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Powerful, picky, and perfectly thematic: leveraging Strength of Lunacy for card advantage
In the grand game of Magic, card advantage isn’t just about drawing more cards; it’s about turning every card you play into lasting value. Strength of Lunacy—a black aura from Torment—embodies that idea in a compact, bruising package. For a mana cost of {1}{B}, you get an enchant creature spell that not only bumps the enchanted creature’s stats by +2/+1 but also grants it protection from white. Then there’s the Madness angle: {B} lets you cast it if you discard it, turning a potential dead draw into a second opportunity to dominate the board. 🧙♂️🔥💎⚔️
Imagine this sequence: you hit the battlefield with a resilient beater, and you attach Strength of Lunacy to it. The enchanted creature now swings in with an extra 2 power and 1 extra toughness, while white removal becomes dangerously muted thanks to protection from white. In decks that lean on surgical answers—things like Path to Exile or Swords to Plowshares—this aura buys time and keeps pressure on your opponent. The card’s ability to weather removal, while still pushing damage each turn, is a textbook example of how a well-timed aura can swing card advantage in your favor. 🛡️
Madness as a pathway to repeated value
Madness is one of Magic’s most flavorful incentives to discard cards, and Strength of Lunacy makes that incentive not just flavorful but practical. When you discard it and pay its Madness cost, you cast it for its alternative price, or you simply exile it to the graveyard if you’re not ready to commit it yet. This is a deliberate recipe for grinding through your library—discard outlets, recursion effects, and replays become your allies. The design encourages you to trade a momentary hand hit for long-term board presence, and that’s exactly where card advantage accrues: more situations where you can apply +2/+1 and protection while pressuring your opponent’s resources. 🧙♂️
In practical terms, Strength of Lunacy shines in black-centric windows where discarding is easy and the graveyard is a resource. Decks that leverage Madness often feature cheap looters, discard spells, or interactions that reward you for seeing a card go away while still granting you a second chance to cast it. The interplay between a protective aura and the Madness value provides a dual lane of advantage: you protect your threat and you recycle that threat for additional deployment later in the game. It’s the kind of subtle tempo swing that translates into real card advantage over multiple turns. 🎲
Deckbuilding and play patterns for maximum return
- Target the right creature: Attach Strength of Lunacy to a creature with staying power or one that’s big enough to threaten lethal damage. The +2/+1 bump, plus protection from white, makes it harder for your opponent to answer that threat with standard removal.
- Tight discard outlets: In a deck that can reliably discard Strength of Lunacy, you turn a marginal draw into a recurring threat. A discarded Lunacy can be recast via its Madness cost, extending your board presence without paying an extra mana. 🔥
- Protect the protection: Since the Enchantment grants protection only to the enchanted creature, keep the aura on a safe target and use other spells to shield or retrace it if needed. Don’t forget that protection from white also mitigates a broad swath of classic removal, which is a powerful card-advantage lever in multiplayer formats.
- Graveyard recursion: Strength of Lunacy thrives when you can bring it back. If your list supports graveyard recursions or flashback-style effects, you can chain Madness casts and keep your board state favorable well into the late game. ⚔️
- Synergy with black prison and card flow: Pair Lunacy with other black control elements—hand disruption, targeted removal, or slow lockdown—so that your opponent’s answer suite is thinned out while you keep pressing with empowered threats. In this dance, every cast counts as card advantage you’ll feel in the long run. 💎
Flavor and function align in a delightful way here. Strength of Lunacy’s flavor text—“Don’t confuse lunacy with courage”—hints at the tension between bold, aggressive play and the calculated risk that comes with buffing a creature and protecting it from a powerful color. The art by Greg Hildebrandt in Torment complements that mood, with a dark, almost mercurial atmosphere that fits the era’s Gothic, morally ambiguous vibe. The card’s rarity—uncommon—also places it in that sweet spot where you can build around a unique effect without breaking your bank on precious foil copies. Its current market presence, while modest, hints at a collectible potential for players who appreciate the Torment era’s distinctive flavor. 🎨
“Don't confuse lunacy with courage.”
From a collector’s perspective, Strength of Lunacy sits in a nice niche. The card’s nonfoil and foil pricing curves reflect its status as a flavorful, strategic piece rather than a slam-dunk staple. If you’re exploring budget-heavy, midrange, or arist-like black builds from the Torment era, this aura offers a memorable path to card advantage that’s both thematic and practical. The Tioli of the set’s frame and the black border give it that retro MTG charm that many players chase with a twinkle in their eye. 🧙♂️💎
As you plot your path to board dominance, remember that great card advantage isn’t just about the biggest creature or most sweeping draw effect. It’s about the subtle edges—the protection from white, the Madness pathways, and the ability to recycle resources in imperfect metas. Strength of Lunacy isn’t flashy in the same way as a cantrip-laden modern card, but it rewards patient, well-timed play with steady, reliable value. It’s a reminder that in MTG, the best reads on the battlefield often come from the quiet, immutable truths of upkeep and combat.
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Strength of Lunacy
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
ID: afda26e7-4fdd-45e1-bcd1-f0abf91979aa
Oracle ID: 02a95ea7-cfb9-497c-a004-3e783856d79c
Multiverse IDs: 34222
TCGPlayer ID: 9745
Cardmarket ID: 2355
Colors: B
Color Identity: B
Keywords: Madness, Enchant
Rarity: Uncommon
Released: 2002-02-04
Artist: Greg Hildebrandt
Frame: 1997
Border: black
EDHRec Rank: 15283
Penny Rank: 6120
Set: Torment (tor)
Collector #: 86
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.36
- USD_FOIL: 2.54
- EUR: 0.38
- EUR_FOIL: 3.23
- TIX: 0.04
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