Image courtesy of Scryfall.com
Josh Hass’s Syndicate Guildmage: a Masterclass in Orzhov Aesthetics and Tactical Design
In the vast gallery of Magic: The Gathering, some artists become synonymous with particular guilds, a vibe, or a storyline. Josh Hass is one of those artists who can make you feel the heft of an Orzhov ledger merely by looking at Syndicate Guildmage. Published in Ravnica Allegiance, this card is a shining example of how a two-mana creature can carry both flavor and utility in a way that feels like a microcosm of the entire multiverse’s politics. The piece sits at the crossroads of monochrome elegance and iron-willed efficiency, a reminder that white and black aren’t merely colors on a card—they’re a mood. 🧙♂️🔥
Syndicate Guildmage is a Creature — Human Cleric with a mana cost of {W}{B} and a mana value (CMC) of 2. It’s an uncommon in the RNA (Ravnica Allegiance) set, but don’t let its rarity fool you: the card has genuine ceiling for strategic play in the right decks. Its art, courtesy of Hass, leans into the Orzhov watermark with a stark, almost cathedral-like presence, where light and shadow duel for your attention. The card is as much about the atmosphere as about the mechanics, which is a big part of what draws fans to Hass’s gallery of work. 🎨⚔️
Oracle text: {1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
On the face of it, Syndicate Guildmage is modest: a 2/2 creature for 2 mana, offering a pair of activated abilities that feel both practical and flavorful. The first ability—tap a big creature to shut down a threat—embodies white’s control ethos: tempo, placement, and the tax the Orzhov ledger imposes on the battlefield. The second ability—spend more mana to punch up damage to a player or a planeswalker—emphasizes black’s punitive edge. Together, they create a chess-piece that can swing tempo or pressure while fitting neatly into guild-themed strategies. The card’s rarity and low colorless mana cost mean it’s an accessible tool in Commander (EDH) and a variety of eternal formats, even if it’s not a standard powerhouse. It’s the kind of card you draft around when you want a measured, reliable turn-two play that scales into midgame disruption. 🧠💎
From a design perspective, Syndicate Guildmage exemplifies the elegance of a hybrid color identity. The ability costs are split across the two colors, reinforcing the Orzhov ideal of balancing benevolence and coercion. Hass’s art sells that tension visually; the guild’s white and black aesthetic intersects with a posture that says, “We keep careful records, and we keep you in line.” The watermark, the dark-but-regal palette, and the solemn lighting all work in concert to make this card feel like a piece of a larger plan rather than a stand-alone effect. It’s no surprise that players who love the flavor of the Orzhov guild often circle this card in collector and casual conversations. 🏛️🖤
In terms of strategy and deck-building, Syndicate Guildmage shines as a resourceful piece in white-black archetypes—especially those that want to apply targeted removal or punish big threats while maintaining pressure on opponents. The first ability targets a big creature (power 4 or greater), providing a reliable way to neutralize a formidable attacker or blocker. The second ability, which delivers direct damage to a foe or a planeswalker, opens lines of play toward a burn-or-control hybrid path. For players who enjoy political games in Commander, this card offers a means to influence the board state while supporting a slower, more resilient Orzhov game plan. And yes, the art’s aura of gravitas makes it feel like a card you’d proudly slip into a VIP chair at your next table. 🧙♂️🧭
Collectors and hobbyists will appreciate the factual notes tied to this piece: it’s available in both foil and nonfoil printings, and its price has tended to hover in the budget-friendly range for casual players. While you might not build a tournament-critical line around Syndicate Guildmage alone, it’s a genuine value pick for players who want a reliable counterpoint to aggressive starts or for those who enjoy the sedate rhythm of Orzhov control. And if you’re chasing art-centric value, Hass’s work on this card remains a standout—an emblem of the artist’s nuanced shading, the architecture of guilds, and the human cleric who stands at the intersection of law and shadow. ⚖️🎲
As part of a broader conversation about MTG art and card design, Syndicate Guildmage offers a micro-lesson: a card’s impact isn’t only what it does on paper, but how it sits within the color pie, how its abilities interact with the set’s mechanics, and how the illustration enhances the narrative. Hass’s portrayal reminds us that the guilds of Ravnica are living, breathing ecosystems, and a single card can be a doorway into the lore, the flavor, and the play experience that makes MTG feel like a shared, evolving story. 💎🕰️
For readers who are curious to explore more about the cross-cultural world of MTG art and the way artists shape our perception of strategies, Hass’s Syndicate Guildmage is a perfect entry point. It’s a card that invites you to notice the details—the shadowed archways, the inscrutable glances, the careful balance of white mana and black mana—and then translate that observation into a playable plan at the table. If you’re feeling nostalgic for the old-school elegance of guild dynamics and you enjoy cards that reward careful planning as opposed to pure speed, this is a piece you’ll return to again and again. 🧙♂️🎯
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Syndicate Guildmage
{1}{W}, {T}: Tap target creature with power 4 or greater.
{4}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.
ID: e82d3c8d-849a-445b-bc7c-365514d1511f
Oracle ID: ec484fd1-aa9a-4056-becf-1d8c710272fd
Multiverse IDs: 457355
TCGPlayer ID: 183197
Cardmarket ID: 368269
Colors: B, W
Color Identity: B, W
Keywords:
Rarity: Uncommon
Released: 2019-01-25
Artist: Josh Hass
Frame: 2015
Border: black
EDHRec Rank: 24091
Set: Ravnica Allegiance (rna)
Collector #: 211
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.06
- USD_FOIL: 0.42
- EUR: 0.12
- EUR_FOIL: 0.20
- TIX: 0.03
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