The Sleep Paralysis Card and Its Canonical Character

In TCG ·

Sleep Paralysis — MTG card art

Image courtesy of Scryfall.com

Why this character matters in MTG canon

Blue has always thrived on tempo, information, and the careful choreography of every combat step. Sleep Paralysis embodies that doctrine in a single, elegant aura: for {3}{U}, you attach this enchantment to an opponent’s creature, and your turn becomes a study in deferred victory. When it enters, the equipped creature is tapped, and crucially, it won’t untap during its controller’s untap step. That’s a powerful, brainy nudge—blue’s signature move: buy time, squeeze value, and set up the board for a later blow. 🧙‍♂️🔥

From a lore and design perspective, Sleep Paralysis sits inside Core Set 2020 as a blue enchantment—a land of subtle control, forced pauses, and tactical stasis. Its rarity is common, which makes it a staple in budget-oriented blue shells and a memorable pickup for newer players exploring how blue narratives translate into board state. The mana cost of {3}{U} marks it as a midrange piece: not enough to demand pure counter-magic, but precise enough to punish overextension. The flavor text—“Sleep doesn't always mean rest.”—is a wink at the mental discipline of the blue mage: even rest can be a strategy, and in MTG, rest is often a prelude to a decisive moment. 🎨

Canonical character traits behind the lock

Think of Sleep Paralysis as a distilled archetype of MTG’s blue mage: the patient strategist who prefers tempo wins to brute force. The aura’s effect mirrors classic blue motifs—tapping threats, denying untap phases, and turning a single move into a cascade of subsequent turns. In the broader canon, this speaks to blue’s fascination with time and information: knowing when to strike, knowing which threats to neutralize, and knowing how to “lock” the battlefield just long enough to swing for the win. When you pair this with other blue resources—draw, countermagic, or bounce—Sleep Paralysis becomes a symbol of control as a living, breathing character in the game’s ongoing story. 🧙‍♂️⚔️

In a narrative sense, the enchantment reflects the chess-like mindscape that blue champions—where a single, well-timed interruption can derail a plan, expose a flaw in an opponent’s tempo, or force them to commit resources prematurely. It’s not a flashy hero moment, but it’s the heartbeat of many iconic blue decks: a long game where every tap and untap is a page turn toward the eventual triumph of patience over brute aggression. The card’s art by Josu Hernaiz captures that cool, lunar blue—a calm surface with a precise, almost surgical edge. It’s the kind of art that tells you the mage behind the plan is watching, calculating, and waiting for that exact moment to strike. 🎲🎨

Gameplay nuance: when and where Sleep Paralysis shines

Sleep Paralysis is a classic tempo-leaning tool rather than a straight removal spell. In practice, it shines when you’re aiming to stall a big threat while you build your own win condition—perhaps a cheap flyer, a big card draw spell, or a finisher that doesn’t mind a temporarily taped foe. The enchantment’s enter-the-battlefield tap is a soft disruption that can tilt combat in your favor, and its untap prohibition ensures the opposing creature can’t simply swing or block its way back to normal. In formats where it’s legal, it slots into blue-centric archetypes that love to lock down the board while you assemble your critical mass. And yes, if your opponent plays a quick, brute beatdown plan, this aura buys you crucial turns to pivot toward a counter-based game plan. 🧙‍♂️🔥

In terms of deckbuilding, this card pairs well with other auras and effects that apply recurring pressure or steal tempo back for you. It also plays nicely with effects that re-tap creatures or re‑tap your own threats for protection or utility. Its color identity and mechanical footprint align with classic control shells, where you’re not simply denying resources but shaping the pace of the game so your late-game options become irresistible. If you’re exploring a playful, budget-friendly blue build, Sleep Paralysis offers both thematic resonance and practical value. 💎

Art, design, and the collector’s eye

The artwork, rooted in M20’s blue aesthetic, leans into the serene yet precise mood of a master manipulator at work. The piece captures the moment of landing an intellectual trap—calm surface, a whispered threat, and a world of possibilities just beneath the surface. With a common rarity, a foil version exists for collectors chasing that extra shimmer, but even the nonfoil copy serves as a sturdy cornerstone for any blue aura-focused deck. The flavor text nails the paradox at the heart of sleep: rest can be strategic, and strategy can feel like sleep—quiet, inevitable, and impossible to interrupt once the plan unfolds. 🧙‍♂️🎨

From a practical standpoint, the card’s price point is accessible—an invitation to test the waters of tempo-control play without a hefty investment, while still enjoying the nostalgia of a familiar blue staple from a widely released set. If you’re a player who loves to read the flow of a game and respond with surgical precision, Sleep Paralysis is a tiny, elegant reminder that big plays can come from small, well-timed taps. ⚔️

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Sleep Paralysis

Sleep Paralysis

{3}{U}
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Sleep doesn't always mean rest.

ID: 2babef35-27ab-45aa-88cd-f21dccae5125

Oracle ID: 5a8bd4a4-8b10-4eef-8341-28be2afa2c00

Multiverse IDs: 466829

TCGPlayer ID: 192889

Cardmarket ID: 379443

Colors: U

Color Identity: U

Keywords: Enchant

Rarity: Common

Released: 2019-07-12

Artist: Josu Hernaiz

Frame: 2015

Border: black

EDHRec Rank: 21475

Penny Rank: 16803

Set: Core Set 2020 (m20)

Collector #: 75

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.03
  • USD_FOIL: 0.04
  • EUR: 0.02
  • EUR_FOIL: 0.07
  • TIX: 0.03
Last updated: 2025-11-14