Spell Shrivel: Crafting Tribal Synergy in MTG Decks

Spell Shrivel: Crafting Tribal Synergy in MTG Decks

In TCG ·

Spell Shrivel card art from Battle for Zendikar

Image courtesy of Scryfall.com

Adaptive Tribal Strategy with a Colorless Counterspell

Tribal decks celebrate synergy: a chorus of creatures united by a shared lineage. But even within tribes, you want angles that bend the opponent's plans. Spell Shrivel enters this scene as a flexible tempo tool that slips into most color identities because Devoid renders it colorless, and its modern-era design (Battle for Zendikar, set BFZ) embraces the colorless arc Wizards explored heavily in the mid-2010s. This instant costs {2}{U} and has a clean effect: counter target spell unless its controller pays {4}, and if that spell is countered this way, exile it instead of sending it to the graveyard. The card sits at common rarity, but its impact clocks in as a strategic laboratory for tribal builds 🧙‍♂️🔥.

What makes that relevant to tribe-focused decks is not just the removal of an immediate threat; it's the exile clause that prevents recurrences of those threats via graveyard-based recursion or reanimation. If your enemy casts a finisher or a reactive spell to respond to your lord enchantments or tribal synergies, Shrivel can tip the balance by removing the spell entirely if the tax isn't paid. And because Devoid makes the spell colorless, you can cast it from almost any board state without leaning into a particular color plan, which is a huge advantage when you’re leaning into a tribal rhythm rather than a strict two- or three-color mana base 🧙‍♀️🎨.

Here are some practical angles you can explore in your tribal builds:

  • Tempo-centric blue-leaning tribes: In tribes like Merfolk or Faeries where tempo and disruption define the game plan, Spell Shrivel serves as a compact insurance policy. It slows opponent threats while your lords swing in for cleanup, letting you keep the board presence intact. The exile clause means those big tempo plays don't come back to haunt you later.
  • Colorless and Devoid-friendly frames: Because the card is Devoid, it can slot into artifact-heavy or Eldrazi-centric tribes without complicating mana requirements. This is especially valuable in decks that want to maximize their tribal payoffs without color constraints—precisely the kind of synergy you find in BFZ-era design 🧙‍♂️⚔️.
  • Guard against key blowout spells: In tribal decks that rely on a single-swing turn, you often fear instant-speed removal, mass destruction, or noncreature board wipes. Shrivel buys you a cushion, letting you resolve your own on-tribe board state before the opponent can reset. And because you’re playing a spell with a blue identity, you can weave it into a broader strategy that includes countermagic or pillow fort elements for even more resilience 🔥.
  • Graveyard independence: The exile outcome ensures that certain graveyard interactions—rebuying spells, flashback, or delve—don’t flood back into the game. This is especially relevant in tribal decks that rely on synergies with the graveyard, where you want to deny opponents their engine while you keep your own plans intact 💎.
“Tempo, resilience, and a touch of blue flexibility—Spell Shrivel lets tribal decks stay on the attack without forcing a color-split that would derail their mana base.”

When you’re building around specific tribes, you’ll often reach a point where you need a flexible, low-variance counter option that doesn’t require you to commit to a particular color identity. That’s where the Devoid nature shines, letting you slot this spell into most mana bases. And BFZ’s flavor leans into a colorless arc that mirrors many tribal archetypes: you’re rallying your team under a banner that doesn’t care about the color wheel as much as the synergy the tribe creates 🧙‍♀️💎.

From a design perspective, Spell Shrivel is deceptively elegant. It embodies two core MTG design principles: evergreen disruption and noncommittal multi-color utility. It’s rare to find a common spell that can influence so many different tribal strategies without overreaching into the power level that would shift entire deck archetypes. Its price on the secondary market remains accessible, which makes it a compelling add for budget-conscious tribal players who want to diversify their control suite without breaking the bank.

Collector and lore-minded players may also enjoy the BFZ-era art by Jack Wang, which captures the essence of a world where color fades into the void, leaving behind a shimmering thread of blue-cyan energy. The Devoid frame was designed to emphasize the idea that some threats exist outside traditional color lines—an idea that aligns nicely with tribal decks that bring diverse creatures together under a single mission 🧙🎨.

Whether you’re sketching out a Merfolk matriarch’s duel to hum of taps and lords or piloting a curious artifact clan that uses shapeshifting creatures to overwhelm, Spell Shrivel provides a subtle but meaningful edge. It’s not the flashy finisher or the game-ending bomb, but it’s the kind of dependable utility that makes tribal decks sing. And in a meta where opponents sometimes rely on one big swing to break your protective net, having a reliable tax-and-exile counterspell in your toolbox is a small but mighty advantage ⚔️.

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Spell Shrivel

Spell Shrivel

{2}{U}
Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

ID: efa110cb-f091-48f0-bc62-80f5f18568e8

Oracle ID: bfaf376f-90f9-45d9-bfbe-dd84a2a4688b

Multiverse IDs: 402047

TCGPlayer ID: 105683

Cardmarket ID: 284837

Colors:

Color Identity: U

Keywords: Devoid

Rarity: Common

Released: 2015-10-02

Artist: Jack Wang

Frame: 2015

Border: black

EDHRec Rank: 14746

Penny Rank: 5649

Set: Battle for Zendikar (bfz)

Collector #: 66

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.03
  • USD_FOIL: 0.51
  • EUR: 0.10
  • EUR_FOIL: 0.30
  • TIX: 0.04
Last updated: 2025-11-16