Image courtesy of Scryfall.com
Top Cards That Boost Third Path Savant
Blue magic has a way of turning patience into paradoxical power, and Third Path Savant embodies that ethos. A 2/3 Human Wizard for {2}{U} with a splashy, economy-of-scale effect—{7}: Draw two cards—this little broth of stats invites a very particular kind of deckbuilding: one where you curate a steady stream of card advantage and then cash it in when the moment is right. The Brothers’ War gave us a mechanical time capsule in blue that rewards careful planning and clean sequencing. When you stitch together a few reliable engines around this Savant, you’re not just drawing two cards; you’re wiring the board for late-game inevitability. 🧙♂️🔥💎
1) Card draw engines that keep the well full
Third Path Savant thrives on having access to more cards, more options, and more lines of play. That’s where classic card-draw enablers shine. Rhystic Study nudges opponents toward overpaying, but it also hands you a steady stream of cards while you chart a course to seven mana. Consecrated Sphinx, while a tempo-heavy dream, can spike your card advantage to ridiculous proportions if you’re weaving a long game. And let’s not forget the trio of efficient blue cantrips—Ponder, Preordain, and Brainstorm—that dig you toward the right two cards on demand and help you sculpt the top of your library for future draws. The combination of tactical filtering and big-picture payoff makes this a blue strategy that wears its heart on its sleeve: more cards, more decisions, more fun. 🎨🎲
- Rhystic Study — steady draw with a subtle tax on opponents.
- Consecrated Sphinx — a high-ceiling engine when the game settles into a long arc.
- Ponder / Preordain / Brainstorm — cheap, efficient selection to keep the cadence going.
- Opt — a lean, lightning-fast way to peek and smooth draws.
2) Mana acceleration to reach the seven-mana moment
Third Path Savant’s activated ability is a big ask, so you want reliable accelerants to press the gas on that turn where two cards become a game-changer. The evergreen Sol Ring is the poster child for mana tempo, but many players also lean on other colorless accelerants like Mana Vault or various talismans and signets to smooth the early turns. The idea isn’t just to cast the Savant early; it’s to set up a canvas where the seven-mana spell lands safely, and you still have gas left to respond or draw into draw into more draw. When you hit that seven-mana threshold, you’re not merely ticking a box—you’re sprinting toward a critical mass of options that opponents struggle to answer. 🔥
3) Protection and tempo to keep the engine alive
In a blue-heavy shell, control matters as much as quantity. Counterspells and tempo tools keep you alive while you assemble the draw engine and the seven-mana payoff. A well-timed Counterspell buys you a crucial turn to untap, redraw, and lay down plans for subsequent draws. If you’re running a blue-drenched control variant, you’ll balance your hand with threats, counters, and removal so that Third Path Savant can safely accumulate value over multiple turns. The joy of watching a board stall turn into a cascade of cards is quintessential MTG—the kind of moment that makes your opponents whisper, “Okay, I’ll just scoop to the inevitability.” ⚔️🧩
4) Recursion, redundancy, and repeatable value
While the Savant’s ability is straightforward, the deck around it thrives on redundancy: multiple paths to the same payoff. You don’t need to look for a single slam-dunk card; you want a suite of draw-capable spells, copies, and ways to reuse your engine. Think about repeatable card draw in phosphorescent form, or spells that give you multiple draw steps in a single sequence. Blue decks often lean into copying or recasting spells to stretch their value—allowing you to chain multiple cantrips and ensure you see enough cards to reach that magical seven-mana line with plenty of cushion for interaction. The result is a blue brain-teaser that rewards careful planning and precise timing. 🧠💎
5) Flavor, art, and the thematic fit of blue’s long-game
The Brothers’ War era is a playground for story-driven decks, and Third Path Savant sits neatly at the crossroads of Mishra’s upheaval and Terisia City’s stubborn resilience. The flavor text—“As Mishra's army bore down on Terisia City, Corlo felt his focus, his patience, and his willpower twine together. With a deep breath, he plucked answers from the air.”—speaks to the engine-building mindset: composure, calculation, and the thrill of watching hidden options come to light. In that spirit, the top supporting cards aren’t just numbers on a card—they’re signposts for the kind of patient, card-rich play that blue excels at. The Savant isn’t about big flashy plays; it’s about the quiet, inexorable accumulation of advantage that reshapes the late game into your favor. 🧙♂️🎨
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Third Path Savant
{7}: Draw two cards.
ID: 793a51ab-59fb-424f-a315-3f63e8990322
Oracle ID: 6024cb2d-a6e7-4adc-8b34-7f4e0cac16ce
Multiverse IDs: 583652
TCGPlayer ID: 451941
Cardmarket ID: 682003
Colors: U
Color Identity: U
Keywords:
Rarity: Common
Released: 2022-11-18
Artist: Artur Treffner
Frame: 2015
Border: black
EDHRec Rank: 23120
Set: The Brothers' War (bro)
Collector #: 67
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- USD_FOIL: 0.04
- EUR: 0.12
- EUR_FOIL: 0.06
- TIX: 0.03
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