Image courtesy of Scryfall.com
Goading the Table: The War Games in EDH
If you’ve ever shuffled into a casual Commander table and heard someone shout, “Goad everyone,” you’ve felt the vibe of The War Games. This white enchantment from the Doctor Who crossover set lands with a measured wait, then delivers a sweeping battlefield shift that’s part political theater, part arithmetic puzzle. With a mana cost of {2}{W}{W} and a four-chapter Saga frame, it’s not a quick spell so much as a strategic rite of passage for players who enjoy turning the social aspect of the game into a dynamic tempo shuffle. In casual formats where alliances bend and flex like plastic swords at a festival, War Games introduces a deliberate tempo swing: you push the table toward mutual disruption, then steer the outcome with calculated cabinet-level diplomacy. 🧙♂️🔥💎⚔️🎲
“A Saga that asks you to read the room as much as the board.”
Chapter I: A Token Armada That Forces the Table to Take Sides
I — When The War Games enters and after your draw step, each player creates three tapped 1/1 white Warrior creature tokens. Those tokens are goaded for as long as The War Games remains on the battlefield. In practice, that means every opponent is nudged to attack someone else, and you’re suddenly moderating a mini-political game on every combat step. In a multi-player EDH, this is the kind of effect that can turn a quiet table into a lively argument about who deserves to swing first and who should be forced into questionable combat. The result is a volatile but exhilarating balance of power where no single player can rest easy, and every decision ripples outward like a wager at a tavern table. 🧙♂️🎨
Chapter II–III: A Heartbeat for Warriors
II and III pile on: Put a +1/+1 counter on each Warrior creature. That means the token army scales up, and with every subsequent turn, your opponents must reckon with bigger threats in front of them—while you enjoy a growing runway of potential attacks and political leverage. In casual circles, a single The War Games can catalyze a cascade of reactions: a goading trigger here, a soft alliance there, and a flurry of temporary endorsements as players jockey for favorable combat outcomes. The artwork and aura of the Saga reinforce a narrative sense—these are not just numbers; they are a chorus line of warriors marching toward a common, shifting purpose. 🔥💎
Chapter IV: A High-Stakes Choice—Exile as a Reset Button
IV — You may exile a non-token creature you control. When you do, exile all Warriors. This is the strategic fulcrum of The War Games. It creates a dramatic, board-reset moment: you can burn a bigger piece to wipe the token swarm clean, effectively reshaping the battlefield and your table's social order in a single move. In practice, this encourages clever timing: you delay exile until you’ve achieved a political advantage or until a rival’s biggest threat becomes too tempting to ignore. The potential to exile all Warriors adds a memorable, cinematic capstone to the Saga, underscoring white’s thematic play—communal sacrifice for a broader, sometimes chaotic, order. ⚔️🎭
As a casual EDH favorite, War Games shines in decks that lean into goad, token generation, and synergy with Warriors or white board-impact spells. It’s not just about producing bodies; it’s about molding the table’s etiquette around conflict. If you’ve ever built a table where a single tablemate tries to “skip” combat by political maneuvering, War Games gives you a narrative-based remedy: force a decision, ride the tokens’ momentum, and be prepared for a dramatic fourth act that can flip the entire game. 🧩🎲
Design, Theme, and Collectibility
White enchantments that come with a Saga frame have a particular charm: they feel like a story you tell with each play. The War Games, printed in the Doctor Who crossover set, taps into a broader cultural moment—crossovers that invite fans of both MTG and science fiction to explore a shared mythos. The card’s rarity is rare, and it’s available in foil, adding a tactile, collectible layer to its allure. The artwork by Bartek Fedyczak complements the dramatic arc of the text, offering a visual leitmotif for “go to war” in a civilized, tabletop sense. In Commander circles, this mix of flavor, strategy, and shelf presence makes War Games a candidate for both cracking open a laugh at the table and cracking open a win con against a savvy political player. 🎨💎
From a practical price perspective, the card sits in a modest range (as reflected in current market data), which makes it accessible for many casual players who want a meaningful, memorable upgrade to their white-heavy EDH roster. It’s the kind of card that’s easy to draft into a story and hard to forget once it’s on the battlefield. And yes, if you’re chasing a dramatic, narrative-driven moment during a game night, this is the crux of that moment—just be ready for the table’s reaction when you exile all Warriors in pursuit of a last-minute victory. 🧙♂️🔥
For readers who enjoy cross-performing content and the ongoing conversation around casual formats, this card provides a perfect lens into how a single enchantment can ripple across a table, affect alliances, and tilt the balance of power in unexpected ways. The War Games isn’t just a card; it’s a storytelling device that gives players permission to lean into the drama that makes Commander nights unforgettable. 💬⚔️
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The War Games
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
ID: 0662fee0-a6bc-4a1c-8a0f-6e7efc6b8a21
Oracle ID: d7cfe3a3-e8e6-446d-a855-46c845f657fa
Multiverse IDs: 634725
TCGPlayer ID: 518884
Cardmarket ID: 738528
Colors: W
Color Identity: W
Keywords: Goad
Rarity: Rare
Released: 2023-10-13
Artist: Bartek Fedyczak
Frame: 2015
Border: black
EDHRec Rank: 12412
Set: Doctor Who (who)
Collector #: 30
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.11
- USD_FOIL: 0.39
- EUR: 0.22
- EUR_FOIL: 0.46
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