Image courtesy of Scryfall.com
Narrative Meaning Behind Time Bends to My Will
Magic: The Gathering loves to flirt with time as both battlefield and storytelling engine. Time Bends to My Will leans into that fascination with a title that sounds like a whispered oath from a master of moments. This Scheme from Duskmourn: House of Horror Commander sits at common rarity, a rare thread of time-warped ambition woven into a colorless, zero-cost package. It’s not flashy in the sense of expensive mythics, but it carries a quiet, surgical power: bend a thread of time and dare the wheel to spin one more revolution. 🕰️🪄
What the card is and how its naming threads into the card’s identity
The card’s name is a compact riddle: who wields time, and to whose will is it bent? In Duskmourn, time isn’t a distant abstraction; it’s a tangible leverage point in a horror-driven arc that explores the cost of immortality and the patience (or madness) required to haunt a moment until it stretches into centuries. Time Bends to My Will is a Scheme, a hallmark of the set’s thematic structure: think of clandestine plots, hidden plans behind every door, and a narrative where a villain or antihero quietly coordinates destiny from the shadows. The flavor text—“I can stretch a single moment of agony into centuries.”—reads like a confession from a surgeon of time, turning pain into an empire of duration. It’s a line that lodges in the memory of players who’ve felt the value of a well-timed pause, a calculated delay, or a turn that tilts a table full of mutual threats. The name itself invites you to imagine a wizard’s or horror antagonist’s diary entry: one moment, one choice, one stretch of eternity, all under your control. ⚔️🧙♂️
“I can stretch a single moment of agony into centuries.”
Mechanics and the temporal narrative in practice
On paper, this is a zero-mana-cost scheme that grants an extra turn after the current one, with a twist: you skip the untap step of that extra turn. It’s a deliberate design choice that dramatizes the tension between forward motion and resource management. Time Bends to My Will doesn’t flood the board with creatures or mana rocks; instead, it hands you a window—a single, glowing slice of opportunity—where you can chain plays, reorient your plan, or push a personal victory before your opponents reset their defenses. In a Commander setting, where hoarding advantage through repeats is a familiar tempo tactic, this scheme rewards players who like to sequence turns with surgical precision. The extra turn can mean a fresh wave of draw steps, more spell casts, and possible finishing lines that would be unavailable without this time-lapse. But the skipped untap step injects real risk: the resources you rely on may stay tapped, and your momentum must be carefully conserved. It’s a high-wire act that embodies the “narrative of power through restraint” vibe—time as a scalpel rather than a hammer. 🧩
The card’s mana cost is deliberately blank and its color identity is empty, underscoring the idea that time belongs to whoever can impose their will on the flow of events, regardless of color constraints. That design choice also makes it a contemplative inclusion for budget-minded players who love a good time-bender without worrying about color-synergy commitments. In the broader MTG lore, this aligns with planes where time is both a weapon and a trap—think of planes where horizons evaporate, where centuries can pass in a breath, and where the boundary between now and later is a moral dilemma rather than a simple rule. And yes, the flavor text sits neatly with the card’s art—an impression of patient dread and controlled catastrophe—perfect for a table that enjoys dramatic turnarounds alongside a little horror. 🎨🔥
Design, art, and what it adds to your collection
Eli Minaya’s art on this piece is a quiet but evocative mood piece: you sense the pressure of time bending, the architecture of a moment stretching in the same way a nightmare lingers. The scheme’s artwork supports the idea that time is not merely a backdrop but a character with its own agenda. In collector circles, Time Bends to My Will is a neat example of how a commander-focused product can include a common-rated card that still feels impactful in the right deck. It’s also a reminder that nonfoil prints can hold their own charm in casual and social settings, where an eye for the eerie can be just as compelling as a rare foil chase. The set, Duskmourn: House of Horror Commander, is part of a broader conversation in MTG about how narrative horror can intersect with competitive strategies, and this card is a compact encapsulation of that theme. 💎🎲
Playstyle takeaways: building around the time-bender motif
If you’re assembling a deck that likes temporal control or wants to lean into “the next turn could be the last” vibes, Time Bends to My Will is a thoughtful inclusion. Look for synergy with draw spirals, wheel effects, or reshuffle/reuse loops that let you capitalize on the extra turn without becoming over-reliant on a single play pattern. Protective tricks, such as bounce effects and temporary scorekeeping, let you maintain a plan while the clock ticks. The flavor of the card asks you to balance ambition with caution: seize the added turn, then respect the risk of overextending. The result? A memorable, dramatic moment that can swing a game and still keep you comfortable at the table—classic MTG storytelling through time’s grainy, suspenseful lens. 🧙♂️⚔️
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Time Bends to My Will
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
ID: c57f6885-227a-4023-b1cf-7bfdf8a8f12a
Oracle ID: d899b1a6-8c85-4996-a4c3-13f939afa955
Multiverse IDs: 675247
TCGPlayer ID: 557273
Colors:
Color Identity:
Keywords:
Rarity: Common
Released: 2024-09-27
Artist: Eli Minaya
Frame: 2015
Border: black
Set: Duskmourn: House of Horror Commander (dsc)
Collector #: 357
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.23
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