Image courtesy of Scryfall.com
Subtext in Dragon's Maze: The Hidden Language of Reap Intellect
Magic’s flavor often speaks in whispers—cloaked motives, secret cabals, and the quiet math behind every spell. Reap Intellect drops you into a Dimir moment where knowledge is weaponized and information travels faster than a shadow slips through a gate. The card is a Jesuit-precision tool from Dragon's Maze, a set steeped in guild intrigue, color leadership, and labyrinthine politics. Its blue-black mana cost, {X}{2}{U}{B}, instantly signals that you’re paying for a plan that scales with your willingness to invest, not simply with raw power. 🧭🔥
At its core, Reap Intellect embodies subtext as strategy: the opponent reveals their hand, you exile up to X nonland cards from it, and for each exiled card you trigger a scavenger hunt that can erase duplicates across graveyards, hands, and libraries. The flavor here isn’t just disruption; it’s a philosophical gambit about how far you’re willing to go to ensure your advantage persists beyond the immediate moment. The Dimir watermark seals the mood—this is guild justice delivered in whispers, behind screens, and with a sly grin. 💎⚔️
Dragon's Maze, as a set, leans into the idea that knowledge can be weaponized when the maze itself is designed to confuse and entrap. Reap Intellect doesn’t just ruin a single hand; it compels the opponent to be mindful of what they hold onto and what they fear losing. The exile mechanic acts like a narrative sever; you’re not merely discarding cards, you’re rewriting the arc of the game by erasing names from multiple zones. The art by Steven Belledin captures that tension—shadowed silhouettes and a cipher-like aura that hints at a deeper plan pulsing just out of sight. 🎨🧩
From a gameplay perspective, the card’s X in the mana cost is where the subtext becomes a practical tool. Set X to high values, and you transform a momentary reveal into a full-blown information sweep. You don’t just exile cards; you seed a chain of searches that can exile additional copies, creating a domino effect that disrupts an opponent’s consistency. It’s a spell that rewards patience and positioning—two hallmarks of Dimir strategy. For players who love control, hand disruption, and a dash of unpredictable milling, Reap Intellect is a thoughtful addition to Modern, Legacy, or Commander shells where mind games and secrecy shine. 🧙♂️
“Flavor and function aren’t enemies here—they’re coauthors.” The subtext of Dimir’s intrigue translates into a spell that sees into an opponent’s plan while quietly rewriting the map of their resources.
Let’s break down the card’s essentials for quick reference: Reap Intellect is a mythic rarity Sorcery from Dragon's Maze. It costs {X}{2}{U}{B} and has a Dimir color identity (Blue and Black). Its effect is a multi-layered disruption: the chosen opponent reveals their hand, you exile up to X nonland cards, and for each exiled card you search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then they shuffle. The piece is as much about information dynamics as it is about removal, and that’s where the flavor’s subtext becomes gameplay advantage. The set’s hallmark is thinking several moves ahead, and Reap Intellect invites you to test that theory with every cast. 🧠💥
Strategically, Reap Intellect pairs nicely with strategies that benefit from scale and multizone disruption. In multiplayer formats, its potential often blooms when you can force an opponent to reveal their game plan and then prune their options across multiple zones. In EDH/Commander, the card can serve as a lockstep moment in a Dimir control window: you disrupt the hand, exile key threats or combo pieces, and force a shuffle that disrupts the setup. The art and mechanics together remind us that knowledge is an edge—and sometimes a blade—dripping with subtext and intent. 🧭💎
Collectors might note that the card is from a beloved era of Ravnica’s Guildpact in Dragon's Maze, featuring the Dimir watermark and Belledin’s moody illustration. Its price point sits modestly in the bargain tier for most collectors, with nonfoil around a few dollars and foil nudging higher. That accessibility makes Reap Intellect a rewarding pickup for players who want to explore Dimir’s flavor without breaking the bank, while still enjoying a potent political tool in casual and competitive play. The synergy of color identity, set flavor, and strategic depth makes this a card that’s easy to show off at a kitchen-table tournament and hard to forget in a long, tense game. 💍🎲
As you think about subtext beyond surface power, consider the narrative that Reap Intellect threads through Dragon's Maze: knowledge is something you protect, but more importantly, something you wield. The card’s layered text embodies a sub-narrative about how information travels—how opponents reveal, how you reap, and how the maze itself can be navigated only by those who understand the hidden lines between the words. It’s a perfect example of MTG’s ability to translate lore into a playable, thrilling experience. 🧙♀️🔥
If you’re drawn to the tactile and thematic experience of MTG, pairing this article's set-flavor exploration with a practical, real-world gadget can feel serendipitous. Speaking of gadgets, a little crossover inspiration: explore sleek, high-quality accessories that keep your devices organized when you’re plotting your next big play. And yes, sometimes a little periphery gear can help you stay sharp while you map out the subtext of your next duel. 💎🎨
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Reap Intellect
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
ID: c6297df2-c67a-4054-9617-5c6202c76de8
Oracle ID: aa97eb3d-8b8d-418b-8615-839812d60fe0
Multiverse IDs: 368958
TCGPlayer ID: 68014
Cardmarket ID: 261553
Colors: B, U
Color Identity: B, U
Keywords:
Rarity: Mythic
Released: 2013-05-03
Artist: Steven Belledin
Frame: 2003
Border: black
EDHRec Rank: 28849
Penny Rank: 8581
Set: Dragon's Maze (dgm)
Collector #: 95
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.26
- USD_FOIL: 0.59
- EUR: 0.47
- EUR_FOIL: 0.65
- TIX: 0.02
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