Image courtesy of Scryfall.com
Top Cards to Enhance Ichor Rats in Commander
In the chrome-tinted world of Scars of Mirrodin, Ichor Rats stands as a quintessentially wicked infectious threat. A 3-drop creature with Infect, it arrives with a nasty byproduct: when it enters the battlefield, each player grabs a poison counter. That single trigger can set the pace for a lethal, protracted race and invites a whole spectrum of nasty blowouts if you lean into a poison-counter plan. In Commander, where games can stretch across turns and players trade threats, you want not just one rat but a squad of synergistic pieces that amplify your ability to pressure opponents and march toward a fast, inevitable win. Here are five top cards that pair beautifully with Ichor Rats and help you turn a grim whisper into a chorus of negation for your foes. 🧙♂️🔥💎
Five top enhancers to amplify Ichor Rats
- Glistener Elf — A classic Infect creature that can start the clock on turn 1 or 2 in a multi-player setup. With Infect, even a single surprise hit accelerates the poison-counter plan, and pairing it with Ichor Rats floods the board with efficient, evasive pressure. The combination leans into the classic green-black Infect synergy that makes your poison counters accumulate faster than your opponents can blink. 🧪
- Skithiryx, the Blight Dragon — When you’re leaning into a payoff engine, a big Infect threat that can slam the door is priceless. Skithiryx provides a hard-hitting, hard-to-answer finisher that benefits from a proliferate-friendly environment and the ongoing pressure from Ichor Rats. It’s the kind of creature mystique that feels like a personal Phyrexian horror story at the table, which MTG fans adore. ⚔️
- Contagion Clasp — A low-cost artifact that really shines in Infect-centric builds. Its simple ability to proliferate helps you stack poison counters on players more quickly while also duplicating -1/-1 counters on opposing creatures. In a deck where you want to snowball counters and win on the back of poison counters, Contagion Clasp is the reliable, grindy engine that keeps the pressure building. 🔬
- Contagion Engine — The bigger sibling to Contagion Clasp, Contagion Engine brings a repeated proliferate effect that can turn a few stocky blockers into a cascade of poison counters across your opponents. In a meta with many two-kingdom setups, this card helps you turn a midgame resemblance into a terminal finish. It’s the kind of artifact you sleeve up and watch the table groan as counter numbers climb. 💎
- Atraxa, Praetors' Voice — A premier proliferate engine that fits snugly into many Infect-focused strategies, Atraxa grants you a recurring proliferation trigger at the end of every turn and supports a broad suite of counters across your board. Even if your Ichor Rats alone can’t seal the deal, Atraxa’s endurance and proliferate cadence can push your poison-counter strategy over the top, turning a slow burn into a blazing, unstoppable arc. 🧙♂️🎨
Beyond these five, a few ancillary choices quietly sing with Ichor Rats. Protective pieces like Swiftfoot Boots or Lightning Greaves cheat death on your key Infect sources, letting you keep the rats in play while your opponents scramble for an answer. Earthy ramp and card advantage spells help you hit your critical turns with Ichor Rats out, while a few reanimation spells can drag back a fallen Infect threat for another swing. The beauty of this approach is that you’re not grinding out pure damage; you’re stacking pressure with a poison-counter crescendo and a proliferate engine that can outpace even the most stubborn boards. 🧙♂️🔥
For flavor and lore, Scars of Mirrodin’s Phyrexian oil-and-steel aesthetic fits Ichor Rats perfectly. The card’s text mirrors the flavor: it’s a low-mana, aggressive Infector that drops a poison counter on everyone who enters the battlefield, then sets up a race where your other pieces push counters, both on creatures and players. The art by Matt Stewart captures the metallic, creeping menace of Phyrexian influence—the kind of image that makes you grin and whisper “grimly efficient” as you slide Infect through the table. 🎨
As you tune your build, remember that Commander is as much about social interaction as it is about power. You’ll want to balance your Ichor Rats plan with answers to sweepers, spot removal, and disruption, so your board doesn’t evaporate before your poison-counter plan finishes the race. The interplay between Infect and proliferate creates a tactical rhythm: threaten early, grow your board with self-replicating pressure, and pad your counter totals until the win condition lands in one glorious, terrifying moment. 🧙♂️💥
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Ichor Rats
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, each player gets a poison counter.
ID: 2013aed6-7415-4bf0-a3bb-46d6beecbaff
Oracle ID: f8148664-49c0-421f-93a5-cd59e4e9ea36
Multiverse IDs: 194177
TCGPlayer ID: 36233
Cardmarket ID: 242524
Colors: B
Color Identity: B
Keywords: Infect
Rarity: Uncommon
Released: 2010-10-01
Artist: Matt Stewart
Frame: 2003
Border: black
EDHRec Rank: 2884
Penny Rank: 5461
Set: Scars of Mirrodin (som)
Collector #: 67
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 2.19
- USD_FOIL: 10.16
- EUR: 1.12
- EUR_FOIL: 6.71
- TIX: 0.03
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