Skyshroud War Beast: Does Rarity Reflect Usability in MTG?

Skyshroud War Beast: Does Rarity Reflect Usability in MTG?

In TCG ·

Skyshroud War Beast card art from Exodus, a lush green beast with trample

Image courtesy of Scryfall.com

Rarity vs Usability: A Skyshroud Perspective

Magic: The Gathering has long offered a delightful tug-of-war between rarity and usability. Some cards that dazzle collectors with foil sparkle and scarcity also shine on the battlefield, while others hide in binders until a specific synergy unlocks their true potential. Skyshroud War Beast, a green creature from the Exodus era, is a compelling case study. It wears the mantle of a rare card from a timeless print run, yet its real value is not a fixed power value—it’s a dynamic gauge that can swing a game based on how your metagame and your opponent’s mana base evolve. 🧙‍♂️🔥💎

From Exodus (the second Magic expansion released after Alpha and the set that helped define early evergreen green ramp), this creature arrives with trample and a very unusual line of text: “As this creature enters, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.” That means its strength scales directly with the number of nonbasic lands your foe plays, not with a static number you can safely anticipate. In practice, you might see it sail in as an 8/8 in a multi-player game with several fetches and duals on the board, or you might whiff into a modest 2/2 if the table favors basic mana bases. The tension between rarity and usability here is real—rare, yes, but with a flavor of adaptability that transcends a single power/toughness snapshot. ⚔️

Let’s unpack what this means for your strategy. First, the card’s mana cost is a simple {1}{G}, so it slots neatly into a ramp-heavy green deck. The color identity is green, and the card is officially legal in a handful of formats that appreciate longer, mana-advantage games. Its ability to target a specific opponent adds a social layer to play—the chosen foe’s land base becomes the barometer for War Beast’s menace. In a two-player game, if your opponent runs a lean basic-mana plan, this Beast might be a deceptively small threat; in a table with-fetches, signposts, and a field of nonbasics, it can become a mid-to-late-game juggernaut. The dynamics of multiplayer formats are where rarity and usability often align most agreeably, and War Beast is a perfect illustration. 🧙‍♂️

What about the art and the collectible side? Jim Nelson’s illustration gives the card a timeless, lush-green presence that feels both primal and strategic—an embodiment of how green can feel wild and adaptive at the same time. The Exodus print run itself carries historical weight for collectors; Skyshroud War Beast is nonfoil in most instances, which factors into price and accessibility today. If you’re chasing raw curb appeal, you’ll find its aesthetic still holds up against many modern greens, even as its raw power in a vacuum may be dwarfed by newer, more consistent top-end creatures. The rarity label—rare—signals scarcity, but it’s not a guarantee of a locked-in battlefield outcome. The real value lies in the decks that can leverage its enter-the-battlefield timing and its “choose an opponent” mechanic to sculpt the late-game landscape. 💎

Rarity signals scarcity; usability shines when you read the table and adjust your plan on the fly.

For players who enjoy weaving natural synergy with a card that punishes a crowded nonbasic-land strategy, War Beast rewards patience and a touch of social cunning. It doesn’t demand a specific archetype; instead, it rewards players who can read the land distribution on turn three or four and pivot accordingly. If your deck is heavy on nonbasics, or if you’re squaring off against opponents who lean on fetchlands and duals, War Beast can become a surprising source of pressure that scales in the very way green tends to prefer—by growing stronger as the board grows more ambitious. In that sense, rarity and usability intersect: the card’s printed scarcity makes it a conversation piece, but its practical impact is determined entirely by how you nudge it into a moment when the table has already committed to big mana. 🧲🎲

In today’s landscape, where EDH and other commander formats celebrate large, sprawling games, a green creature that scales with nonbasic land counts can feel delightfully on-brand. It invites table talk and planning: who will you pick as the opponent, and how will you navigate the tides of mana that will inevitably rise as the game flows? War Beast’s enduring curiosity is that it remains relevant in the modern sense of “usability”—not because it’s the most optimized pick in a vacuum, but because it teaches players to capitalize on the ebb and flow of mana across the board. That is a form of usability that transcends the card’s raw numbers. 🔥

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Skyshroud War Beast

Skyshroud War Beast

{1}{G}
Creature — Beast

Trample

As this creature enters, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

ID: 19d809c1-e674-40b8-816d-c45d77c66722

Oracle ID: c6ad434b-6e34-439b-8046-f0047c06e371

Multiverse IDs: 5231

TCGPlayer ID: 4402

Cardmarket ID: 9352

Colors: G

Color Identity: G

Keywords: Trample

Rarity: Rare

Released: 1998-06-15

Artist: Jim Nelson

Frame: 1997

Border: black

EDHRec Rank: 24859

Penny Rank: 12789

Set: Exodus (exo)

Collector #: 124

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.69
  • EUR: 0.54
  • TIX: 0.02
Last updated: 2025-11-17