Image courtesy of Scryfall.com
Best Commanders to Pair With Evil Eye of Urborg's Effect
Time Spiral gave the Magic multiverse a lot of quirky, memorable battles, and Evil Eye of Urborg is a perfect example of a card that asks you to lean into a very specific playstyle. This black creature, a formidable 6/3 for four mana with a built-in control layer, sports a pair of rules that shape your entire combat plan. Its ability, Non-Eye creatures you control can't attack, means you’ll mostly rely on Eye creatures—your own Eyes—to press the offensive. And when this creature becomes blocked, you destroy that blocker. It’s a design that rewards patient, eye-centric boards and punishes aggressive, creature-heavy strategies that try to sprint past your defenses. 🧙♂️🔥💎
To maximize Evil Eye’s potential in Commander, pairing it with a strong anchor commander makes all the difference. Here are five commanders that shine when Evil Eye of Urborg is at the center of a control-leaning, Eye-focused strategy. Each pairing feels distinct, from mana-rich stalwart to graveyard-driven reanimator, and all lean on the same core idea: lock the board, protect your Eyes, and threaten with enough inevitability to close the game. ⚔️🎨
1) K’rrik, Son of Yawgmoth — The Phyrexian Mana Engine
K’rrik isn’t a typical lord; he’s a mana amplifier with a dark twist. By paying life instead of mana to cast spells, you can snowball your card draw and answers while Evil Eye holds the line on the battlefield. The pairing is a study in tempo and inevitability: Evil Eye buys you time by forcing combat restrictions on blockers that aren’t Eyes, while K’rrik lets you field large threats faster than you think possible. Together, you can deploy multiple Eyes to threaten lategame attacks that your opponents can barely defend without giving you the disruption you crave. The flavor of Urborg’s shadowy power matches the eldritch vibe of K’rrik’s lifeblood-for-mana economy, and the synergy rewards careful sequencing over raw aggression. Pro tip: include sweepers and targeted removal to keep non-Eye blockers off the board long enough for your Eyes to shine. 🧙♂️🔥
Flavor note: the flavor text of Evil Eye hints at the eerie curiosity of Edahlis—“Edahlis, what is that thing? We should have stayed in Yavimaya . . . .”—a reminder that some discoveries in Urborg are better left undiscovered.
2) The Scarab God — Graveyard Control with Reanimation Power
The Scarab God is a classic prison/control engine in the mono-black space. With Evil Eye, you gain a defensive anchor that punishes opponents simply by existing on the battlefield. The Scarab God thrives on value from the graveyard and reanimation themes; Evil Eye’s restriction on non-Eye attackers nudges the battlefield into a slower, more deliberate tempo where opponent boards whittle themselves down. When your Eyes attack, you don’t have to worry about your own non-Eyes swinging mindlessly—your focus shifts to mining advantage from creatures that matter, while Scarab God ensures you’re not left with a stale late game. The synergy is elegant: control, recur, and press with Eye-assisted attacks that your opponents struggle to answer. 🧙♂️💎
3) Muldrotha, the Gravetide — Graveyard Recursion, Eye-Centric Tempo
Muldrotha is a natural fit for Evil Eye because she unlocks a steady stream of value from the graveyard. In a deck built around Eye creatures, you can replay your Eyes over and over, fielding a board that can actually threaten with the Eye’s own power. Evil Eye’s constraint means your attacking plan leans heavily on Eye creatures, so Muldrotha’s ability to reuse them for multiple combat steps becomes a force multiplier. Pair this with targeted removal or reanimation payoffs, and you’ve got a deck that stabilizes early, taxes opponents’ answers, and then pivots into a dramatic, Eye-first assault when the moment is right. The flavor of Time Spiral’s era—where permanent durability and graveyard shenanigans collide—lands perfectly here. ⚔️🎲
4) Chainer, Dementia Master — Gravetide-Reanimator Hybridity
Chainer brings a different flavor to Evil Eye’s wheelhouse: a dedicated reanimator that loves to fish for value from the grave. With Evil Eye out, you can control combat and still swing with Eye creatures that matter, while Chainer’s recursion lets you re-cast pivotal Eyes repeatedly. The synergy shines in games that grind into late turns, where every Eye you bring back is another threat that your foes must answer, all while your opponents are constrained by your eye-centric aggression. Chainer’s presence also gives you a natural route to re-use the Eye’s own bigger bodies as the game pivots around attrition and resource denial. It’s a dark, flavorful mashup that’s equal parts strategy and theater. 🧙♂️🔥
5) Ob Nixilis, the Fallen — Aggressive Control with Drain
Ob Nixilis brings a relentless, draining plan that pairs nicely with Evil Eye’s battlefield-mitigation stance. You’ll pepper the battlefield with potent removal and punish opponents for their aggressive stances, while Evil Eye ensures non-Eye creatures stay in check. Ob Nixilis’s emblem and drain capabilities let you swing in for consistent value as the game progresses, while your Eye creatures keep attacking within the confines of Evil Eye’s rule. The combination leans into a grim, efficient tempo deck that can close out games with life-drain and card advantage—perfect for players who love a darker, methodical win condition. ⚔️🧙♂️
Whichever commander you choose to anchor Evil Eye of Urborg, the core strategy remains: build a resilient, eye-centric board, protect your Eyes, and force the game into a controlled, inevitable conclusion. The Time Spiral era’s art and flavor are a reminder that even a single, watchful Eye can tilt the entire battlefield when you pair it with the right commander. And if you’re spinning up a new desk setup for your next game night, a Neon Custom Mouse Pad Rectangular Desk Mat makes a stylish companion to your black-and-purple commander table. The glow of neon pairs nicely with the shadowy mood of Urborg—just don’t forget your dice and snacks. 🎨🧙♂️
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Evil Eye of Urborg
Non-Eye creatures you control can't attack.
Whenever this creature becomes blocked by a creature, destroy that creature.
ID: fc17fe31-11f1-48e0-9b0d-7c7dcda417a6
Oracle ID: 752b5a97-e2f7-43c0-b8c8-2c1efbbfbd2a
Multiverse IDs: 83811
TCGPlayer ID: 14220
Cardmarket ID: 13827
Colors: B
Color Identity: B
Keywords:
Rarity: Uncommon
Released: 2006-10-06
Artist: Clint Langley
Frame: 2003
Border: black
EDHRec Rank: 11349
Set: Time Spiral (tsp)
Collector #: 107
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.21
- USD_FOIL: 3.23
- EUR: 0.20
- EUR_FOIL: 2.71
- TIX: 0.03
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