Image courtesy of Scryfall.com
Tempest Hawk and Commander Synergy
White has a certain elegant tempo in EDH, and Tempest Hawk embodies that with a dash of clever recursion. For a mere {2}{W}, this 2/2 creature flies in, stirs the air with a gust of potential, and — most intriguingly — carries a self-referential tutor. When Tempest Hawk deals combat damage to a player, you may search your library for another Tempest Hawk, reveal it, put it into your hand, and shuffle. A deck can run as many copies of Tempest Hawk as you like, so the moment you land a single hit, you begin a small storm of draw-and-recur that can compound over the course of a long EDH game 🧙♂️🔥.
That textual quirk is more than flavor: it nudges your games into a particular strategic lane. In EDH, where games often hinge on steady card advantage and carefully managed combat, a phoenix-like hawk that keeps returning to your grip after dealing damage can turn a handful of single hits into a sustained stream of threats. The card’s flavor pitches a bird of disciplined, storm-swept purpose, and the mechanical payoff rewards you for staying aggressive enough to threaten players while keeping enough evasion and protection to survive the exchange 💎⚔️.
“A small flyer with a big plan: hit, fetch, repeat.”
When we talk about synergy with popular commanders, Tempest Hawk sits neatly in white’s wheelhouse—spaces where countermagic, removal, and defensive resilience help you clear the way for clean hits. The hawk itself isn’t a meta-slayer by stats alone, but its tutor loop becomes a secret engine in decks built to maximize value from combat damage and predictable card flow. The real trick is pairing that engine with a commander who can enable consistent aggression or protect your board long enough to land the crucial swings 🧙♂️🎲.
Three commander archetypes that sing with Tempest Hawk
- Controlled beats with heavy white advantage: A popular commander in white-led shells often aims for incremental value and surgical removal. Tempest Hawk becomes your mini-trunk line for card advantage: each time you connect, you fetch another Hawk, keeping your hand loaded with threats and answers. The result is a tempo-friendly grind that wears down opponents while your life and defenses hold steady 🔥.
- Voltron-leaning or evasive beatdown: In decks where your general pumps or protects a single combat threat, Tempest Hawk rewards you with a second Hawk to hand after every successful strike. This creates a virtuous cycle: attack, trigger, draw, play another Hawk, attack again. The result is a resilient aerial threat that keeps pressure up even as opponents answer your threats one by one ⚔️.
- Recurrent value with flicker or blink flavor: Although Tempest Hawk’s trigger hinges on combat damage, white has a long tradition of value engines that survive or reset the table. A white commander who stabilizes the board while you apply pressure makes the Hawk’s tutoring more reliable over time, ensuring you don’t stall when the initial threat is removed. The Hawk’s presence adds a predictable, repeatable line of play that translates into late-game inevitability 🎨.
Practical deck-building tips help realize the synergy. Include multiple Tempest Hawks in the deck so that, even if you draw into one later, you have a chance to assemble the tutoring engine. Add evasive or resilient white creatures to ensure you land damage hits—the easier those hits are to connect, the more tutors you access. Include removal and protection to keep you safe while the hawks keep returning. And don’t overlook mana; white’s steady ramp and mana-fixers make it easier to deploy hawks and keep the pressure consistent across the game’s long arc 🧙♂️💎.
From an art and flavor perspective, Tempest Hawk feels like a call to storms and sky-drawn plans. Its artwork, the common rarity in Tarkir: Dragonstorm, evokes a clash of wind and light that mirrors the tactical mindset EDH players bring to the table. You’ll find that the card’s simplicity — a clean 2/2 flyer with a one-line, potentially game-shaping ability — belies a depth that becomes apparent after a few games in the chair across your friends’ decks. If you’re the sort who loves to design decks around a single engine, Tempest Hawk is a satisfying centerpiece that doesn’t demand complex combos to shine 🧙♂️🎲.
In a metagame where choice of commander sets the baseline for your strategy, Tempest Hawk offers a reliable, approachable path to board presence and card advantage. It’s a testament to the elegance of white: straightforward, efficient, and with a touch of inevitability once the loop begins. If you want a little storm-chasing flavor in your EDH table, the hawk is ready to dive, strike, and fetch its own kin again and again 💥.
As you prepare for your next multiplayer game, picture Tempest Hawk patrolling the skies above a field of white-summoned wonders, a small but mighty beacon that keeps returning to your hand and to your plan. The key is to build around its trigger—protect the hawk, maximize the number of hits you can land, and let the library become your storm chart. It’s aIPP a casual powerhouse for players who love the interplay of flight, tempo, and steady card advantage – a perfect match for the EDH playground 🧙♂️🔥.
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Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
ID: 422f9453-ab12-4e3c-8c51-be87391395a1
Oracle ID: 7423b3b9-56eb-4cf2-8ada-135918219c4b
Multiverse IDs: 693511
TCGPlayer ID: 624065
Cardmarket ID: 817935
Colors: W
Color Identity: W
Keywords: Flying
Rarity: Common
Released: 2025-04-11
Artist: Abz J Harding
Frame: 2015
Border: black
EDHRec Rank: 13278
Set: Tarkir: Dragonstorm (tdm)
Collector #: 31
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.75
- USD_FOIL: 0.76
- EUR: 0.27
- EUR_FOIL: 0.37
- TIX: 0.03
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