Image courtesy of Scryfall.com
Vampires' Vengeance in multiplayer formats: power and pitfalls
Red magic meets undead elegance in this unexpected sweeper with a twist. For multiplayer games where alliances shift as easily as a draw step, a spell that says “goodbye many creatures, hello Blood” can feel like a calculated kick to the table. Vampires' Vengeance is an instant that costs {2}{R} and delivers a two-pronged payoff: it wipes away all non-Vampire creatures, and it spawns a Blood token—an artifact that can fuel late-game decisions or tight, in-the-moment card draws. The flavor text hints at Olivia’s iron-fisted grip over villages, a reminder that even red’s hot tempo can carry a chilling undercurrent. In 3- to 5-player Commander or other multiplayer formats, that subtlety matters: you can prune the board, protect your Vampire crew, and build a momentum that favors you as the table becomes accustomed to a new power dynamic 🧙♂️🔥💎.
Let’s break down how this card actually performs at the table. The sweep is not universal damage; it specifically targets non-Vampire creatures. That means if your deck is Vampire-centric, you’re leaning into a strategy that punishes non-Vampire boards while leaving your tribe intact. The card thus shines in Vampire tribal or blood-themed builds, where a majority of threats are humanoids or other creature types that your caped cohort can safely ignore. In a five-player game, where multiple boards churn with creatures and ETB effects, a timely cast can swing tempo, pressure opponents who rely on large blockers, and pave the way for tribal synergies to come online. The payoff is not just removing bodies; it’s also the Blood token that stays on the battlefield, quietly whispering, “draw a card later, discard now.” 🧙♂️🎲
Built-in synergies that shine in crowded games
- Blood tokens as resource engines: The Blood artifact value lies in its ability to exchange a card for card draw down the line. In multiplayer, where your grip on resources can be thin, the token’s sac-and-draw line provides a way to refill hands when the table stumbles into dwindling options. You don’t have to play the token immediately; you can wait for the optimal moment to cash in, turning a potential tempo loss into card advantage.
- Vampire resilience: Because you’re not damaging your own creatures, Vampires' Vengeance rewards a deck that already plays well with a Vampire swarm. If you’ve drafted a commander lineup with Olivia-style vampires or other red vampire enablers, you’ll want to maximize those synergy windows. The spell’s red mana cost keeps it accessible while giving you a robust late-game target to hold onto during stalls.
- Board presence without overcommitting: In multiplayer games, overloading the board can invite a larger sweep or a stronger counter from opponents. Vampires' Vengeance offers a measured approach: you’re removing a swath of threats while preserving your own engine. That delicate balance matters when the table’s largesse shifts with each draw step ⚔️.
- Flavor and pacing: The lore, flavor, and art reinforce a red-black aesthetic of brutal efficiency. The flavor text about Olivia’s “blood tithe” complements a strategy that can feel both aggressive and tactical. It’s a reminder that red’s top-end power often arrives with a price—your own board isn’t immune to consequence, but vampires can neurologically lean into resilience with proper support 🔥💎.
- Commander-legal warmth: The card’s presence in formats like Commander, Gladiator, and Historic means you can actually weave it into long, player-driven games where alliances are negotiated and renegotiated. The card’s uncaught potential lies in how you time the cast—early board wipes may be blunt, but midgame removals paired with Blood draws can stabilize a table that’s teetering on the edge of chaos.
Pitfalls and careful planning
Of course, no card exists in a vacuum. Vampires' Vengeance can backfire if your Vampire count is low or if you rely on creatures that are themselves fragile and expendable. In those moments, swinging away all non-Vampire creatures becomes less of a strategic swing and more of a risk-reward gamble, especially if opponents draw ramp into massive boards that outpace your Vampire cadre. Additionally, Blood tokens are powerful but finite resources—if you’re tempo-limiting yourself with too many one-shot plays, you could end up with a token that sits unused when you most need it. The lesson: pair this spell with a plan to maintain board control while keeping a steady stream of card advantage through Blood tokens and other draw engines 🧙♂️🎨.
Deck-building takeaways for multiplayer play
- Lean into a Vampire-focused shell that benefits from a red sweeper that preserves your threats.
- Incorporate card draw and filtering to ensure you can cash in on Blood tokens when the timing matters most.
- Include protection and recursion for your Vampire payoff—if opponents answer your board, you want a path back to relevance.
- Mind the table state: in wide multiplayer, a well-timed cast can be the line between a table at stalemate and a decisive swing.
- Balance the mana curve so you can cast this on turn 4 or 5 in most tables, but still have other plays ready for a five-player environment 🧨.
Art and design aren’t afterthoughts here. The illustration by Chris Cold pairs stark red with shadowy figures—an echo of the card’s dual nature: a brutal battlefield policy wrapped in a blood-tinged elegance. The set—March of the Machine Commander—brands it as a unique, non-foil, uncommon option that still manages to punch above its weight in the right build. Its price points may be modest (a few dollars in online markets), but its impact in multiplayer rooms can be disproportionately memorable, especially when you time it against swarmy boards or stalwart blockers 💎⚔️.
While you’re strategizing for table dominance, you might also want to upgrade other parts of your gaming setup. A neon-dappled desk pad can set the mood for long nights of deckbuilding and table talk—perfect for fans who want their gear to glow as brightly as their victory candles. For a little cross-promotion that still respects the MTG vibe, check out a neon desk mouse pad that’s customizable and one-sided, a stylish companion to your command-zone sessions. It’s a small touch, but it makes those long nights feel like a victory lap 🧙♂️🎲.
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Vampires' Vengeance
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
ID: bdcfd9ee-9553-4080-a25c-d3552ddc7e82
Oracle ID: 3a82e724-28f6-430f-a474-ab4276197963
Multiverse IDs: 612537
TCGPlayer ID: 491642
Cardmarket ID: 705820
Colors: R
Color Identity: R
Keywords:
Rarity: Uncommon
Released: 2023-04-21
Artist: Chris Cold
Frame: 2015
Border: black
EDHRec Rank: 9080
Penny Rank: 4906
Set: March of the Machine Commander (moc)
Collector #: 289
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.19
- EUR: 0.24
- TIX: 0.15
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