Shadows and Sparks: Coordinated Clobbering's Luminous MTG Art

Shadows and Sparks: Coordinated Clobbering's Luminous MTG Art

In TCG ·

Coordinated Clobbering by Fajareka Setiawan in a luminous Duskmourn: House of Horror scene

Image courtesy of Scryfall.com

Shadows, Spark, and the Green Glow: Lighting in Coordinated Clobbering

In the dim corridors of Duskmourn: House of Horror, a green flame flickers with more than just mana. Coordinated Clobbering, a single-green-scost sorcery, takes you on a quick, kinetic detour from the usual green plant-bloom tempo. The card is as much about how light moves as it is about how creatures connect in battle. The luminous centerpiece— greens that glow like bioluminescence along sinewy forms—serves as a guide for how fantasy illustrators craft atmosphere: contrast, mood, and a sense that every strike has a visible trail. 🧙‍♂️🔥

Designed by Fajareka Setiawan and illustrated with the crisp, high-contrast approach of a high-res scan, Coordinated Clobbering uses lighting to tell a story before the words even hit the battlefield. The artwork dwells in chiaroscuro: the foreground is crisp and tactile, while the background dissolves into a cool green haze. The spell’s effect—a tap of one or two untapped creatures you control to deal damage equal to their power to an opponent’s creature—feels kinetic here not just in text but in tone. The glow from the creatures’ surfaces acts like a spotlight, and every glint suggests motion: a fraction of a second before impact, a breath held in the sword’s arc, the moment the air itself seems to tremble. 🧲🎨

Green light, kinetic energy, and the art’s narrative pull

  • Palette as motion cue: The green hue functions as both a color signature and a motion cue, guiding the viewer’s eye along the creatures as they line up to strike. The result is a sense of impending impact—the kind of moment you feel right before a dodge or a charge.
  • Texture and surface: The luminous highlights on armor and skin evoke a tactile surface—metal, wood, or plant resin—inviting close inspection. When a card’s lore leans into kinetic energy, the art’s texture helps you imagine the weight behind each attack.
  • Environment as amplifier: The atmospheric greens and the subtle fractal patterns in the background amplify the sense that something fractal and kinetic is coursing through the scene, a nod to the flavor text’s playful blend of science and physical force.

In the card’s flavor text—a playful juxtaposition of Zimone’s fractal theories and Tyvar’s brute-force hypothesis—the artists lean into a truth that fits modern magic’s design ethos: science, magic, and a little mischief all merge when power meets precision. The message is clear in the art: even a tiny spark, guided by careful lighting, can become a collision course. And that’s as true in game terms as it is in the storybooks of the Multiverse. ⚔️

From text to tableau: how the mechanic shapes visual storytelling

Coordinated Clobbering costs just one green mana and has you tap one or two target untapped creatures you control. In turn, those creatures deal damage equal to their power to a single target creature an opponent controls. The simplicity of the spell’s mana cost belies a rich visual logic: you picture a small, nimble creature—perhaps a nimble agility-themed elf or a sturdy, sun-warmed beast—swinging in tandem with a heavier ally, both drawn by the same spectral press of light. The art mirrors that concept by showing coordinated motion and a shared spark of energy. The result is a composition that feels like a single, decisive action rather than a scattered sequence of moves. 🪄💎

The Duskmourn: House of Horror set framing—an expansion known for its gothic atmosphere—gives the lighting department a nice playground. The shadowy corners, the bright glints on weapon edges, and the green energy that threads between figures all reinforce the idea that light can bend and amplify impact. It’s a reminder that in MTG, atmosphere isn’t cosmetic; it’s a gameplay shorthand. The art invites you to imagine not just the spell’s numbers, but the way that light would actually move through a crowded skirmish, catching armor and coal-dark eyes in its glow. 🎲🔥

Strategic flavor: when to play Coordinated Clobbering

As a one-mana spell in a green deck, Coordinated Clobbering shines when you’re looking to leverage your early board presence. Because you must tap your untapped creatures, timing is everything. Casting it with two safely untapped creatures at the ready lets you generate more damage—equal to the combined power of your tapped creatures—onto a single opponent’s blocker or threat. It’s ideal in boards where you’ve established a few early bodies and want to convert that board presence into premium pressure on a rival’s life total or into removing a troublesome blocker. In practice, it rewards careful sequencing: you don’t want to overcommit, but you do want to maximize the damage your own creatures can contribute. 🧙‍♂️⚔️

In terms of build synergy, green’s natural fit for robust creatures, mana acceleration, and combat tricks can augment this spell nicely. Pump effects, plus power-boosting auras or equipment, can turn a modest creature into a high-power threat that suddenly deals lethal damage through Coordinated Clobbering. The art’s emphasis on luminous edges and energetic posture mirrors the strategic moment you want to crease a board—when the math lines up and the scene in your head refracts into a decisive strike. 💎🎲

And for collectors, the rarity—uncommon—paired with the pristine high-res art and the trackable lore texture makes Coordinated Clobbering a small, compelling piece in a modern green deck’s storyboard. The card’s text and visuals work hand in hand to sell the idea of a swift, surgical strike born of partnership and energy, not brute force alone. The experience is, frankly, delightful for players who relish both the lore and the mathematics of play. 🔥🧙‍♂️

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Coordinated Clobbering

Coordinated Clobbering

{G}
Sorcery

Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.

Zimone's theory was that the fractalization of atmospheric aether would increase kinetic energy. Tyvar's theory was that if you hit cultists in the face really hard, they would fall down. They were both right.

ID: d498cd5d-5807-4297-bc8a-c0941f2f5ce2

Oracle ID: b2b65b17-1fb4-42d6-9c6a-376d3f18851b

Multiverse IDs: 673578

TCGPlayer ID: 577684

Cardmarket ID: 788225

Colors: G

Color Identity: G

Keywords:

Rarity: Uncommon

Released: 2024-09-27

Artist: Fajareka Setiawan

Frame: 2015

Border: black

EDHRec Rank: 13045

Penny Rank: 6389

Set: Duskmourn: House of Horror (dsk)

Collector #: 173

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.07
  • USD_FOIL: 0.11
  • EUR: 0.09
  • EUR_FOIL: 0.29
  • TIX: 0.03
Last updated: 2025-11-16