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Turbocharging Aggro: Vivien's Stampede in Green-Soaked Firewaves
Green has long been the engine of aggressive strategies in Magic: The Gathering, but Vivien's Stampede shakes up the traditional playbook in a big, stompy way. This card, hailing from the New Capenna Commander era, is a six-mana spell that asks you to go all-in on your board presence and then reward you with card advantage when the dust settles. If your aim is to slam through crowded boards while keep your creatures fleet-footed and resilient, this is a standout tool in your green arsenal 🧙♂️🔥.
At its heart, Vivien's Stampede is a bold combat-oriented spell: for four generic mana and two greens, you unleash a surge of vigilance, trample, and—most intriguingly—melee on every creature you control for the turn. Vigilance allows your army to attack and still be ready to block next turn, which is priceless in aggressive builds that want to push damage while keeping a safety net. Trample helps you grind through opponent life totals even when blockers show up, and the melee keyword can turn a single alpha strike into a city-wide march. The melee mechanic, which rewards you for attacking multiple opponents this combat, is what makes this spell a genuine multiplier in multi-opponent games. The flavor text practically screams “bring more friends to the party” in a green, stompy key way ⚔️💎.
“When you sling a Stampede in a 3- or 4-player game, your creatures stop staring at one blocker and start looking at the whole table.”
But the real payoff comes after the swing. At the beginning of the next main phase this turn, you draw a card for each opponent who was dealt combat damage this turn. That is not just a tempo bonus; it’s a qualitative upgrade in a deck that often needs to refill its threats and answers on the same turn. In practice, a well-timed Stampede can convert a big, aggressive push into a momentum swing—you clear the board, draw into your next threats, and keep the pressure locked in. In a format where card advantage is king, this is green’s version of a punch-drunk, victory-chanting encore 🧙♂️🎨.
Why this shines in aggressive green builds
New Capenna Commander’s green identity leans into massive board states and efficient ramp; Vivien’s Stampede fits that philosophy like a piece of a perfectly carved throne. The mana cost, while steep, is often reachable in ramp-heavy green shells that aim to flood with dorks, elves, and big creatures. Once you untap with a field of your creatures, the Stampede can flip the tempo from “defend and stabilize” to “crush and convert.” The combination of vigilance and trample ensures your newly empowered army can keep delivering damage even after declaring blockers, while melee amplifies the impact of every single attacker you choose to unleash on multiple opponents. That makes it ideal for decks that want to maximize multiple opponents’ damage in a single turn, then reap the draw-streak in the next main phase. The result is a high-leverage turn that feels cinematic and ruthlessly efficient 🧠⚔️.
Strategically, you should view Vivien’s Stampede as a finisher and a refill engine rolled into one. When you’ve established a threatening board, cast Stampede to push through for lethal damage and, crucially, set up your next draws. In many games, you’ll find yourself peaking on mana at just the right moment to spike with a handful of creatures and shove through enough damage to require a multi-pronged blocking response. The subsequent card draw can reveal the exact mix of threats and answers you need to stabilize or seal the win, which is especially potent in multiplayer Commander where hand size and tempo swing wildly from turn to turn 🧙♂️💎.
Deck-building notes and practical tips
- Go-wide and ramp: Vivien’s Stampede rewards boards with many bodies. Build around token producers, mana accelerants, and cheap mana dorks to hit the six-mana mark reliably by midgame. Cards that enable extra attackers or tap-to-attack effects can push your melee triggers to new heights.
- Protect the swing: While Stampede is a big payoff, it’s also a one-turn window. Include protective spells or creatures with built-in resilience to keep your board intact after you cast the spell. A few well-timed combat tricks can maximize the attack this turn and still keep your board safe for the next draw step 🔥.
- Measuring the melee payoff: In a three- or four-player game, you can get +3/+3 or more per melee-boosted creature, depending on how many opponents you attacked this combat. Plan your attack vector so your biggest threats are attacking multiple players, not just the last opponent in line ⚔️.
- Draw synergy: Since the next main phase draw scales with damage dealt, it’s worth sequencing your board state to maximize that draw. If you’ve got ways to deal damage more broadly—through anthem effects or token swarms—you increase the odds of landing a lucrative draw step, which can fuel another turn’s aggression 🎲.
- Target environment: In EDH/Commander, avoid overcommitting into mass removal on a single spell. Pair Stampede with tutors or protection so you can recast it when the coast is clear and still regain momentum even after a wipe.
Flavor, art, and the vibe of green aggression
Vivien’s Stampede embodies the wild, untamed pulse of nature that green commands with a roar. Olena Richards’ artwork in the NCC set captures that sense of pastoral energy colliding with modern, urban fantasy—the stampede is not just a force of nature; it’s a statement about the power of a coordinated, green-army charge. The card’s rarity and its Commander-legal status add a collectible cadence to a deck that’s already built for dynamic moments. If you’re chasing a memorable, board-flooding moment in multiplayer formats, Stampede likely delivers something you and your playgroup will be talking about for a long time 🧙♂️💎.
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Vivien's Stampede
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
ID: de108ae1-7201-4849-9f68-92edff66649c
Oracle ID: b0700c79-f948-4235-ad87-f8c6079a368a
Multiverse IDs: 598179
TCGPlayer ID: 269608
Cardmarket ID: 652454
Colors: G
Color Identity: G
Keywords: Trample
Rarity: Rare
Released: 2022-04-29
Artist: Olena Richards
Frame: 2015
Border: black
EDHRec Rank: 14168
Set: New Capenna Commander (ncc)
Collector #: 65
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.37
- EUR: 0.19
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