Image courtesy of TCGdex.net
What makes Murkrow's effect so unique in the Pokémon TCG
Darkness飞翔 with a twist. Murkrow, a basic Basic Pokémon from the Guardians Rising set illustrated by Sekio, may look modest with its 70 HP, but its signature move Whirlwind shakes up the flow of a match in a surprisingly elegant way. In a format where big damage and flashy effects often steal the spotlight, Murkrow’s ability to force the opponent to switch their active Pokémon stands out as a rare kind of disruption—one that tests both players’ planning and adaptability. ⚡🔥
Set and craft matter here. Murkrow is cataloged as a Common in Guardians Rising, a line that sits in the middle of the Sun & Moon era’s tempo-filled games. It’s a Basic Darkness-type, which means you can put it into play right away and begin pressuring from the first turns of the game. The card’s illustration by Sekio captures a moody, nocturnal aesthetic that fits Murkrow’s nature as a tricky, scrappy flyer who thrives in the shadows. For collectors, the simple rarity combined with the option to find holo or reverse-holo variants adds a tactile thrill—these copies look striking on a display shelf, especially when you catch the subtle shimmer of the holo version.
Whirlwind: a disruption that doesn’t require damage to land
Whirlwind is not your typical damage-dealing attack. It costs a single Darkness energy and deals 10 damage, but its real value lies in its effect: “Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.” This is one of the few modern-era moves that actively forces a change of the active Pokémon for the opponent, rather than moving things around yourself or stacking damage. In practice, that means you’re not chasing a big number; you’re chasing tempo. You can push a threatening opponent into the bench, potentially exposing a fragile backup or interrupting a dangerous setup. It’s a mind game as much as a mechanical interaction, and that layer of strategy is what makes this attack feel uniquely Murkrow.”
Importantly, the forced switch interacts with the bench in a very tangible way. If your opponent has a powerful Active Pokémon waiting in the wings or a plan to set up a devastating attack on their next turn, Murkrow’s Whirlwind can disrupt that plan by shuffling the lineup and forcing resource reallocation. This is especially potent in formats where bench conditioning and damage accumulation pressure players to think several moves ahead. The move’s 10 damage might look modest at first glance, but the strategic payoff can be enormous—turning a potential kill into a stalling opportunity or breaking an opponent’s momentum just when they’re about to hit a power spike. 🎴
Building around Murkrow: timing, risk, and synergy
In a deck featuring Murkrow, timing is everything. With 70 HP, Murkrow isn’t designed to soak hits for long; its real job is to set the pace and create opportunities for more valuable, higher-HP attackers. A player might use Whirlwind to poke for a cheap 10 while using the forced-switch effect to threaten a bench-based follow-up. Since Murkrow is a Darkness-type, you’ll want a lean energy curve—often a single Darkness energy is enough to unleash the move on the early turns, freeing up resources for card draw, switch, or other disruption tools.
- Bench management matters: Because Whirlwind forces a switch, you’ll want a well-tuned bench economy. A crowded bench can backfire if your opponent chooses a benched Pokémon with dangerous attacks or abilities.
- Target selection: Since Murkrow is a basic and can evolve into Honchkrow in its family, you might slot it into a broader line where you leverage Honchkrow’s later power. The early pressure from Murkrow keeps opponents honest and prevents them from fully “setting up” without consequence.
- Weakness and resilience: Murkrow’s Lightning ×2 weakness and Fighting resistance give it a clear vulnerability profile. It’s a glass cannon in a sense—easy to pick off by electric-type pressure, but its disruptive threat can still swing matchups in your favor when used thoughtfully.
Collectors and builders alike should note that Murkrow’s rarity as Common means multiple copies exist in most player’s collections, and the holo/reverse variants offer that extra sparkle for display or binders. The illustrator Sekio’s work is a key draw here, with the moody dusk palette aligning with Murkrow’s in-game temperament and the Guardians Rising era’s atmosphere. This is not simply a card to slot into a deck; it’s a reminder that disruption can be a legitimate game plan, even when a card isn’t hitting with a big damage number.
From a market value perspective, Murkrow sits in a price range that is accessible for new players and value-focused collectors. Cardmarket data shows a typical non-holo copy hovering in the few-cent range (avg around 0.09 EUR, with lows near 0.02 EUR), while holo copies can show higher interest (avg around 0.27 EUR, with dynamic pricing depending on market demand). TCGplayer entries reflect similarly modest values for normal copies (low around $0.01, mid around $0.15, high around $4 for unusually priced or heavily desired listings) and a separate line for reverse-holo foil copies that tends to command a modest premium. The trend signals that Murkrow remains a cost-effective entry point for players exploring disruptive, tempo-based strategies in Guardians Rising-era decks. This is the kind of card that rewards thoughtful play more than raw investing, a vibe many TCG fans find appealing. 💎
In the context of the Guardians Rising set and the broader line of Murkrow-Honchkrow evolutions, this card’s impact goes beyond a single attack. It embodies a philosophy: sometimes the smartest play is the one that makes your opponent react, not the one that simply clocks more damage. The elegance of Whirlwind lies in its ability to tilt the board with a single decision, turning a potentially routine turn into a chess match where every switch carries strategic weight. And with Sekio’s evocative art watching from the cards, the whole package feels less like a simple game and more like a midnight duel between rival trainers who understand the power of a well-timed disruption. ⚡🎨
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Murkrow
Set: Guardians Rising | Card ID: sm2-78
Card Overview
- Category: Pokemon
- HP: 70
- Type: Darkness
- Stage: Basic
- Dex ID: 198
- Rarity: Common
- Regulation Mark: —
- Retreat Cost: 1
- Legal (Standard): No
- Legal (Expanded): Yes
Description
Attacks
| Name | Cost | Damage |
|---|---|---|
| Whirlwind | Darkness | 10 |
Pricing (Cardmarket)
- Average: €0.09
- Low: €0.02
- Trend: €0.15
- 7-Day Avg: €0.13
- 30-Day Avg: €0.09
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