Image courtesy of Scryfall.com
Tribal Slime, Meet Modern Play: Slogurk as the Heart of a Land-Driven Ooze Strategy 🧙♂️
Innistrad: Midnight Hunt introduced a deliciously weird blend of horrors and habitats, and Slogurk, the Overslime stands out as a cornerstone for green-blue ooze-minded decks with a tribal tilt. This legendary creature — a 3/3 with trample for a modest mana cost of 1G(U) — invites players to lean into a gentler, gooier philosophy: grow big by turning lands into allies. Its presence on the battlefield says a lot about how we think about value in tribal strategies that aren’t just elves and goblins. It’s a reminder that SCM (single-card mana efficiency) meets STG (sticky gameplay) when you’re building around the land-graveyard cycle. 🔥
As a Legendary Ooze with a Simic-like color identity, Slogurk rewards a patient, planful approach. Its statline already hints at a midrange race: it comes in under three mana, but it can accumulate +1/+1 counters at scale if you’re willing to feed the graveyard with lands. The ability text is a delicious loop: whenever a land card lands in your graveyard from anywhere, you add a +1/+1 counter on Slogurk. That makes every land-dump a tiny victory, pushing it toward a late-game threat that’s hard to outpace in a slug-friendly shell. And when you decide the moment has come to retreat, you can remove three +1/+1 counters to bounce Slogurk back to your hand, setting up another very big swing next turn. When Slogurk leaves the battlefield, you even get to return up to three target lands from your graveyard to your hand. It’s an elegant, reusable engine that thrives on land density and careful timing. 🎲
How the text fuels tribal and land-based synergies 🧪
The “tribal slug horror” vibe isn’t just flavor; it underlines a broader design space where lands become fuel for value, not just mana sources. In a green-blue shell, you’re weaving together land recursion with counter growth and replay value. Every land entering the graveyard nudges Slogurk closer to its throne-of-points finish, while its graveyard-to-hand clause rewards you for action-packed turns that fill the graveyard decisively. The grist here is simple but potent: you want a deck that consistently dumps lands, reanimates lands, and maintains a sliding scale of advantage where the ooze can outgrow any single body on the board. And if your plan doesn’t pan out right away, you can still bounce Slogurk back to your hand and keep playing the long game. It’s a pure tempo-to-value loop that can feel almost inexorable when you’ve stacked the right lands and payoffs. 💎
Gameplay ideas: building around the loop
- Early plays set a foundation: drop Slogurk at a pace where you’re fostering a steady trickle of lands to the graveyard, using your draw and ramp to maintain pressure. With trample in the mix, even modest boards can press for damage as counters stack. 🧙♂️
- Maximize the graveyard: sequence your turns so that you maximize land cards going to the graveyard from anywhere—whether through discarding, tutoring, or other card effects—so Slogurk grows reliably each turn.
- Reutilize and rebound: when you’re ready to reset, cash in three counters to return Slogurk to hand and re-cast it for a fresh, tidal-wave strike. The value spikes when you already have a strong land graveyard to pull back from. ⚔️
- Graveyard-to-hand recursion: use the third ability to fetch up to three lands from your graveyard when Slogurk leaves the battlefield. That means even when it’s removed, you’re not out of the woods—your land utility persists and your options multiply. 🎨
- Commander-friendly approach: in a multi-player format, Slogurk becomes a center of gravity for a Simic-leaning slug theme, encouraging you to lean into synergy between land-dump mechanics and staying power on the board. 🧩
Deckbuilding notes: what to consider for a tribal slug horror theme
In a green-blue shell, you’ll want disruption and density: ways to draw into more lands, ways to fill the graveyard efficiently, and ways to replay Slogurk for repeated value. Focus on ramp options that don’t over-commit to the same land types, so you can ensure lands keep arriving in your graveyard. Utility lands, fetches, and cycle lands can help you sculpt the pace of your graveyard-filled engine, letting Slogurk accumulate counters while you maintain pressure on the board. Also consider protection and clone effects to keep your centerpiece safe long enough to maximize its late-game payoff. 🛡️
Art and lore fans will enjoy the flavor halo around Slogurk’s design, where a horror ooze that loves landfall-style trash-to-treasure recursion becomes a literal meta-commentary on the cycle of growth and decay that defines Innistrad’s strange ecosystems. The card’s rarity (rare) and its special frame (legendary) underscore its role as a memorable centerpiece in a slug-centric deck, even if you’re not chasing a pure “slug tribal” build across every format. The visual storytelling by Nicholas Gregory helps the concept land with a thud—goo and growth in a forest-green-blue maelstrom that feels both eerie and inviting. ⚔️🎨
As you draft or assemble your paper or digital deck, remember that the best Slogurk decks don’t rely on the card alone. They weave together land recursion, counter-building, and careful tempo to create a robust, resilient play pattern that can outlast many archetypes the moment the ooze begins to glow with energy. It’s a perfect example of how tribal motifs can be reinvented when you partner them with land-centric resilience and thoughtful sequencing. 🔥
Product note: a portable boost to your gaming desk
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Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
ID: f94e888b-6eeb-4ef3-ab21-5ed2bf0036a3
Oracle ID: cee836f1-87a4-43db-a6ea-55575a4ce781
Multiverse IDs: 535038
TCGPlayer ID: 248102
Cardmarket ID: 574929
Colors: G, U
Color Identity: G, U
Keywords: Trample
Rarity: Rare
Released: 2021-09-24
Artist: Nicholas Gregory
Frame: 2015
Border: black
EDHRec Rank: 9494
Penny Rank: 4342
Set: Innistrad: Midnight Hunt (mid)
Collector #: 242
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.28
- USD_FOIL: 0.33
- EUR: 0.30
- EUR_FOIL: 0.52
- TIX: 0.02
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