Wand of Ith Art Reprint Frequency: A Data Comparison

Wand of Ith Art Reprint Frequency: A Data Comparison

In TCG ·

Wand of Ith artwork from The Dark MTG set

Image courtesy of Scryfall.com

Wand of Ith Art Reprint Frequency: A Data Comparison

In the long twilight of MTG history, the way a card’s artwork resurfaces—or doesn’t—tells as much about printing priorities as it does about taste. Wand of Ith, a colorless artifact from The Dark, sits at an intriguing crossroads of rarity, design, and art consistency. The blade-like glyphs on the wand, conjured by Quinton Hoover’s pen in 1994, have rarely echoed through later printings. This piece dives into the data behind art reprint frequency, using the Wand of Ith as a case study to illuminate how Wizards of the Coast balances nostalgic value with practical logistics for reprints. 🧙‍♂️🔥

The card itself is an artifact with a quartet of bold traits: a mana cost of 4, a tap-to-play ability, and an oracle text that hinges on revealing a random card from an opponent’s hand. On the surface, it’s a tactical puzzle: reveal a card, then punish or reward based on whether that card is a land and on the life you’re willing to pay. The ability is explicitly on your turn, which creates a delicate tempo dynamic—do you press for information now, or wait for a safer window? The flavor is classic The Dark: a world where power often comes at a cost, and every reveal could bend the outcome of a skirmish. ⚔️

Card snapshot: fundamentals that shape reprint prospects

  • Type: Artifact
  • Set: The Dark (DRK), 1994
  • Rarity: Uncommon
  • Mana cost: {4} (colorless)
  • Oracle text: "{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn."
  • Color identity: Colorless
  • Artist: Quinton Hoover

From a design history perspective, the card’s effects—forcing a reveal, then taxing life based on land vs non-land—reflect early Magic’s intrigue with information asymmetry and hand disruption. It’s a flavor of “nudge and consequences” that predates the more explicit card-drawing parity we see in later eras. The wand’s art and its practical arithmetic lay a tidy groundwork for players who enjoy reading the board through a probabilistic lens. 🧪💎

“Sometimes the most elegant power is the one that makes you pause and count your breaths before you act.”

Data-driven view: how often does Wand of Ith art reappear?

Looking at the archival record, Wand of Ith has only a single official printing in The Dark. Its art—Hoover’s distinctive, slightly dark, early-’90s fantasy aesthetic—has not been reused on other cards in subsequent sets, at least in widely distributed printings. In MTG data terms, that translates to a very low reprint frequency for this exact artwork: essentially zero additional printings that reuse the same art across modern releases. The card’s non-foil, colorless form from a 1994 set stands as a snapshot of Wizards’ printing priorities from the dawn of collectible card games. The price data from Scryfall places it around modest market levels, with USD values hovering in the low single digits for a typical collector copy, and a euro equivalent modestly reflective of early-era rarity. These numbers aren’t a claim of scarcity in the modern sense, but they do hint at the art’s enduring but non-ubiquitous presence in the MTG ecosystem. 🧭

Collectors often weigh a card’s reprint risk when considering investment or display value. Wand of Ith’s rarity (uncommon) and its single-press art history mean that any future reprint would likely ride on novelty or a curated reprint line, rather than a blanket reshuffle of the original art. For players chasing nostalgia, the card remains a beacon of The Dark’s stark elegance, and its art retains a special aura because it is not diluted across multiple recent sets. This is a reminder that reprint frequency isn’t just about a card’s power; it’s about the cultural memory a card carries and the artistic signature of its era. 🎨

Beyond the land-versus-life mechanic, the Wand of Ith’s ability embodies a broader narrative about early artifact design: powerful on-paper effects with tight activation costs that reward careful timing and information control. In formats that allow older artifacts, players might revisit it as a tempo tool or as a way to test risk tolerance against stubborn defenses. That said, its practical utility in modern environments remains constrained by the broader ecosystem of artifact interaction and the dominance of more flexible or throttling effects. Still, for historical hobbyists and data-curious fans, the Wand remains a fascinating data point on art reprint cycles and collector culture. 🧙‍♂️🎲

As a tangible touchstone, the Wand’s story sits at the intersection of art history, game design, and market dynamics. The Dark’s era gave rise to many iconic images; Hoover’s work on this card is a reminder that some pieces endure not because they reappear in every print run, but because they anchor a memory of the game’s early imagination. If you’re indexing reprint frequency for a collection, Wand of Ith is a standout example of a relatively stable art record—one that remains largely associated with its original printing and a few subsequent price references. ⚔️💎

Cross-pollination and shopping notes

While this article isn’t sponsored by a particular product, a little practical gear can elevate how you enjoy MTG lore and data sessions alike. If you’re jotting down notes from old card scans or poring over Scryfall price histories, a sturdy phone grip can keep your screen steady and your hands free for flash-card scavenging. For readers who also love tactile reality, consider the handy accessory linked in our shop—perfect for keeping your viewing setup steady during long research sessions. 🔥

Product spotlight: Phone Grip Click-On Adjustable Mobile Holder

Phone Grip Click-On Adjustable Mobile Holder

More from our network


Wand of Ith

Wand of Ith

{4}
Artifact

{3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

ID: 80c9070a-8c70-480e-a476-e00f8e2c71b9

Oracle ID: 3ec1ccd7-4970-4032-be7a-9e76ca6a139e

Multiverse IDs: 1726

TCGPlayer ID: 3588

Cardmarket ID: 7392

Colors:

Color Identity:

Keywords:

Rarity: Uncommon

Released: 1994-08-01

Artist: Quinton Hoover

Frame: 1993

Border: black

EDHRec Rank: 27760

Set: The Dark (drk)

Collector #: 114

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 1.27
  • EUR: 1.07
Last updated: 2025-11-20