Image courtesy of Scryfall.com
Tempo Control with Curse of Chaos
Red has always thrived on speed, pressure, and making opponents sweat through decisions they wish they could take back. Curse of Chaos—a 2 mana, red aura from the Commander 2013 cycle—embodies that ethos in a compact, mischievous package. Enchant a player, and whenever that enchanted player is attacked, the attacking player may discard a card. If they do, they draw a card. It’s a tiny exchange that can ripple through a board state in surprising ways, nudging the tempo in your favor by forcing resource choices on your foes. And while Curse of Chaos may look like a simple tax on the mind of an attacker, its real power lies in how it reframes combat as a chess-like battleground where every swing is a potential tempo swing. 🧙♂️🔥
“Let them cry for mercy. The only one who can hear them is me.” — Siglind the Conqueror
What makes this enchantment tick
- Cost and color: A modest {2}{R} investment, perfectly in line with red’s wheelhouse of quick, aggressive plays. The rarity category—uncommon—reflects how its strength comes from timing and deckbuilding rather than raw power.
- Enchant creature or player? It’s Enchant on a player, which means you choose a target when you cast it and attach Curse of Chaos to that player. The enchantment sticks until it’s removed or a new application overwrites it.
- The attack trigger: Whenever any opponent attacks the enchanted player with one or more creatures, that attacking player has a choice: discard a card. If they decline, nothing happens. If they do discard, they draw a card. The real payoff is the decision point—a moment of cognitive overhead that red can exploit with precision and pressure.
- Angle for tempo: The enforcement is not a direct card draw for you, but it creates a friction field. Attacking into the enchanted player can become a liability if the attacker wants to keep their grip on cards. The result is tempo denial for some players and marginal card-flow for others, all while you stay active on the board.
Crafting a haste-driven tempo shell around Curse of Chaos
The true elegance of this enchantment appears when you pair it with a red tempo framework that uses haste and cheap disruption to keep opponents perpetually off-balance. A temporary rush of speed—thanks to targeted accelerants or haste enablers—lets you present credible threats while Curse of Chaos sits ready to nudge the flow of combat in your favor. In practice, you’ll want to lean into cards and lines that help you apply pressure quickly, forcing choices before your foes can settle into a comfortable plan. 🧙♂️🎲
Think of Curse of Chaos as a security blanket for your early game tempo plan. If you can secure early board presence and drop the aura on a pivotal opponent, you create a recurring decision loop during combat: attack or hold back? Discard to draw or pass? The more you can push those moments to your opponents’ turns, the more you steal feel and momentum from their strategies. And since the artwork and flavor echo red’s chaotic charm, you’re not just winning—you're doing it with a wink and a grin. 🎨
Practical steps to deploy the strategy
- Target selection: Enchant an opponent who tends to overextend or who can generate big, scary attacks. By giving them the incentive to discard to draw, you add a cognitive cost to their aggression and buy yourself crucial turns to stabilize or push ahead.
- Support with cheap removal and bounce: Red’s tempo toolkit shines with cheap removal, sweeps, and bounce effects. You want to keep the battlefield clear for your threats while Curse of Chaos softens your opponents’ resources during combat.
- Haste enablers: Include a few haste-focused spells or creatures to ensure you can deploy a fast clock that applies periodic pressure. The goal isn’t to race straight to a finisher, but to keep the tempo high enough that opponents are constantly weighing risky plays against safe ones.
- Card flow considerations: Because the effect involves discarding and drawing at your opponents’ risk, hand management becomes a heartbeat of the deck. If you can leverage cycles or wheel effects in a separate slice of the color palette, Curse of Chaos helps turn those discards into strategic concessions rather than pure card loss.
Flavor, art, and the lore of red’s mischief
Jason A. Engle’s art captures a chaotic, almost ceremonial vibe that suits Curse of Chaos well. The flavor text channels a ruthless, cunning mastermind—perfectly in line with red’s identity as trickster and firebrand. The card’s place in Commander 2013 speaks to a time when players were pushing the edges of what an aura could do in a dedicated banter-filled multiplayer format. The uncommon status belies its potential to swing decisions at critical moments, especially when your opponents are juggling multiple threats and focused on racing to the finish line. 💎⚔️
Why this fits into a modern red-led tempo plan
Tempo in Magic thrives on creating friction—forcing opponents to spend resources to answer minimal threats while you maintain a steady stream of pressure. Curse of Chaos excels as a pivot point in such a plan. It doesn’t give you a raw advantage in card count, but it shifts the calculus of combat, making each attack a potential liability for the player being targeted. The result is a game state where you’re always one step ahead in the tempo race, especially when you tilt the field with haste-friendly plays. It’s spicy, it’s red, and it’s delightfully chaotic in the right board state. 🧙♂️🔥
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