Vampire Interloper Commander Decks: Popular Builds and Synergy

Vampire Interloper Commander Decks: Popular Builds and Synergy

In TCG ·

Vampire Interloper from Innistrad: Midnight Hunt—a nimble, winged vampire scout with gleaming eyes and a sly smile

Image courtesy of Scryfall.com

Vampire Interloper in Commander: Popular Builds, Synergy, and Lore

If you’ve brewed a debt-to-the-bloodline kind of deck in EDH, you’ve probably encountered Vampire Interloper on a sunny Tuesday afternoon and felt that familiar tug of black mana trapdoor magic 😈. For a modest {1}{B} investment, this 2/1 flyer arrives with flying and a painfully honest limitation: This creature can’t block. That combination—cheap, evasive, and not a blocker—gives you a perfect match for aggressive vampire or aristocrat strategies that want to press pressure without locking down your own board. It’s not a flashy game-wrecker, but it’s the kind of reliable tempo piece that keeps a commander game honest and spicy 🧙‍♂️🔥.

Flavorfully speaking, the Voldaren have begun demanding blood offerings from villagers, arriving from the sky to collect ceremonial bowls in eerie silence. The art and mood of Innistrad: Midnight Hunt ring true in this little flyer—deadly, elegant, and a touch terrifying 🎨.

Vampire Interloper hails from Innistrad: Midnight Hunt (set in 2021) and wears its black-mana identity with pride. Its rarity is common, which makes it a go-to budget option for players who want a credible early-to-mid game threat without breaking the bank—price points in most markets sit around a few coins, often under a dollar in paper and a few tix online. This is the sort of card that makes a vampire tribal or aristocrat deck feel cohesive rather than cobbled together, giving you a persistent evasive threat that can accelerate your plan while your bigger vampires ramp up behind it 🧳💎.

In Commander, where the battlefield is a sprawling negotiation and who has the last word matters, Interloper shines as a tempo piece that demands answers from opponents. Your opponents can’t easily ignore a flying 2/1 on turn two, especially when you lean into a synergy spreadsheet built around vampires and life-drain or sacrifice effects. The key is to leverage its weakness—being unable to block—in favor of planning multi-turn swings with a broader army of vampires or with aristocrat triggers that punish the table for neglecting you.

Three reliable directions for building around Vampire Interloper

  • Vampire Tribal Aggro — Lean into other vampires that share the pack’s evasion and aggression. Interloper becomes a reliable early beater while your swarm compounds advantage through classic vampire synergies and buffs. The goal is to push chip damage while you set up a late-game threat from the vampire lord lineup.
  • Aristocrats and Blood Economy — Pair Interloper with sacrifice outlets and life-drain engines. Even a small swing from the Interloper can trigger life-for-life advantages that snowball as you drain opponents’ resources. It’s a stylish, resilient strategy that rewards careful politics at the table.
  • Reanimation and Recurrence — In black-heavy decks, you can reanimate or reuse Interloper when it’s best to push the last few points of damage or to pressure a stalled board. Its low mana cost makes it a comfortable anchor for loops and value plays, especially when you’ve already established card advantage or ritualized removal support.

Understanding its mana cost and color identity helps you slot it into several table-ready builds. With a mana cost of {1}{B} and a 2/1 body, you’re often looking at it as an efficient turn-2 play that keeps your tempo on plan while you ramp into bigger threats. And yes, the flying characteristic lets it bypass ground blockers, which means you can often threaten players who’ve over-invested in blockers or life gain—especially when you’ve got a few evasive creatures in your rotation 🗡️.

From a design and flavor perspective, Interloper embodies Innistrad’s dark romanticism: a compact scout that foreshadows more dangerous shadows lurking in the night. The card’s art by James Ryman captures that moment of predatory calm—the kind of creature you’re glad to see but would be wiser to fear. The flavor text in Midnight Hunt textually ties the looming vampire menace to the villagers’ fear and ritual, a reminder that in the vampire cosmos, every nibble has a cost and a story 🔥🎭.

For budget-conscious players, Vampire Interloper is a gem. Its common rarity means you can slot it into multiple decks without inflating your mana curve or your wallet. If you’re building a casual commander table or trying out a new vampire-centric strategy, it’s a safe, satisfying piece that often earns its keep by simply existing on the board and threatening to take a bite out of someone’s life total. And if you’re curious about how to display this card’s value in a broader collection, remember that its common status often means you’ll spot it as a trade-friendly staple in many shops and card-swap circles 🧙‍♂️💎.

Interloper’s blocker-lessness is a point of style as much as a mechanical note. It invites opponents to answer in ways that shape the game’s pacing. Do they send a blocker to neutralize the flyer or save their removal for your bigger vampires? The decision is part of the dance that makes EDH so endlessly entertaining—the social contract, the bluff, and the occasional dagger hidden in a cloak of politeness ⚔️.

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Vampire Interloper

Vampire Interloper

{1}{B}
Creature — Vampire Scout

Flying

This creature can't block.

The Voldaren have begun demanding blood offerings from the villagers in their territory. Their agents arrive from the sky to collect the ceremonial bowls in eerie silence.

ID: c3e2ea59-36f1-4e95-bfe8-7008b085194f

Oracle ID: b753d7dd-4c6b-4472-a009-671572f927eb

Multiverse IDs: 534900

TCGPlayer ID: 248329

Cardmarket ID: 575050

Colors: B

Color Identity: B

Keywords: Flying

Rarity: Common

Released: 2021-09-24

Artist: James Ryman

Frame: 2015

Border: black

EDHRec Rank: 20063

Penny Rank: 13508

Set: Innistrad: Midnight Hunt (mid)

Collector #: 125

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.07
  • USD_FOIL: 0.13
  • EUR: 0.02
  • EUR_FOIL: 0.14
  • TIX: 0.03
Last updated: 2025-11-15