Image courtesy of Scryfall.com
Shadow Threads: Recurring Characters Across MTG Canon in Dimir Lore
In the world of Gatecrash, blue and black collide in a latticework of secrets, shadows, and ciphered whispers. Voidwalk embodies that Dimir ethos: a spell crafted in stealth, designed to meddle with the battlefield’s tempo, and then echo through the shadows long after it resolves. For Blue-Black players and story lovers alike, Voidwalk isn’t just a clever tempo play—it’s a narrative device that nudges us to consider who keeps reappearing in MTG’s canon when the lights go out in the Dimir corridors. 🧙♂️🔥
Voidwalk is a blue sorcery with a dash of chessmaster strategy: it costs {3}{U}, it exiles a target creature, and it returns that creature to the battlefield under its owner’s control at the beginning of the next end step. But the real magic is the cipher mechanic tucked into the spell. Cipher lets you encode Voidwalk on a creature you control; whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost. That’s where recurring figures in the Dimir shadow network start to feel tangible on the table—characters who keep circling back to complicate plans, reappear in different guises, and haunt both lore and gameplay. 🕵️♀️💎
Among the most recognizable threads is Lazav, a Dimir mastermind whose presence threads through many a Ravnican scheme. Lazav is the archetype of Dimir cunning: a figure who embodies espionage, disguise, and the ability to reflect adversaries’ traits back at them. When you couple Voidwalk’s cipher with Lazav’s shadowy versatility, you’re narrating a small epic on the battlefield—exiling and reappearing threats, while Lazav’s ongoing infiltration mirrors the story’s recurring motif: the enemy you think you’ve captured might be wearing your own face next turn. ⚔️
Other echoing names float through Dimir legend as well, most notably the old guard of secrecy that lore fans associate with Szadek, the Lord of Secrets. Szadek’s presence looms as a reminder that the Dimir’s labyrinth of information and influence isn’t a one-off trick; it’s an ongoing, interwoven thread across blocks and planes. The cipher mechanic itself amplifies that resonance—each encoded spell is a story fragment that can resurface in subsequent turns, much like a whispered rumor in the dim corridors of the guild. When you draw Voidwalk, you’re not just holding a tempo tool; you’re participating in a legacy where names and schemes recur, mutate, and haunt the edges of every match. 🧩🎲
Design-wise, Voidwalk’s blue mana, its uncommon rarity, and its explicit Dimir watermark tie the card to a lineage of the guild’s storytelling approach. The artwork by James Ryman—the image you see here—captures that hush-before-the-storm vibe that Dimir culture relies on. The gatefold of ciphering, exile, and reentry is more than a gameplay loop; it’s a compact allegory for how Dimir legends creep into your memory and then return, wearing a different face but with the same shadowy intent. 🎨💎
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
For players who chase legacy and lore, Voidwalk serves as a light retrospective, inviting us to recall the recurring figures who shape Dimir stories. It’s a reminder that MTG’s multiverse rewards players who pay attention to the characters, the factions, and the subtle ways a single card can echo across sets and cycles. In a format that prizes sequencing and strategic tempo, the repeated appearances of Lazav and the cipher-engineered callbacks to Szadek and similar intrigue create a richer backdrop for your skillful plays. 🧙♂️🔥
As a mechanic, cipher acts like a storytelling engine: it encodes a spell into a creature, so that when the creature lands a blow, the encoded card can spring back into the game—often catching opponents off-guard and reminding us that Dimir plans are rarely linear. Voidwalk’s ability to temporarily remove a threat while you set up a follow-up cipher trigger can swing tempo in your favor, especially when you’ve backed it up with a few blue counters and some evasive defense. The result is a match narrative where recurring characters aren’t just names on a card frame; they’re living, functionally repeatable beats in the tempo of a Dimir game. ⚔️🎲
And that’s the beauty of MTG lore: the same shadows that haunt the gates of Ravnica reemerge in new forms, new spell cycles, and new strategies. Voidwalk isn’t merely a puzzle piece from Gatecrash; it’s a doorway into a recurring cast of Dimir actors who keep the plot moving from one set to the next. If you’re assembling a Dimir-tempo shell, think of Lazav as your club-faced chorus and Szadek as your long shadow lurking behind every encoded whisper. Every ciphered spell is a breadcrumb leading to a familiar face, ready to spring back into play when your next critical hit lands. 🧙♂️💫
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Voidwalk
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
ID: 611d0e10-e767-4e66-b1f1-02f1624fab2b
Oracle ID: 6706ebe4-4f96-4788-a934-f9b9aac5746f
Multiverse IDs: 366474
TCGPlayer ID: 67575
Cardmarket ID: 260010
Colors: U
Color Identity: U
Keywords: Cipher
Rarity: Uncommon
Released: 2013-02-01
Artist: James Ryman
Frame: 2003
Border: black
EDHRec Rank: 12266
Penny Rank: 17082
Set: Gatecrash (gtc)
Collector #: 55
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.16
- USD_FOIL: 0.60
- EUR: 0.10
- EUR_FOIL: 0.84
- TIX: 0.03
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