Torment in Token Decks: Strategies for Swarming Creatures

Torment in Token Decks: Strategies for Swarming Creatures

In TCG ·

Torment card art featuring Tahngarth and Volrath's scar, a classic Stronghold era moment

Image courtesy of Scryfall.com

Harnessing Torment for Token Swarms

If you’ve ever piloted a deck that relies on a flood of little bodies to overwhelm your opponents, Torment is a surprising friend in the shadows. This 1 generic mana plus black mana aura from Stronghold finds itself in the quiet corners of many Commander tables and casual black-focused builds, whispering a simple truth: sometimes your biggest obstacle isn’t your own threats, it’s the creatures standing in the way of your epically cute horde. Torment is an Aura—Enchant Creature—that reads: Enchanted creature gets -3/-0. In the grand tapestry of token strategies, that small line of text can tilt the battlefield in your favor without overcommitting your board or resources. 🧙‍♂️🔥

At first glance, a -3/-0 debuff on any creature might seem modest. In practice, it’s a strategic hammer: you can shrink a formidable blocker to a manageable—sometimes even a non-threat—footnote on the battlefield. In token swarms, where your victory dance often hinges on presenting more bodies than your opponent can handle, Torment helps you punch through raw stat lines. A 4/4 becomes a 1/4, a 3/3 becomes a 0/3 (stops being a creature, but helps clear the way), and even a 5/5 can become an awkward obstacle that’s easy to sidestep with multiple attackers. The result? Your horde isn’t blocked by the same stubborn walls—it’s gouging through them with surgical precision. ⚔️

When to deploy Torment in a swarm-dominated plan

Timing is everything with an aura that can wilt a blocker before your first wave of tokens hits the battlefield. Since Torment costs only two mana (1 generic and B), you’ll often want to cast it mid-game on a key blocker or a nuisance creature your opponent has played to stall your assault. If you’re faced with a favorite control deck that keeps a single 4/4 as a firewall, Torment lets your army race past threats that would otherwise chew through your numbers. And because it’s an enchantment, you can chain it with other effects that recur enchantments or reattach them to new targets if your opponent answers the aura. After all, a resilient swarm thrives on tempo and pressure. 🧙‍♂️💎

In practical terms, think of Torment as a prophylactic tool—not a finisher on its own, but an enabler. You’re not trying to build a “Torment deck” so much as you’re weaving it into a token engine: your tokens flood the board while you selectively blunt your opponent’s defensive lines. Paired with token producers like custom or tribal archetypes, Torment can turn a gray area into a green-lit lane for your army to advance. And in Commander, where big boards are common, the ability to shrink a bulky blocker on the cheap can swing an entire combat phase in your favor. 🔥🎲

Flavor, lore, and the feel of the card

Torment is a flavor-rich piece of Stronghold lore. The flavor text—“Volrath has killed me. All that remains of me is the scar!” —spoken by Tahngarth—ticks at the heart of a narrative where battles shape not just armies but identity itself. That scar is a reminder that the world of Rath and the plot against Volrath isn’t just epic combat; it’s about the scars of war and the resilience of those who fight back with cunning and grit. The artwork by Paolo Parente captures that moment of stoic resistance—precisely the vibe token decks crave when you’re laying out a plan to overwhelm a table with quantity and tempo. 🎨

From a design perspective, Torment embodies a classic era of Magic where a lean footprint—two mana for a targeted debuff—could reshape board dynamics without demanding complex setup. It’s a reminder that black has long excelled at resourceful disruption and extracting value from creatures that oppose you, even when your main plan is to swarm with small, efficient bodies. In a modern playgroup, it’s also a nice nod to legacy and casual play, where the card slots into decks that love to grind out value, not just brute-force their way to victory. 🧩

Deck-building tips for token enthusiasts

  • Target wisely. Enchanting your opponent’s best blocker can be more impactful than buffing your own. The -3/-0 is a blunt instrument that, when placed on the right creature, makes your army’s numbers sing.
  • Protect the aura. In environments where removal is abundant, consider using Torment alongside heavier edit options or recursion so you’re not left staring at a 2-mana enchantment in hand.
  • Pair with token engines. Look for token generators that care about tempo and combat—things that push through via sheer body count. Cards that create 1/1 air forces or swarm enablers complement Torment nicely, letting you convert a resolved debuff into a cascade of attackers.
  • Color-synergy awareness. As a mono-black aura, Torment famously thrives in the 60-card or Commander format, where you have the chance to protect and reuse an enchantment multiple times. It’s not a staple in any standard meta, but it shines in casual and historical formats where old-school mechanics still glitter. 🧙‍♂️
  • Recurring enchantments. If your build features blink effects or graveyard recursion, Torment becomes a repeatable threat. Reattachment or re-casting on a new target keeps your disruption ongoing as you flood the board with tokens. ⚡

Rarity and price notes from Scryfall place Torment as a common print, with modest current prices. Its value lies less in raw power and more in its potential to alter the tempo of a game. In the right kitchen-table meta, a well-timed Torment can be the difference between a field crowded with chump blockers and a sprawling, unstoppable wave of tiny masters. 🪙

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Torment

Torment

{1}{B}
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

"Volrath has killed me. All that remains of me is the scar!" —Tahngarth

ID: fe74a415-ea8f-4f16-8889-ae649f1483b2

Oracle ID: b53ec6e6-fcc9-4471-88c5-7ad0fbd7bbea

Multiverse IDs: 5257

TCGPlayer ID: 5433

Cardmarket ID: 9108

Colors: B

Color Identity: B

Keywords: Enchant

Rarity: Common

Released: 1998-03-02

Artist: Paolo Parente

Frame: 1997

Border: black

EDHRec Rank: 29591

Set: Stronghold (sth)

Collector #: 73

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.12
  • EUR: 0.03
  • TIX: 0.09
Last updated: 2025-11-15