Image courtesy of Scryfall.com
Protection and Evasion in a G/R Terrain Playstyle
In the sprawling sandbox of Commander, where your life total is a suggestion and the battlefield is a playground for big plays, a single sorcery can tilt the entire game. Treacherous Terrain, a Zendikar Rising Commander uncommon, sits at the crossroads of offense and attrition. Paying the hefty mana cost of 6RG (a total of eight mana) buys you an arsenal: direct damage to each opponent based on their own land count, plus two valuable landcycling options that help you sculpt your mana and hand. The card’s color identity—Green and Red—speaks to a deck built on explosive growth and reckless, lava-hot tempo. 🧙♂️🔥💎
What the card does, in practical terms
- Mana cost and identity: {6}{R}{G} for a single-sorcery spell, uncommon, from Zendikar Rising Commander. CMC 8, so you’ll want solid ramp to get it off reliably in a world where opponents are stacking rocks and fetchlands. ⚔️
- Damage engine: Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. The more lands your rivals deploy, the harder they burn when this spell resolves. In a five-player pod, you can see some truly abysmal numbers as land counts climb into the high single digits for multiple players. This is where real tempo swings start to swing you back into the game. 🧙♂️
- Landcycling tools: Basic landcycling {2} and Typecycling offer two ways to keep this spell in your wheelhouse even if your draw is rough. You can discard the card for a chance to fetch a basic land, then reveal and put it into your hand. This is not just a fix for mana; it’s a deliberate tempo tool that can redraw your path toward your win condition or simply shore up your mana base mid-game. 🌱
How to build around the terrain’s bite
When you’re drafting a strategy around this card, think of it as a both-sides weapon: you can punish opponents for playing big land bases while insulating yourself against a flood of threats by cycling for basics and keeping a robust mana base. The green-red combination thrives on fast acceleration and punishing compensation. Consider pairing it with ramp that accelerates into 8-mana plays, then follow up with impactful board state use—whether that’s reestablishing control with pet threats, or pushing a game-ending swing as the damage stacks across multiple opponents. 🎲
In multiplayer formats, Treacherous Terrain rewards aggressive land-slinging and tactical sequencing. If you’ve built a board that can grow quickly—say with fetch lands, mana rocks, and dual lands—you’ll have the luxury of either widening the damage output or retreating into defensive layers when necessary. You’re not just playing a big spell; you’re deploying a tempo engine that scales with how many lands each opponent controls. That dynamic makes the card feel like a mini-wrath in the hands of a calculated controller, and a potential game-finisher when timed with other value plays. ⚔️
Protection and evasion strategies: staying one step ahead
- Protecting the plan: Because this is a one-shot spell with a heavy mana requirement, you’ll want to pre-load with ramp and find a moment when you can resolve it without being immediately countered or removed. Use protective spells and mana acceleration to ensure you can cast it with some insurance against disruption. Hexproof and shroud-enabling interactions can also help you keep key threats on the board while you execute a terrain-based assault. 🛡️
- Evasion and tempo: Treacherous Terrain doesn’t target anyone, but the outcome can feel personal in a pod where players chase different strategies. Maintain a tempo buffer—cards that protect your life while you pressure others, plus early pressure that forces opponents to weigh their own plans against your next big swing. The landcycling options let you pivot mid-game, turning a stubborn draw into a fresh path forward when a reanimated threat or a mass removal spell lands on the stack. 🧭
- Mana base resilience: In a color-heavy MRC (multiplayer, red-green), your mana-fixing matters. Include duals, fetches, and perhaps mana rocks to ensure you can execute the terrain play even in the early turns. The cycling ability sweetens this package, letting you adjust your hand while you’re pulling basics from the library—an underrated edge that can buy you a critical turn window. 💎
“Sometimes the best defense is a well-timed terrain—one that reshapes the board and leaves your opponents counting the wrong number of lands.”
Flavor and the art of risk
Titus Lunter lends a visceral, jagged edge to the Zendikar Rising Commander set, and this card’s artwork captures a shifting, perilous landscape with visceral clarity. The restless terrain mirrors the tension of a well-tought-out plan: you commit the spell, you watch the board respond, and if the pacing is right, you walk away with a decisive swing. The flavor aligns perfectly with the set’s theme—landscapes that fight back—and it gives you a tangible sense of how the multiverse punishes arrogance in the realm of mana and terrain. 🎨
Collector notes and value snapshot
- Rarity: Uncommon; foil and etched options vary by print run, but nonfoil is common here. Card condition and set matter for collectors, though the card remains eminently playable in Commander. 🧿
- Set: Zendikar Rising Commander (znc), a Commander-focused reprint cycle that highlights landplay and big-mutter moments. The card’s reprint status means you’ll encounter it in a variety of deck options and in multiple printings. 💥
- Market reality: With a real-world price hovering around a few dimes to a buck in non-foil form, it’s accessible for budget builds that still want to deliver punch and flexibility in late-game scenarios. 💎
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Treacherous Terrain
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
ID: 5fb6efb3-bde3-4e29-8637-265e5c1da616
Oracle ID: eced76b8-b29a-4c89-b77a-cbae99f56cb7
Multiverse IDs: 496043
TCGPlayer ID: 222710
Cardmarket ID: 504455
Colors: G, R
Color Identity: G, R
Keywords: Landcycling, Basic landcycling, Typecycling, Cycling
Rarity: Uncommon
Released: 2020-09-25
Artist: Titus Lunter
Frame: 2015
Border: black
EDHRec Rank: 11373
Penny Rank: 5269
Set: Zendikar Rising Commander (znc)
Collector #: 105
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.12
- EUR: 0.08
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