Under-Construction Skyscraper: Tempo and Control Tactics in MTG

In TCG ·

Under-Construction Skyscraper card art by Kevin Dubell

Image courtesy of Scryfall.com

Tempo, Taps, and Tactics: The Evolution of a Manageable Threat

Magic: The Gathering has long rewarded players who lean into tempo—winning by efficient plays, precise timing, and denying an opponent the luxury of big, unanswerable threats. The level-up land from Mystery Booster 2 fits neatly into that philosophy. It begins as a simple, stubborn fixer: a land that can eventually become a flexible mana engine, all while offering a touch of Scry 1 to smooth out your draws. The identity of its mana production—Black, Green, White, plus colorless—opens doors to midrange and control archetypes that crave stability, not just raw power. 🧙‍♂️🔥💎⚔️

From a tempo-control standpoint, the card creates a careful dance. On turn one you drop the land and tap for colorless mana, keeping your options open. As the game moves forward, you can level it up at sorcery speed by paying {1} to place a level counter, gradually unlocking a more versatile mana suite. Level 1–7 lets you tap to add either White, Black, Green, or Colorless mana, while Level 8+ keeps that same payout and finally grants a little extra pun for your late-game plan with a Scry 1. The kicker? this progression is slow enough to demand patience, but fast enough to matter against slower decks that might overcommit. It’s the kind of card that punishes passivity and rewards deliberate planning. 🧙‍♀️

Think of it as a vacuum-sealed tempo engine. In the early turns you’re not flooding the board with threats; you’re laying the groundwork for reliable color fixes. That matters when you’re navigating removal-heavy metagames or trying to stabilize against aggressive starts. The land’s ability to produce W, B, G, or C gives you a tri-color palette with a family-friendly ramp tail, which means you can cast a curving sequence of spells in the mid to late game without being forced into awkward color dumps. The presence of Scry 1 at Level 8+ is a cherry on top—the land isn’t just a mana source; it’s a late-game information edge in disguise. 🎨🎲

Hand management is where tempo-control strategies truly shine, and this card nudges you toward a thoughtful approach. Because Level Up is a sorcery ability, you’re leaning into a decision curve rather than a knee-jerk play. Do you level up now to unlock your next color, or wait until you’ve drawn a particularly awkward mix of spells? The beauty lies in the tension: you’re not racing to a big threat; you’re steering the pace of the game, dictating when your opponent must respond and when you can slide in a carefully chosen spell. In practice, you’ll often hold up a removal or a counterspell while the land patiently counts its floors, then pivot to a decisive push once you’ve lined up the perfect combination of mana and card selection. 🔥

Strategically, the card supports a control-leaning tempo shell well. White brings efficient removal and stabilization; Black offers disruption and reach; Green provides resilience and ramp-buffering capacity. The ability to generate colorless mana early can help you deploy a mana-efficient suite of early answers, then transition into bigger threats or multi-color spells once the land has grown into its full potential. The Scry 1 at the top floor is not merely cosmetic; it’s a useful tool for finding your win cons or the crucial removal your plan depends on. The card’s rarity—rare in Mystery Booster 2—also makes it a flavorful collectible piece that fans may tuck into casual lists for fun while experimenting with tempo-forward strategies. 💎⚔️

To illustrate a practical path: imagine a game where you start with early defense and a few efficient removal spells. You drop the Level Up land, then level it up to Level 1 on your first or second turn, choosing White for early answers or Black for disruption as the situation demands. As you level further, your mana becomes more flexible, helping you cast a sequence of cheap spells that steadily erode your opponent’s plans. By mid-game, you can fix to White for answers, Black for hand-hate and removal, or Green for resilient threats, all while maintaining the option of Colorless to accelerate big spells. The Scry 1 at Level 8+ ensures you consistently dig toward your inevitability—whether that’s a timely sweeper, a blocker stack, or a finisher that demands a precise color combination. The result is a tempo engine that meaningfully shifts the speed of the game in your favor without sacrificing long-game options. 🧙‍♂️🎲

From a design perspective, this card embodies the modern MTG ethos: multi-layered, interactive, and thoughtfully mechanical. Level Up as a mechanic shows up in a land here, a little wink to the classic Level Up creature theme from earlier sets, but repurposed into a terrain that evolves as your plan unfolds. The dual personality of producing colorless early and offering multi-color mana later mirrors how true tempo players think: keep options open, pressure the table, and never over-commit until you’re sure you’ve locked in the correct line. The Mystery Booster 2 set itself is a celebration of experimentation and reimagined classics, and this land fits right into that tradition with its distinctive feel and strategic promise. 🎨🧩

If you’re collecting or building a fun, control-forward deck list for casual tournaments, this card is a delightful centerpiece. It’s not just about raw power; it’s about the rhythm you can coax from a game of MTG—feeling the tempo shift as your land climbs floors, and knowing you’ve got just the right mana to seal the match when the moment arrives. And since it’s a nonfoil, black-bordered print from mb2, it’s a neat piece for players who enjoy the nostalgia of Masters-era design without breaking the bank. In a format where speed often dictates success, having a tool that subtly nudges the pace in your favor is value all its own. 🧙‍♂️💎

How to incorporate this land into your deck

  • Include white, black, and green-compatible removal and disruption to leverage the tri-color flexibility.
  • Balance your curve so you can comfortably hold up mana for answers while leveling the land on your own terms.
  • Use Scry 1 as a reliability booster to locate near-term answers or the final threat you’re aiming to deploy.
  • Pair with other low-cost card draw or filtering to maximize the tempo window before your opponent stabilizes.
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Under-Construction Skyscraper

Under-Construction Skyscraper

Land

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

{T}: Add {C}.

LEVEL 1-7

{T}: Add {W}, {B}, {G}, or {C}.

LEVEL 8+

{T}: Add {W}, {B}, {G}, or {C}. Scry 1.

ID: f127a058-824d-4f91-87f6-406547465b84

Oracle ID: b8d7a2fb-ffc7-4f1f-8121-a7cc6b5e8fcb

Multiverse IDs: 677676

TCGPlayer ID: 564075

Colors:

Color Identity: B, G, W

Keywords: Level Up, Scry

Rarity: Rare

Released: 2024-08-02

Artist: Kevin Dubell

Frame: 2015

Border: black

Set: Mystery Booster 2 (mb2)

Collector #: 620

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — not_legal
  • Pauper — not_legal
  • Vintage — not_legal
  • Penny — not_legal
  • Commander — not_legal
  • Oathbreaker — not_legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — not_legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.25
Last updated: 2025-11-14