Image courtesy of Scryfall.com
Strategic pathways to maximize card advantage with Mari, the Killing Quill
Black mana has always loved to pick apart the battlefield one piece at a time, and Mari, the Killing Quill is a masterclass in turning attrition into leverage. With a {1}{B}{B} mana cost and a nimble 3/2 body, Mari dives straight into the heart of late-game inevitability: card advantage that compounds through exile, hits, and Treasure tokens. This legendary vampire assassin doesn’t just survive in a world of value—she compels it to bend to her will. 🧙♂️🔥💎
At first glance, Mari’s ability looks like a two-part engine: exile a dead opponent’s creature with a hit counter whenever any opponent’s creature dies, and then leverage her sub-theme of deathtouch to pressure blockers and accelerators. The second part—assassins, mercenaries, and rogues you control gain deathtouch and a potent payoff once you deal combat damage to a player—opens the door to a drawn-out, treasure-fueled ramp plan. The result is a strategy that rewards patient planning and precise timing, turning ordinary combat into a gateway for card draw and mana that can snowball into dominance. 🧲⚔️
What the sword-and-tell engine actually does for card advantage
- Exile with a hit counter: When an opponent’s creature dies, that creature is exiled with a hit counter. If you’re building around this mechanic, you’re not simply removing threats—you’re populating a growing pool of targets that you can later use to unlock Mari’s secondary power. Consider how this interacts with fetch-and-exile themes and how it can slow an opposing strategy that relies on graveyard recursion. 🪄
- Deathtouch aura for value: The bite-sized perk that all Assassin-tribe lawmakers you control gain deathtouch means your combat blocks become value engines. Every favorable trade is not just about surviving—you’re generating opportunities to maximize the exile-and-counter dynamic on subsequent turns. 🗡️
- Hit-counter payoff on combat damage: When Mari’s squad lands combat damage on a player, you may remove a hit counter from a card the opponent owns in exile. Do so, and you draw a card plus create two Treasure tokens. That’s a twofold payoff: card draw and ramp. In a typical Commander game, the Treasure tokens are colorless mana that can fund more plays, instant-speed answers, or even a bold finish. It’s a synergy designed to push you toward decisive turns where the tempo swing becomes an accumulation of small, efficient exchanges. 🔥💎
Practical play patterns to maximize value
Building around Mari means embracing a dual-track plan: deny your opponents’ graveyard-and-board life while creating your own pipeline of draw and mana. Here are some concrete patterns to design into your deck and your match play:
- League of exiled threats: Favor removal and sac outlets that increase the number of dying creatures on the battlefield. The more opponents’ creatures die, the more exiled threats accumulate with hit counters you can later leverage. Cards that encourage or reward others’ deaths (combat-focused removal or raid-like effects) synergize with Mari’s exile mechanic. 🧙♂️
- Treasure-centric ramp: Prioritize Treasure-producing sources so that when you convert hits into draws and treasures, you’re not stuck with subpar turns. Treasure tokens are mana accelerants—perfect for late-game plays or a sudden cascade of evasive or deathtouch creatures. The mana you gain can help you deploy disruptive threats or multi-spell turns to secure card advantage over several turns. ⚔️
- Protection and recursion: Mari’s build invites protection for your engine. Cards that safeguard your graveyard exile pool or fetch back exiled threats can keep the plan resilient. Recurring threats from exile or reusing hit-counter targets adds persistence, letting you revisit favorable exchanges multiple times. 🎲
- Threat density and card flow: Since the payoff involves drawing cards, you want a healthy density of threats that pressure opponents and give you more opportunities to trigger hits. A mix of evasive attackers and resilient removal helps you maintain pressure while your card advantage engine hums along. 🎨
Deck-building notes: synergy and sustainability
Weaving Mari into a Commander shell is about balancing disruption, value, and resilience. The card’s rarity (rare) and EDH presence (noted as a plausible, though not dominant, pick) encourage a thoughtful list rather than a hot-mutter power spike. Aim for a cadence where early turns establish a threat presence and mid-game turns exploit hit counters for draws and treasures. In practice, a Mari deck benefits from:
- Low-to-mid-curvature threats that can survive early removal but still generate favorable trades.
- Dedicated discard or destruction effects that accelerate opponents’ losses while preserving your engine.
- A mix of tutors or card-advantage engines to ensure you can retrieve key exiled cards or fetch additional Mari-like threats.
Flavor-wise, Mari embodies that intoxicating blend of danger and cunning. The vampire-when-you-draw engine vibe is complemented by the tactile sweetness of Treasure tokens—the “loot” you gain from every successful hit-counter move. It’s a noir fantasy with a modern twist, where the battlefield becomes a calculus, and every death becomes a pivot toward more power. 🧙♂️💎
As you navigate the battlefield with Mari in hand, you’ll discover that maximizing card advantage isn’t about flashy combos alone—it’s about building a steady furnace of value that fuels every turn. Your opponents may fear the sight of her barbed quill, but you’ll savor the quiet moments when two Treasure tokens click with a drawn card to fuel the next decisive play. The result is a game plan that feels both classic and fresh—a reminder that Black’s strength lies not just in removing threats, but in turning those removals into genuine, repeatable advantage. 🔥🎲
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Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
ID: 6b4b3c1a-671c-422d-a98c-7d750760ca46
Oracle ID: 5f1fdc23-9af0-41a1-aeba-7288f9642734
Multiverse IDs: 658582
TCGPlayer ID: 545450
Cardmarket ID: 764830
Colors: B
Color Identity: B
Keywords: Treasure
Rarity: Rare
Released: 2024-04-19
Artist: Rob Rey
Frame: 2015
Border: black
EDHRec Rank: 2134
Set: Outlaws of Thunder Junction Commander (otc)
Collector #: 138
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 2.88
- EUR: 3.27
- TIX: 7.58
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