Image courtesy of Scryfall.com
Probability-Driven Triggers in Black Ninjas
Magic: The Gathering isn’t just a game of spells and creatures; it’s a playground for probability, tempo, and the subtle art of bending luck to your will. Okiba-Gang Shinobi, a Planechase Anthology common from 2016, sits at a fascinating crossroads of stealth and payoff. With a mana cost of {3}{B}{B} and a respectable 3/2 body, Shinobi isn’t an auto-win by raw stats. Its true power emerges when you weave it into a ninjutsu gambit: pay {3}{B} and return an unblocked attacker you control to your hand to put Shinobi onto the battlefield tapped and attacking. Then, if Shinobi lands a hit, its trigger goes to work, making your opponent discard two cards. That’s a two-card swing built into a single combat moment—precisely the kind of artifact that invites serious number-crunching, deck tinkering, and plenty of “wait, did that just happen?” moments. 🧙♂️🔥
Card snapshot: what Shinobi brings to the table
- Mana cost: {3}{B}{B} (CMC 5)
- Type: Creature — Rat Ninja
- Rarity: Common
- Set: Planechase Anthology (PCA), 2016
- Abilities: Ninjutsu {3}{B} — Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.
- Triggered ability: Whenever this creature deals combat damage to a player, that player discards two cards.
Designed by Mark Zug, Shinobi embodies a quintessential MTG mood: a shadowy, gleaming blade of tempo that rewards careful setup and execution. The Planechase Anthology frame—often filled with big, thematic ideas—lets Shinobi thrive in a space where chaos and cunning collide. And as a common, it’s approachable as a leap-off point for players who want to experiment with discard-heavy or tempo-forward decks without breaking the bank. 💎
Modeling the probability: a practical framework
When we talk about “probability-based triggers” on a card like Okiba-Gang Shinobi, we’re really mapping a sequence of events that must align: Shinobi must reach the battlefield via ninjutsu, it must deal combat damage, and then the discards follow. The ninjutsu route is the linchpin here. Returning an unblocked attacker you control to hand in order to cheat Shinobi onto the battlefield taps into the classic ninja tempo: you swap a bluffing, early game attack for a late-game threat that demands answers. The odds of this sequence can be framed in three pragmatic stages: entry, damage, and payoff. 🧠🎲
Imagine a simple three-stage model you can tote into your next draft, casual Commander night, or kitchen-table tournament:
- Stage 1 — Ninjutsu entry: Probability Shinobi enters the battlefield via ninjutsu on a given turn. This depends on available mana, the presence of an unblocked attacker, and your ability to bounce or sacrifice a blocker to hand. A rough baseline might assign p_entry based on your turn count and the consistency of your unblocked attacker line.
- Stage 2 — Combat damage delivery: Once Shinobi is on the battlefield, what’s the chance it actually deals combat damage to a player? That hinges on blockers, tempo, and how much pressure you’re applying to the opponent’s life total.
- Stage 3 — The payoff: If damage connects, the discard trigger kicks in, and you gain a narrative swing of two cards. The larger the chance Shinobi lands that hit, the more reliable the two-card disruption becomes.
In practice, players tend to think in terms of lines of play: a turn where you have an unblocked attacker ready to feed ninjutsu, followed by a Shinobi entry that weathered the round’s showdown, then a clean attack with the new threat. If your deck includes evasion, bounce engines, and cheap disruption, you’ll find p_entry climbs higher and the payoff becomes a recurring theme across multiple turns. It’s not magic—it’s probability you can plan for, test, and refine. 🧪🎲
Strategies to tilt the odds in your favor
Maximizing Shinobi’s value comes from a blend of deck design and in-game decision-making. Here are practical approaches to tilt the odds toward success:
- Pair Shinobi with evasive or unblockable allies: Boosted evasion increases the likelihood Shinobi connects for damage, driving up the trigger potential.
- Incorporate bounce and recast engines: Repeatedly returning your unblocked attacker to hand or recurring creatures gives you more ninjutsu opportunities without stagnating on poor draws. 🧭
- Protect the tempo: Light disruption and targeted removal help you maintain pressure and prevent opponents from stabilizing long enough to answer Shinobi’s presence.
For the math-minded, building a few test scenarios and running simulated games can yield a surprisingly stable distribution: Shinobi’s discard trigger tends to appear consistently when you keep the ninjutsu pipeline open and the battlefield under pressure. The result is a game plan that rewards precise sequencing as much as raw speed. 🔥
Art, lore, and the design instinct
Shinobi’s flavor is a reminder that MTG’s greatest moments aren’t just about numbers—they’re about storytelling through play. The card’s art and silhouette—crafted by Mark Zug—evoke a stealthy, shadow-walking lineage that resonates with long-time fans and casual players alike. Planechase Anthology’s broader chaos motif finds a nice counterpoint in Shinobi’s surgical, tempo-driven disruption. When a single successful attack leaves your opponent with a dwindling hand and a shrinking plan, you’re feeling that sizzle that makes MTG so evergreen. 🎨⚔️
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Okiba-Gang Shinobi
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player discards two cards.
ID: 402bbbd8-b490-4a5c-9083-f0103c8712cb
Oracle ID: efe3b58f-6f83-45d5-beb1-7dde1cae9dd7
Multiverse IDs: 423460
TCGPlayer ID: 125476
Cardmarket ID: 294273
Colors: B
Color Identity: B
Keywords: Ninjutsu
Rarity: Common
Released: 2016-11-25
Artist: Mark Zug
Frame: 2015
Border: black
EDHRec Rank: 9197
Penny Rank: 6321
Set: Planechase Anthology (pca)
Collector #: 35
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 1.61
- EUR: 1.18
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