Spike Weaver Shines in MTG Limited

Spike Weaver Shines in MTG Limited

In TCG ·

Spike Weaver—Exodus rare green creature with +1/+1 counters, art by Mike Raabe

Image courtesy of Scryfall.com

Spike Weaver: A Green Pillar of Limited Boards

If you’ve ever drafted or opened a sealed Exodus booster, you’ve met a cadre of green creatures that feel like they were designed to teach you patience. Spike Weaver is one of those lessons in enduring pressure, trading tempo for resilience, and turning tiny advantages into lasting board presence 🧙‍♂️🔥. It’s a rare gem from Exodus that rewards thoughtful play in limited formats, where every decision can tilt the balance between a clean win and a hard-fought stall. This is the kind of card that invites you to plan several turns ahead, even when your opponent is chewing through their removal at a startling pace 💎⚔️.

Card Profile: Spike Weaver

  • Mana cost: 4 mana ({2}{G}{G})
  • Type: Creature — Spike
  • Rarity: Rare
  • Set: Exodus (EXO)
  • Colors: Green
  • Power/Toughness: 0/0 with three +1/+1 counters on entry
  • Oracle text: This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

From a design perspective, Spike Weaver embodies a classic green theme—growth through counters and resilience through gradual, sustainable advantage. It enters the battlefield as a sizable 3/3 effectively, thanks to the three +1/+1 counters, but it’s not a typical “beat down” finisher. The real value comes from its two activated abilities: you can move a counter onto another creature to accelerate your board, or you can peel a counter off to shield someone from combat damage this turn. In limited, that kind of flexibility can mean the difference between trading down into a favorable exchange or weathering a sweep of combat tricks from your opponent 🧙‍♂️🎲.

Limited playstyle: how Spike Weaver shines

In a sealed pool, Spike Weaver presents a sturdy midrange body that can anchor your green deck’s front line. The early game is about establishing a solid board, and Spike Weaver helps you do that even when you don’t have the perfect follow-up. The three +1/+1 counters mean you’re not trading with a single 2/2 or 3/3 creature—the Weaver often survives two-for-one trades, especially if you Time your protection properly. The “enter with counters” mechanic is a reminder that green in Exodus loves incremental value; as the game unfolds, those counters become currency you can spend to push another threat or to salvage a stalemate by shielding your life total in a pinch 🔥💎.

In a draft environment, Spike Weaver can become a pivot point for your board. If you’re playing a defensively slanted green deck, you’ll want to protect it when possible and use the first ability to pump a critical ally into a position where it can swing for lethal damage soon after. If you’re leaning more towards a go-wide approach, the second ability acts as a springboard: you move counters onto your team to accelerate the growth of multiple threats over a couple of turns. The third ability, which prevents all combat damage for a turn, is the kind of tool you stash for a tense swing or to soak up a wipe effect and live to fight another day. In limited, these small, incremental decisions compound into meaningful board advantage 🧙‍♂️🎨.

Strategic tips for spike-weaving in limited

  • Protect the core early: Spike Weaver’s staying power hinges on keeping it alive to keep accruing value. If you suspect mass removal or a heavy combat damage spike, consider pausing on the first counter-removal to save it for a more impactful moment.
  • Distribute counters with purpose: Use the second ability to push a +1/+1 counter onto a key creature that will carry the late game. A well-timed pump can turn aggressive boards into wins or salvage equal trades when you’re behind.
  • Counter economy matters: Remember that you’re trading two mana for a single counter on a target creature, or one mana to blow out combat damage. In a tight game, those costs add up. Plan two steps ahead—are you defending a creature you’ll need next turn, or building toward a bigger board so you can flip the script on combat?
  • Clock and tempo: Because Spike Weaver is four mana, you’ll want a plan to either accelerate early pressure or ensure you don’t fall behind to removal. Don’t be afraid to play it as a defensive draw, then swing later with a buffed team once you’ve established a stalwart position.
  • Synergy with green staples: Exodus-era green often shines when counters are used strategically. If your pool includes other +1/+1 counter enablers or pump spells, Spike Weaver becomes a reliable engine for late-game dominance rather than a one-off threat.

This is a card that rewards patience, poise, and a little bit of spice in your sideboard or your sealed pool. The design invites you to treat +1/+1 counters as a resource, not just as a stat line. And in the sometimes brutal world of limited MTG—where a single removal spell can routinely wipe out a plan—Spike Weaver’s durability makes it a darling for players who enjoy turning small edges into lasting boards 🧙‍♂️⚔️.

Flavor, art, and the Exodus era vibe

Spike Weaver hails from Exodus, a set that many players remember for its interconnectedness with the early dual-color blocks and the burgeoning forays into more intricate counterplay. The art by Mike Raabe captures a sense of green vitality and the tactical patience of a creature that weaves a network of life around the battlefield. The green flavor of “pumping allies with counters” is alive in Spike Weaver, giving players a tactile, memorable tool for limited play that also translates to a lasting nostalgia for those who cut their teeth in the late 1990s MTG scene 🧙‍♂️🎲.

Neon Gaming Mouse Pad Rectangular 1/16in Thick Non-Slip

More from our network


Spike Weaver

Spike Weaver

{2}{G}{G}
Creature — Spike

This creature enters with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

ID: 9c561a2a-91c6-4d4b-9f96-bffd43a00478

Oracle ID: 7776b2dd-5795-458d-81da-54fed22d5ee2

Multiverse IDs: 6152

TCGPlayer ID: 4414

Cardmarket ID: 9356

Colors: G

Color Identity: G

Keywords:

Rarity: Rare

Released: 1998-06-15

Artist: Mike Raabe

Frame: 1997

Border: black

EDHRec Rank: 9796

Set: Exodus (exo)

Collector #: 128

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 4.96
  • EUR: 2.66
  • TIX: 1.30
Last updated: 2025-11-16