Image courtesy of Scryfall.com
Temur Runemark Forum Sentiment Reveals MTG Deck Trends
In the sprawling conversations that color MTG forums, Temur Runemark is a quiet spark that sometimes lights a broader discussion about how players value buffs, tempo, and the dance between enchantments and creatures 🧙♂️🔥. Released in Fate Reforged as a green aura with a loyal Temur watermark, this common aura asks you to enchant a creature and pushes that creature into the fray with extra power. The community often debates not just its raw numbers, but how well it slots into Temur shells that blend green’s ramp and big bodies with blue and red’s direct action. The chatter ranges from “this is a solid shrug-and-go aura” to “this is a niche piece that can shine in the right build” ⚔️🎨.
Card snapshot: what Temur Runemark actually does
- Set: Fate Reforged (FRF)
- Color: Green (G); color identity G
- Mana cost: {2}{G} (3 mana total)
- Type: Enchantment — Aura
- Rarity: Common
- Text: Enchant creature. Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
- Legalities (modern era: Modern, Legacy, Commander, etc.; FRF-era cards have since remained staples in certain Temur-leaning strategies)
Its simple fiber—granting a creature a sturdy 2/2 boost and a conditional trampling punch—fits a classic Temur vibe: empower a strong beater and threaten your opponent with trample when you showcase a blue or red permanent on the battlefield. The card’s oracle text leans into a theme you see often in the Temur clan: synergy across clans and colors, turning each buff into a potential spike in combat damage 🧙♂️💎. It’s a small spell with a surprisingly broad lane: you can buff a robust creature early to push through. If you can find a way to lean blue or red permanents, you unlock an extra edge that can swing races—particularly in midrange or tap-out style builds that prize big, decisive turns 🔥.
Why players talk about it: sentiment and trends in the forums
Forum sentiment around Temur Runemark tends to hinge on two themes: efficiency and synergy. As a common aura with a straightforward effect, it won’t win games by itself. Yet in the right tempo shell, it can sharpen a green creature into a problem for slower boards. Some players adore its low mana commitment and discounted power spike when paired with Temur creatures that already boast big fat stats. Others point out that its conditional trample can feel unreliable in decks that don’t consistently present blue or red permanents. In practice, users surface anecdotal playlines like “enchant a 4/4 with +2/+2 and trampling potential—now we’re talking” or “if we don’t reliably produce a blue or red permanent, the extra power on a single creature isn’t as impactful.” The discourse often drifts toward how Temur Runemark interacts with other auras and anthem effects, or how it fits into a broader plan of value-driven attacks and post-combat damage. The overall tone is pragmatic: it’s a neat find for some midrange decks, a candidate for a curated budget list, and a reassuring reminder that the green portion of Temur isn’t just about big bodies—it’s about turning each piece into a leverage point 🔥🎲.
“Auras aren’t just about power; they’re about tempo. Temur Runemark asks you to invest in a body and then ride that momentum into a decisive board presence.”
Deck-building insights: weaving Temur Runemark into a plan
Smart Temur lists—those discussed in forum threads and kitchen-table experiments alike—often treat Temur Runemark as a flexible buff that pairs nicely with creatures that are already sturdy on offense. For green-heavy builds, it’s common to look for creatures that benefit from +2/+2 already; the aura then adds a potential trampling tilt when color-synergy conditions are met. Because the enchanted creature gains trample only if you control a blue or red permanent, players frequently design their boards to present both pressuring threats and a mana-efficient way to satisfy the condition. Think of it as stitching together a tempo tapestry: you push a threat with extra oomph, ensure a second color would be present on the battlefield (perhaps via a fetch, a signpost, or a cheap multi-color spell), and watch the opponent scramble to answer both the aura and the boosted creature ⚔️.
Brewing tips you’ll see pop up in discussion threads include: pairing Runemark with other midrange bombs that reward large bodies, using cheap protection or bounce to maintain tempo, and leaning into a creature-heavy plan that makes every buff feel impactful. In the broader Temur line, Runemark sits alongside other tools that reward multi-color synergy and timely punches, especially in formats like Modern and Commander where long games invite value-laden combat turns. The key takeaway from community testing is that Temur Runemark doesn’t demand a full aura suite to shine; even a single, well-placed buff can swing a late-game clash when you’re already pressuring the board 🧙♂️🎨.
Flavor, lore, and the art world of Temur
Temur Runemark’s art and printing live in the Fate Reforged era, a block famous for its clash of clans and the Tarkir planes’ martial ethos. The surname “Runemark” itself evokes the clan’s marks and totems, and the aura’s green core—paired with the Temur watermark—speaks to the clan’s celebration of ferocity and natural vigor. It’s a spell that feels at home in tribal-leaning or creature-dense lists, a small but meaningful nod to how green mana paves the way for bigger, louder moments on the battlefield 🧙♂️💎.
Economics and collectability in the wilds of card prices
From a collector’s lens, Temur Runemark sits in that sweet spot of affordable playability. The card’s values—around a few cents for nonfoil and a modest few dimes for foil in USD and EUR ranges—make it a practical add for budget builds while still offering a dash of collectability for completionists seeking a full FRF set presence. Its foil and nonfoil finishes give players options depending on their budget and display goals, and the card’s edh rec rank nudges collectors toward its place in casual and Commander play—even if it’s not the flashiest centerpiece in most decks 🌟🔥.
As with any set-in-the-wild MTG ecosystem, sentiment shifts with meta changes and the ebb and flow of color-mPie strategies. Forum threads will continue to annotate how a humble aura like Temur Runemark can become a catalyst for a broader deck trend, especially when players push for greener efficiency that still respects the blue-red tempo that Temur decks love to weave 🧙♂️🎲.
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Temur Runemark
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
ID: ddd76874-842e-4f4c-b18e-0e441dae59d7
Oracle ID: 590c2455-90f7-4ff6-a6cf-5d0d25575cda
Multiverse IDs: 391941
TCGPlayer ID: 95434
Cardmarket ID: 271711
Colors: G
Color Identity: G
Keywords: Enchant
Rarity: Common
Released: 2015-01-23
Artist: Ryan Alexander Lee
Frame: 2015
Border: black
EDHRec Rank: 23097
Penny Rank: 16947
Set: Fate Reforged (frf)
Collector #: 140
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- USD_FOIL: 0.20
- EUR: 0.14
- EUR_FOIL: 0.21
- TIX: 0.05
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