Image courtesy of Scryfall.com
Adapting this card for one-on-one duels
In the cozy, mind-bending world of one-on-one MTG, every decision can tilt the balance between life and the curb-stomp of an on-rate assault. Trostani's Judgment—an unusual white instant from Commander 2019—invites you to exhale a creature you fear and then populate, creating a token that's a copy of a creature token you control. The card reads like a tactical two-step: remove a problem, then flood the board with fresh shields. In 1v1, that combination can be a powerful equalizer, a tempo-killer, or a doorway to an unstoppable token engine. 🧙♂️🔥
Crucially, the populate clause doesn’t merely squirt out more bodies; it creates a mirrored version of a token you already own. That means your current board state matters as much as the exiled critter. If you’re holding a token with a strong attack, or a defensive beater, Trostani's Judgment can clone that power and compound it. In 1v1 duels, where resource edges matter, duplicating the right token can swing trades in your favor and help you stabilize a game that’s threatening to slip away. It’s a bit like paying a premium to copy your best sticky board presence—only this time, you also remove a threat. 💎⚔️
When to cast in a tight duel
Timing is everything. If you can exile a key attacker or problem blocker—say, a midrange creature threatening your life total or a planeswalker you’re about to have to answer—you buy yourself a window. Casting Trostani’s Judgment in the midgame, after you’ve established at least one token on the battlefield, positions you to capitalize on the populate trigger immediately. You’re not just casting a removal spell; you’re laying the groundwork for a growing board presence that your opponent must eventually answer. In a world where every card query costs you tempo, that blend of removal and board growth can feel like a cheat code. 🧙♂️
Be mindful of the mana cost: {5}{W} is a six-mana commitment. In a capacity-limited 1v1, your deck’s acceleration, life total, and current board state will determine whether you can pull this off in a timely fashion. If you’re behind on pressure, it may be worth reserving Trostani’s Judgment for a turn when you can immediately leverage populate into a credible threat on the follow-up turn. Otherwise, you risk paying six mana for a moment of disruption with less impact than a proactive play. Strategy, not rate, wins the day. 🧭
Token strategies that play well in 1v1
Token strategies are the bread and butter of Commander 2019’s white theme, and Trostani’s Judgment feeds that appetite with an elegant two-step pay-off. In a 1v1 context, consider building around token creatures that scale well with populate. Tokens with utility on entry can set you up for bigger plays when copied. For example, if you have a token with a static ability or a helpful ETB effect, populating it multiplies that value on the battlefield. If you don’t yet have such a token, Trostani’s Judgment can still create advantage by returning you to a stable, creature-rich board state after dealing with a bigger threat. 🎲
Another angle is pairing with other white staples that care about tokens—cards that create token duplicates, or cards that benefit when you have multiple creatures on the board. In 1v1, your goal is not simply to swarm but to overwhelm with efficient bodies that can trade profitably and apply pressure next turn. The card’s flavor text—“Some cannot be saved as they are, but all can serve the Worldsoul.”—serves as a reminder that your board can turn into a living machine of defense and offense, provided you choose your exiles and copies wisely.
“Some cannot be saved as they are, but all can serve the Worldsoul.”—Trostani
Deck-building considerations
If you’re slotting Trostani’s Judgment into a 1v1 deck, you’ll want to ensure you have clean, reliable token generation on multiple fronts. Look for synergy with inexpensive token producers, or with creatures that benefit from having many creatures on the battlefield. You’ll also want at least a couple of ways to protect your life total while you assemble your pilot line. White-based go-to answers—removal, counterplay, and board wipes—pair nicely with Trostani’s Judgment, offering a one-two punch of disruption and momentum. And because you’re playing an instant, you can respond to an opponent’s big swing by exiling a crucial threat and then populating to threaten future turns. It’s not just about stabilizing—it’s about building inevitability. 🧙♀️
Finally, keep an eye on the rarity and printing history. Trostani’s Judgment comes from Commander 2019 as a common nonfoil, with a flavorful art by Christopher Moeller. While it’s not a powerhouse commander staple in every 1v1 metagame, its unique two-step dynamic invites creative play patterns and can shine in the right shell where token synergy is king. The balance lies in knowing when to pull the trigger: exile the most dangerous foe, then populate the battlefield with enough copies to pressure your opponent while you deny their options. The Worldsoul smiles on patient strategists. 💎
In practice, Trostani’s Judgment offers a rare blend of disruption and board-enrichment that can land decisively in a tight 1v1 duel. It rewards timing, token economy, and the patience to wait for the right moment to multiply your threats. So next time you’re staring down a board that’s threatening to overrun you, consider not just removing one creature, but setting up a chorus of copies that can carry you across the finish line. 🧙♂️🎨
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Trostani's Judgment
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
ID: 5b105835-8ca3-43fc-9724-29edde02f0bb
Oracle ID: 97cf544e-ffbf-4730-8cd2-4f1d5be933f2
Multiverse IDs: 470623
TCGPlayer ID: 196679
Cardmarket ID: 392412
Colors: W
Color Identity: W
Keywords: Populate
Rarity: Common
Released: 2019-08-23
Artist: Christopher Moeller
Frame: 2015
Border: black
EDHRec Rank: 16842
Penny Rank: 15305
Set: Commander 2019 (c19)
Collector #: 77
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.10
- EUR: 0.10
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