Surging Might: An Inclusion-Rate Guide to Win Odds

Surging Might: An Inclusion-Rate Guide to Win Odds

In TCG ·

Surging Might card art from Cold Snap (CSP) by Luca Zontini

Image courtesy of Scryfall.com

Lightning in a Green Bottle: Surging Might and the Inclusion-Rate Playbook

Green enchantments have long whispered about tempo and persistence—the way a single buff can tilt a board state from shaky to formidable. Surging Might, a classic Aura from Cold Snap, embodies that philosophy with a splash of extra drama. For those chasing win odds at the ~60-card table, the card’s Ripple 4 ability isn’t just a flavor flourish; it’s a probabilistic lever you can pull to improve your inclusion-rate math and, ultimately, your in-game outcomes. 🧙‍♂️🔥💎

At its core, Surging Might is a green enchantment with a straightforward body: {2}{G} mana, enchants a creature, and grants that creature +2/+2. That part is the steady, reliable backbone you expect from a common in a green deck. But the Ripple mechanic—When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library—opens a door to opportunistic plays that can compound your odds in surprising ways. Ripple is where the inclusion-rate discussion goes from “nice synergy” to “meaningful edge.”

Ripple creates a probabilistic cascade: you cast Surging Might, peek at four cards, and you may cast another Surging Might for free if it’s among those cards. That means your odds of stacking buffs spike not just from one aura on one creature, but from potentially weaving multiple auras into a single combat step. It’s a little engine that hums in the background, whispering, “you’ve got options.”

So how does inclusion rate factor into win odds? In a standard 60-card deck, the chance of drawing Surging Might depends on how many copies you include. With a single copy, Ripple’s value is limited by the four-card peek—the probability of finding another copy among the top four is roughly 6–7% in a typical draw sequence. Add a second copy, and that chance climbs into the low teens; with three or four copies, you creep toward the mid-teens or higher for at least one extra Surging Might to show up in the Ripple window. While these numbers aren’t game-breaking on their own, the real payoff is the potential to buff multiple creatures or to chain free casts on a single turn, turning a modest stat line into a pressure-filled board state. 🧙‍♂️⚔️

Beyond raw math, the inclusion rate changes how you think about your board and your opponent’s options. Surging Might’s +2/+2 on an enchanted creature is a strong mid-game tempo swing, particularly when paired with other auras or anthem effects. When Ripple presents you with the possibility of additional free auras from the top of your library, you’re not just increasing your buff; you’re increasing the number of threats your opponent must answer in a single turn. This is especially potent in formats where combat tricks and blockers are plentiful, because every extra buff narrows the decision space for your foe. 🎲

Deck-building implications: how to tilt the odds in your favor

  • Size up the pool: If you’re exploring Surging Might in a green-focused shell, consider including 2–3 copies in a 60-card deck. The ripple payoff scales with copies in a way that makes a modest mulligan cost worth paying if you’re able to put pressure on the board early. 💚
  • Auras synergies: Surging Might shines when you have other auras or enchantments that don’t overload the battlefield. Bundling it with other low-cost auras or aura-fetching effects can amplify the upgrade you get from Ripple while keeping you flexible on turn order. A well-timed buff into a swingy combat step can decide games that otherwise hinge on topdeck draws. 🔥
  • Target variety matters: Remember that Ripple’s extra copies can be cast from the top four only if you have valid targets. Creatures with evasive or resilient bodies give you safer targets and higher odds of landing multiple buffs in one turn, maximizing the value of the inclusion rate. 🧙‍♂️
  • Protection and answer-lines: Since auras are easily removed, pack a touch of interaction—naturalistic removal or bounce—to keep your Ripple-driven engine from stalling on a single liability. A balanced mix of threats and answers keeps your inclusion-rate gambit healthy across the game. ⚔️

From a design perspective, Surging Might embodies Cold Snap’s penchant for clever, crunchy mechanics: a simple aura with a ripple twist that expands the decision tree without breaking the fundamental rules. The card’s green identity and common rarity make it accessible, while its Ripple ability rewards careful sequencing and deck-building discipline. It’s a nod to that era’s belief that even a modest enchantment could spark a chain of plays if you counted the layers just right. 🎨

In practical terms, think of inclusion rate as a budget for risk and reward. If you’re playing a lean green list, you might value ripple triggers as a way to “pay for” buffs with information from the top of your deck. If you’re piloting a larger, midrange plan, Surging Might can serve as a persistent threat that compounds with every buff you lay down—provided you can protect it. It’s the kind of card that rewards players who plan not just for the card in hand, but for the sequences they can unlock on the battlefield. 🧙‍♂️

As you experiment, keep your eyes open for moments when a ripple-led cascade could flip a narrowing win condition into a decisive one. In the right moment, a single aura becomes a fleet of buffs, and suddenly your creature is not just big, but dangerous enough to dictate -- and often seize -- the outcome of a contest. That’s the thrill of inclusion-rate optimization in MTG: turning probability into practical pressure. 💥

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Surging Might

Surging Might

{2}{G}
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

ID: aa51adee-b343-4a03-8fa0-0d86244db5b7

Oracle ID: 04647861-0023-432b-9b24-77264f11e470

Multiverse IDs: 121205

TCGPlayer ID: 14130

Cardmarket ID: 13737

Colors: G

Color Identity: G

Keywords: Enchant, Ripple

Rarity: Common

Released: 2006-07-21

Artist: Luca Zontini

Frame: 2003

Border: black

EDHRec Rank: 29985

Penny Rank: 16903

Set: Coldsnap (csp)

Collector #: 125

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.06
  • EUR: 0.08
  • EUR_FOIL: 0.31
  • TIX: 0.04
Last updated: 2025-11-17