Image courtesy of Scryfall.com
Getaway Car in Commander: Top Deck Ideas to Try
When a single artifact vehicle with haste rolls onto the battlefield in your Commander game, you know you’re in for a tempo-forward, clever-resources kind of ride 🧙♂️. Getaway Car, a colorless {3} artifact vehicle from Streets of New Capenna, brings a playful twist to the table: it swings in with a 4/3 body, then its crewed creatures can send themselves or their friends back to hand at your command. The kicker? Whenever this Vehicle attacks or blocks, you can shuttle up to one creature that crewed it this turn back to its owner’s hand. That means you get to squeeze extra value from your board, dodge removal, and keep pressure on your opponent’s life total with a sly grin ⚔️. In Commander, where every mana die-cut and synergy matters, Getaway Car becomes a flexible tool for tempo, resource denial, and mind games that would make any guildmaster grin.
“For those who need to make a quick departure without attracting undue attention.” — flavor text on Getaway Car
As an artifact with no color identity, Getaway Car slides into virtually any Commander deck, letting you tailor your supports around creatures you already love to crew it with. It’s not just a novelty; it’s a legitimate engine for several archetypes, from artifact-heavy tempo builds to creature-rich strategies that lean into evasive plays and resilient combat. The stolen-luxury vibe of the card pairs nicely with the neon-slick flavor of the set, and the artwork by Donato Giancola brings a kinetic, cinematic quality to your table that’s perfect for grabbing a break between rounds 🎨💎.
Why Getaway Car shines in Commander
- Haste gives immediate impact: You don’t have to wait a turn to start pressuring opponents. That initial swing can create an irresistible tempo swing, especially when you’ve got a couple of early game rocks or a fast mana setup 🔥.
- Crew synergy with repeatable bounce: When your crewed creature returns to hand, you’re not just removing a blocker or a chump. You’re reusing etb triggers, re-evaluating combat math, and keeping disruption on the stack. It’s a small but powerful form of card advantage that scales with your board state ⚔️.
- Versatility across colors: Because it’s colorless, Getaway Car supports a broad spectrum of commanders—from artifact-centric builds to creature-heavy aggro, flicker strategies, or spell-slinging control decks that want to add a little edge to combat.
- The flavor and tactics sync with tempo: The vehicle theme invites you to lean into tempo plays—patching up a shaky start with a timely attack, forcing your foes to respect your battlefield control, and closing the game with efficient, high-impact turns 🧙♂️.
Three archetypes you can build around Getaway Car
While it’s tempting to slap Getaway Car into any old artifacts deck, the most satisfying builds lean into its unique tempo toolkit. Here are three approachable archetypes you can start with, whether you’re a longtime commander tinkerer or a casual racer chasing spicy interactions 🔥.
- Artifact Tempo with Creature Crew: A deck that emphasizes cheap artifacts, mana acceleration, and a crew-friendly cast of 1- to 3-drop creatures. Use Getaway Car as your speedster finisher: attack, bounce a crew mate, and replay for another hit while maintaining blockers elsewhere. Add synergy with utility artifacts that draw cards or generate mana, so every swing compounds your resource advantage. This approach rewards precise sequencing and bold, pressure-filled turns.
- Token-Heavy Crew and Recast: Pair Getaway Car with token generators and cheap/indirect recursion. Each turn you can crew the Car with a different token or utility creature, delivering repeated pressure and forced trades. The bounce effect keeps your tokens from overextending into mass removal, while you repurpose the same creatures for multiple combat steps across several turns 🧲🎲.
- Reactivity and Tricks, Not the Bank: In a more control-oriented shell, Getaway Car becomes a tempo tool to impose clock-work pressure while you untap, draw into interaction, and reset tempo with bounce triggers. This approach shines in decks that prize interactive play and clever timing, letting you force suboptimal blocks or protect a critical creature long enough to snowball your plan.
If you’re thinking about specific commanders, look for those that love artifacts, tempo play, or recurrent creature value. Getaway Car doesn’t demand a high-cost color commitment; it instead rewards players who plan two or three turns ahead and enjoy the satisfaction of a well-timed bounce-back that punishes overextension. And yes, you’ll find satisfying moments when you attack with Car, only to bounce your own creature back to your hand so you can flash in a bigger threat or set up a new combat path on the following turn 🧙♂️✨.
In the modern draft of Streets of New Capenna, this mechanic-based vehicle brings a delightful twist to the table. Its rarity as a rare in the SNC set doesn’t predict how often it appears in Commander tables, where the community loves efficient value and clever combat tricks. The fact that it’s available in foil and nonfoil copies helps collectors and players alike, underscoring how a well-tuned build around Getaway Car can become a memorable centerpiece at your local store, or on your favorite deck tech stream 💎.
For collectors who savor the broader Magic universe, the coupling of art, flavor, and mechanics in Getaway Car embodies what many fans adore: a compact, flavorful tool that rewards smart play without needing to break the bank. And yes, those moments when you bounce your own attacker and then swing with a reactivated crew-mate are exactly the kind of spicy payoff that makes a Commander night feel legendary 🧙♂️🎨.
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Getaway Car
Haste
Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
ID: 8a6d2fa3-3f5a-4b6f-8b7e-6a8bf65c07ad
Oracle ID: 954b30b2-b88c-4558-b06c-4518b49d7b20
Multiverse IDs: 555438
TCGPlayer ID: 268360
Cardmarket ID: 651377
Colors:
Color Identity:
Keywords: Haste, Crew
Rarity: Rare
Released: 2022-04-29
Artist: Donato Giancola
Frame: 2015
Border: black
EDHRec Rank: 15158
Set: Streets of New Capenna (snc)
Collector #: 237
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.09
- USD_FOIL: 0.25
- EUR: 0.09
- EUR_FOIL: 0.18
- TIX: 0.02
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