Image courtesy of Scryfall.com
On the Margin where Beasts and Planeswalkers Meet
When you crack open Foundations Jumpstart and lay down Slinza, the Spiked Stampede, you’re not just dropping a 5-powered threat with a thunderous green-backbone. You’re unleashing a design that leans into how green creatures interact with the broader Magic multiverse—especially when planeswalkers loom on the horizon. Slinza is a legendary Beast with a tendency to turn creature-entry events into micro-battles that can bend the pace of a game. The card’s green color identity, wrapped in a splash of red that comes from its hybrid cost, invites you to embrace a deck that can flex both ramp and punch, all while keeping planeswalkers honest with timely creature interactions 🧙♂️🔥.
On the surface, Slinza’s stat line—a sturdy 5/5—fits a beatdown plan, but its true trick lies in the ETB (enter the battlefield) rhythm it drums up. Beast spells you cast cost {2} less to cast, which is a dripping faucet of value in a deck filled with big green threats and beefy creatures. As you stack beasts onto the battlefield, you aren’t just growing your board—you’re stacking triggers. Each other Beast you control enters with an extra +1/+1 counter, turning the moment a new attacker drops into an immediate board-wide advantage. The tempo you gain here matters a lot when planeswalkers are staring down a growing army 🧪🎲.
Let’s savor the core mechanic: Whenever Slinza or another creature with power 4 or greater enters, you may pay {1}{R/G}. If you do, Slinza fights target creature you don’t control. Translation? You can spawn a cascade of inevitabilities: as your team adds 4+-power Beasts, you unlock additional fights, chipping away at your opponent’s board state and collapsing blockers that shield a planeswalker hero. The damage from those fights isn’t just about creatures—the rhythmic pressure can force unfavorable blocks, open up combat turns, and set up your next upheaval while planeswalkers look on from the battlefield’s edge ⚔️💎.
Beast spells you cast cost {2} less to cast. Each other Beast creature you control enters with an additional +1/+1 counter on it. Whenever Slinza or another creature with power 4 or greater enters, you may pay {1}{R/G}. When you do, Slinza fights target creature you don't control.
From a rules perspective, it’s worth noting that a planeswalker isn’t a creature, so Slinza’s official “fight” ability won’t target a planeswalker directly unless that planeswalker becomes a creature for any reason. But that constraint opens tactical space: you’re incentivized to sculpt the board in a way that makes opposing boards threaten planeswalkers with creature-based pressure, or to encourage your opponent to defend a planeswalker with creatures that you can then threaten with Slinza’s fights. In practice, this means you’re shaping combat to peel away the opponents’ blockers and hit against their life total or, when the moment is right, set up a big stack of enter-the-battlefield reactions that push the game toward your advantage 🧙♂️⚡.
Planeswalker Interactions: Why This Card Isn’t Shy About Pressure
Strategically, Slinza sits at an intriguing crossroads for planeswalker-heavy games. You don’t need to attack the planeswalker directly to leverage the threat: you can home in on the creature economy surrounding it. If an opposing planeswalker is backed by strong creatures, Slinza’s triggers can compel your opponent to commit resources to block or remove those beasts, often at the cost of their own board presence. You’re not just fighting for the creature you don’t control—you’re fighting for the tempo that keeps a planeswalker from stabilizing behind 6 or 7 loyalty counters. The combined effect is a relentless foot-soldier game that keeps planeswalkers off-balance and your rampy green engine humming 🧙♂️🔥.
And because Beast spells are cheaper for you, you can pivot quickly into larger threats that pose multi-pronged danger. The synergy isn’t merely about brute force; it’s about how you sequence drops and triggers. A single Slinza entry can awaken multiple “enters” in a row, each accompanied by a potential paid {1}{R/G} to propel a new fight. That chain reaction can force a defensive posture from your opponent that makes their planeswalker feel more like a liability than a fortress. It’s primal magic, the stampede in full effect 🎨🎲.
Beyond the board, there’s a flavor thread, too. Slinza’s name evokes a feral, mythic energy—the kind of creature that would trample a path through dense terrain and leave a trail of +1/+1 counters in its wake. The art by Ishikawa Kenta captures that primal charge, with the stampede motif underscoring the card’s design philosophy: big impact from big numbers, with a beastly social contract that rewards you for bringing more beasts to the party 🐉.
Deckbuilding Notes: Making the Most of Slinza
- Beast-centric acceleration: Lean into spells and creatures that help you flood the board with Beasts, because every new entrant boosts +1/+1 counters and fuels additional fights. Cards that tutor or ramp Beasts pair especially well with Slinza’s stat lines.
- Cost reduction as a bridge to fireworks: Since Beast spells cost 2 less, you can deploy a sequence of threats earlier than your opponent expects. This amplifies the ETB triggers and multiplies the number of fight decisions you can make in a single turn 🧙♂️.
- Hybrid mana payoffs: The {1}{R/G} requirement is forgiving if you build around red-green mana sources—think duals or fetchable shocks that give you the flexibility to pay for the fight without compromising your mana base.
- Planeswalker tempo: Use Slinza’s EF (enter the battlefield) rhythm to pressure planeswalkers by forcing your opponent into awkward blocks and forced plays. It’s not a one-card plan, but it’s a pressure engine that grows with the board.
For players who love organic, stampeding boards and the thrill of turning each entry into a mini-fight, Slinza delivers. It’s a card that rewards careful timing, smart sequencing, and a little bit of risk-taking—perfect for those who enjoy building toward a dramatic payoff while planeswalkers try to hold the line 🧩🧙♂️.
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Slinza, the Spiked Stampede
Beast spells you cast cost {2} less to cast.
Each other Beast creature you control enters with an additional +1/+1 counter on it.
Whenever Slinza or another creature with power 4 or greater enters, you may pay {1}{R/G}. When you do, Slinza fights target creature you don't control.
ID: 9c442742-902c-49ae-813e-38a21ff8a78f
Oracle ID: 8bed095d-1538-4c80-b147-3ec308a8acb1
Multiverse IDs: 680955
TCGPlayer ID: 590776
Cardmarket ID: 795476
Colors: G
Color Identity: G, R
Keywords: Fight
Rarity: Rare
Released: 2024-11-15
Artist: Ishikawa Kenta
Frame: 2015
Border: black
EDHRec Rank: 12232
Set: Foundations Jumpstart (j25)
Collector #: 55
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.55
- EUR: 1.28
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