Image courtesy of Scryfall.com
Green Pulse and Casual Wins: An In-Depth Look at Storm the Citadel Decks
In the colorful landscape of casual Magic: The Gathering, some spells feel tailor-made for those marathon nights where the board state is a mosaic of threats, answers, and friendly memes. Storm the Citadel is one of those spells that invites a playful blend of brute force and board-sweeping cunning. Published in War of the Spark as an uncommon green sorcery with a five-mana commitment ({4}{G}), it embodies green’s classic strengths—massive raw power, splashy combat turns, and the ability to bend the board to your will for a single, dramatic moment 🧙♂️🔥.
Let’s break down the card’s legs first. For the duration of the turn, all creatures you control get +2/+2. That’s a straightforward, do-anything-else-at-your-own-risk kind of tempo play: your entire army becomes a blitzing wave of tramplers and self-sufficient threats. But the beauty of Storm the Citadel lies in its second effect tucked inside that same spell: each of those buffed creatures also gains a triggered ability—“Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls.” In casual play, that can mean kicking down an opposing artifact base or a key enchantment the moment your creatures land damage. It’s a built-in, turn-wide removal engine that scales with your board presence 🧭⚔️.
That dual nature—a broad combat buff plus a targeted disruption trigger—produces some truly memorable turns. In a casual green deck, you’re often stacking value engines: ramp, card draw, and a handful of flexible threats. Storm the Citadel capitalizes on that setup by converting a broad board swing into both pressure and utility. The card’s flavor matches its play pattern as well. The flavor text quote, “If we die, we die. But we cannot let him win,” spoken by Ajani Goldmane, reads as a rallying cry for players who like to push through a crowded battlefield with a chorus of green creatures and a last-minute removal punch 🌿💚.
“Until end of turn, creatures you control get +2/+2 and gain ‘Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls.’” — War of the Spark
From a design perspective, Storm the Citadel is a quintessential artifact of its era. War of the Spark brought a lot of big, bomb-y options into green, and this spell sits at a comfortable convergence of power and reliability. It’s not a mana-chewer that demands perfect mana curves; it’s a value spell that rewards players for committing to an aggressive board and staying the course. If you’re putting together a casual Gruu-green or Selesnya-esque ramp shell, this card can anchor the late-game tempo plan, letting you swing for big numbers while also pruning the opponent’s stabilization toolbox 🧠🎲.
In terms of deck-building strategy, there are a few practical angles to consider. First, you’re often looking to maximize value by ensuring a healthy density of creatures on the battlefield. Since the buff applies to all your creatures, token-makers and recursive threats pair nicely with Storm the Citadel—think about the classic “overrun” feel: flood the board, pump the team, and, if needed, snip away an artifact or enchantment that keeps the opponent’s plan alive. Second, your side of the battlefield should include a modest amount of card draw or redundancy for the damage trigger to continue generating value over the turn. Green has plenty of ways to refill the hand, so the Citadel can swing late into a game that otherwise would have stagnated on a single big swing with a lone titan 🧙♂️💎.
Casual players often value experiential upgrades—moments that feel cinematic. Storm the Citadel provides that with a dramatic, board-wide buff that leads to explosive turns. It’s unquestionably more “theater” than “tournament-level memorize-this-quirk.” That makes it a perfect fit for casual formats where friends enjoy big moments, friendly banter, and the occasional over-the-top board wipe. And because the card sits in War of the Spark’s green slot as an uncommon, it’s accessible enough to find at your local shop or in a sleeve-warmed exchange between players who relish the color’s big-picture mindset 🎨✨.
From a collector’s angle, a card like Storm the Citadel has something for everyone. Its foil versions reflect the same utility in a glossy, tactile package, while non-foil printings remain surprisingly affordable for casual play. For players who enjoy the synergy of buff spells and “real-time” removal hooks, this card becomes a sentimental favorite—the kind of spell you pull out for a nostalgia-laden Thursday night and then realize your own deck loves it just as much as you do 💎.
Optimizing win rates in casual play around Storm the Citadel starts with understanding tempo. On the turn you cast it, aim to maximize the number of green threats you can push onto the battlefield and keep removal options ready to handle a problem enchantment or artifact that might stall your attack. Think about pairing it with anthem effects or ways to reuse mana on the same turn—elites like anthem-supporting spells, mana dorks, or 1- or 2-drop pump creatures can amplify the impact far beyond a single combat step. The beauty is that, even if your opponent answers some of your threats, you’re still pushing a decisive swing by virtue of the buff to all your creatures. It’s not just about wiping the board; it’s about turning the board into a weapon that can cut through defenses and take down a planeswalker or a stall-prone fortress 🛡️⚔️.
And for players tracking “win rate” in more casual terms, Storm the Citadel serves as a reliable demonstration of how green’s raw value translates into consistent outcomes. Because the spell affects your entire team, you’re less dependent on a single creature or a single combo piece. You’re wagering on the cumulative force of an army that grows every time you extend your hand—an approach that tends to yield durable, if sometimes unpredictable, success in informal playgroups. It’s the difference between a one-shot victory and a sequence of big, satisfying turns that leave both players grinning at the table 🧙♂️🔥.
In the wild, on the table
- Creature density matters more than “one big beater”—Storm the Citadel rewards a forest of bodies.
- Pair with flexible removal to keep artifacts/enchantments from stalling your battlefield narrative.
- Ramping into five mana on turn five or six is the sweet spot for maximizing returns.
- Flavor and thematic appeal: the green rush is as much about communal triumph as raw power.
- Foils and non-foils alike give casual decks a touch of personality without skyrocketing price tags.
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Storm the Citadel
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
ID: 04b3b12e-bef7-409e-86b3-9e90640e598c
Oracle ID: bd4810a4-8f86-4d1c-82f1-cbcd7e9479d6
Multiverse IDs: 461105
TCGPlayer ID: 188653
Cardmarket ID: 372263
Colors: G
Color Identity: G
Keywords:
Rarity: Uncommon
Released: 2019-05-03
Artist: Grzegorz Rutkowski
Frame: 2015
Border: black
EDHRec Rank: 19973
Set: War of the Spark (war)
Collector #: 178
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.10
- USD_FOIL: 0.37
- EUR: 0.10
- EUR_FOIL: 0.19
- TIX: 0.04
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