Image courtesy of Scryfall.com
Design patterns in Un-Set flavored magic and how a green instant fits the vibe
Un-sets have long served as a playground for experimentation, humor, and design experiments that poke fun at the very bones of how we approach balance in MTG. The best of these patterns aren’t just jokes; they’re teaching tools for how to reward clever timing, flexible play, and thematic resonance. Even when we’re talking about a card like Might of Old Krosa from Double Masters 2022, you can see the undercurrents of those playful patterns translating into real gameplay value. This green instant, costing a single green mana, whispers a deceptively simple truth: quick tempo buffs can swing a board, but add a main-phase twist and you invite a richer decision tree 🧙♂️🔥.
Across Un-sets, one enduring pattern is the two-mode or conditional power approach: give players a straightforward effect, then offer a stronger variant if they meet a specific condition. Might of Old Krosa is a clean example of this design pattern in a mainstream set. Target creature gets +2/+2 until end of turn, but cast it during your main phase and that same creature earns +4/+4. The decision to time the spell during the main phase shifts the spell from a reliable one-drop buff into a deliberate tempo tool with a taste of risk and reward. In Un-sets, designers lean into such choices to heighten interaction and the “aha” moment when timing and phase awareness pay off. In modern play, that same design principle rewards skillful sequencing and adds a layer of depth to green’s traditional role as a forest-smothering heavy hitter 🎨⚔️.
Two-mode spells and phase-aware power
Pattern-wise, Might of Old Krosa sits at the intersection of efficiency and cheekiness. The mana cost is lean, the body of the spell is a familiar punch, and the main-phase condition nudges players toward planning: do I deploy this buff early to maximize the threat, or hold it for a late pressure moment when the extra +2/+2 becomes a swing I couldn’t achieve otherwise? That simple choice echoes the Un-set philosophy: elevate play by nudging players to think in layers, not just in raw numbers 🧙♂️. The card’s text—“Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn”—wraps a reliable effect in a meta-knowing prompt: the phase matters, and the payoff scales with strategic timing.
From a gameplay perspective, the card is deceptively versatile. In a mono-green shell, Might of Old Krosa supports early aggression, a quick hit to the opponent’s life total, or a surprising finish if you’ve got a creature-powered board state that’s primed for a surprise pump. For players who enjoy the color’s stompy archetypes, the main-phase bonus translates into a delicious tempo option: your mana curve stays efficient, while your threats scale up when you decide to accelerate the pace of the game. It’s a microcosm of why green is both a patient forest and a sudden hammer when timing and board state align 🧙♂️💎.
Flavor, rarity, and the art of the set
Flavor text for Might of Old Krosa invites players to honor the forest’s abundance: “Krosa the great. Krosa the enduring. Look to the forest, and it will share its bounty.” This simple, forest-forward line mirrors Un-Set design in spirit—rooted in theme, but open to interpretation and play. The art by Lars Grant-West captures a verdant surge of energy, a visual cue that the spell’s power is as much about nature’s vigor as it is about raw strength. Though this card is a common in the Double Masters 2022 set, its place in casual hands remains notable: a flexible, affordable spell that reminds us that green isn’t just about growth, it’s about opportunistic tempo and well-timed glory 💚🧙♀️.
For collectors and players tracking card-history patterns, the card’s print run—nonfoil and foil versions, high-res scans, and a printed flavor of evergreen synergy—offers a micro-study in how a simple effect evolves through reprint cycles. While Might of Old Krosa sits at common rarity, its design choices—phase-based scaling and a single green mana investment—showcase how even unassuming cards can teach big lessons about balance, timing, and the joy of a well-timed buff in a crowded board state 🔎🎲.
Practical takeaways for your decks
- Tempo vs. power: Use Might of Old Krosa to push through a fragile early board when you’re ahead on board presence, but save the main-phase cast if you can convert peak power into a decisive attack.
- Green’s toolkit: Don’t underestimate the reactive potential of a growth spell. A single buff can flip outcomes in instances where combat math is tight and every point of power matters.
- Deck-building nuances: In Un-Set-inspired design discussions, a card like this demonstrates how a simple cost curve and a conditional upgrade can unlock a surprising amount of strategic depth without breaking the bank.
- Flavor as a guide: Let flavor text and art inform your sense of timing. If the forest is generous, your timing should be precise—cast when it will yield the most impact.
- Cross-genre inspiration: The pattern mirrors how collectible card games borrow from broader design patterns—two-mode effects and phase-aware power exist in many games, not just MTG. Embrace the multi-disciplinary mindset 🧠🎨.
As much as Un-sets celebrate whimsy, the meta-design patterns they showcase are real: they reward timing, emphasize player agency, and encourage players to think beyond a single moment. Might of Old Krosa stands as a compact manifesto of that idea: a little green spell with a big, stage-managed payoff—perfect for nostalgic fans and curious new players alike. And if you’re looking to keep your desk ready for long drafting sessions, consider pairing your MTG obsession with a neon-game-enhanced workspace—the kind of vibe that matches the card’s forest-fire energy with a splash of modern, gamer-friendly aesthetics 🧙♂️🔥💎.
While the card itself travels a familiar path through the modern era, its presence in a broader discussion of Un-Set patterns helps remind us why design discussions matter. They aren’t just about rare cards or clever lines of text; they’re about how players learn to read a board, anticipate an opponent’s plan, and enjoy the little drama that unfolds with each mana tick. And that, in the end, is one of the timeless joys of Magic: the chance to improvise, time a moment, and savor the surge of green power when the forest finally decides to lend its strength 🪄⚡.
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Might of Old Krosa
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
ID: ed0c7c36-2b15-463b-a023-683972303a0a
Oracle ID: b50a6db0-16ce-4e98-afbd-ec37e1653e7c
Multiverse IDs: 571486
TCGPlayer ID: 277140
Cardmarket ID: 665763
Colors: G
Color Identity: G
Keywords:
Rarity: Common
Released: 2022-07-08
Artist: Lars Grant-West
Frame: 2015
Border: black
EDHRec Rank: 9516
Penny Rank: 1340
Set: Double Masters 2022 (2x2)
Collector #: 153
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.12
- USD_FOIL: 0.19
- EUR: 0.20
- EUR_FOIL: 0.28
- TIX: 0.04
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