stories you tell when the die lands on a surprising value. 🧙‍♂️🔥

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Bag of Tricks

Bag of Tricks

{1}{G}
Artifact

{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

From fuzzy to ferocious in an instant.

ID: f0b22a3e-90b0-4dde-8a63-789bab92ba01

Oracle ID: f14ce7d7-6cfa-4f88-a381-d6e912c18b5d

Multiverse IDs: 531942

TCGPlayer ID: 243783

Cardmarket ID: 572204

Colors: G

Color Identity: G

Keywords:

Rarity: Rare

Released: 2021-07-23

Artist: Jakub Kasper

Frame: 2015

Border: black

EDHRec Rank: 14903

Set: Forgotten Realms Commander (afc)

Collector #: 37

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.18
  • EUR: 0.17
Last updated: 2025-11-17