Sensation Gorger Meets Graveyard Recursion: A Reanimator's Dream

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Sensation Gorger Magic: The Gathering card art from Morningtide

Image courtesy of Scryfall.com

Kinship, Chaos, and the Graveyard: Sensation Gorger in Reanimator Circles

Morningtide’s red-hot goblin surprise, Sensation Gorger, is more than a flashy 2/2 for {1}{R}{R}. It’s a doorway to a reckless, thrilling style of play where the graveyard becomes a second hand and Kinship turns up the heat at just the right moment. With a mana cost that demands a little tempo and a body that loves to swing, Gorger invites you to mix reckless glee with thoughtful recursion. The flavor text—“More, more, more!”—reads like a goblin manifesto, and in the right shell it becomes a battle cry 🧙‍♂️🔥.

At the heart of Sensation Gorger is Kinship, a mechanic that asks you to peek at the top card of your library each upkeep and, if it shares a creature type with Gorger, reveal it. If you do, every player discards their hand and draws four cards. The result is equal parts chaos and opportunity: you can force a reset to unlock new lines of play, refill your own hand with answers or threats, and push a graveyard-focused plan into overdrive. The effect scales with your deck’s design—pack a lot of draw and graveyard machinery, and Gorger becomes a fuse that ignites a broader strategy 🧭.

More, more, more!

In a graveyard recursion setup, Sensation Gorger serves as a volatile engine that accelerates both your and your opponents’ access to cards, while opening the door to reanimation plays that can swing a game from a tight spot to a triumphant arrival. The card’s 2/2 body is sturdy enough to hold its own in combat while you assemble the pieces to pull a big win from the grave. Red decks that lean into graveyard themes can leverage Gorger to carve out paths around removal-heavy boards, especially when you couple its Kinship trigger with timely discard-and-draw wheels 🧙‍♂️💎.

Strategy-wise, the key is balance. You want to maximize the value of each Kinship reveal without starving your own resources. If the top card is a Goblin or another creature type that complements your shell, the discard/draw effect can clear the table just as you refill your hand with reanimation targets, cheap fliers, or engine pieces. That moment of near-miss chaos—opponents staring at a suddenly thinner grip while you rebuild—often marks the turning point in games where the graveyard becomes your workshop 🗺️🎲.

Deck-building notes: practical paths to glory

  • Graveyard recursion core: include classic reanimation spells and yard-to-battlefield payoffs such as Reanimate, Animate Dead, Exhume, and Rise from the Grave. These spells turn your discarded or milled threats into battlefield threats again, sometimes at a fraction of their former cost.
  • Wheel and draw support: integrate reliable card-draw or wheel effects so that you can quickly convert Kinship-triggered refreshes into actual board impact. Red staples like Wheel of Fortune or other wheel/draw hybrids smooth out the chaos and keep you ahead on resources.
  • Goblin-leaning selection (optional): while not strictly required, a Goblin subtheme can increase the odds that your Kinship reveal yields a favorable top card. Goblin tribal cards, tutors, and cheap red cantrips can help you shove more Goblins into your yard and hand, enabling explosive turns.
  • Graveyard enablers: include ways to dump threats into your graveyard for later reanimation, such as Faithless Looting-type effects (red draw/discard spells) and self-mueling engines that feed your recursion plan while fueling your opponents’ decisions in a controlled manner.
  • Interaction and protection: red decks often need a balance of disruption and resilience. Targeted removal, temporary answers, and ways to protect your fragile recursion suite are essential to ensure that Sensation Gorger can lead the charge rather than be outpaced by faster timelines.

To anchor this strategy, imagine a mid-game moment where Gorger’s Kinship triggers on a reveal of a Goblin top card. Opponents discard en masse, you draw four, and you already have a reanimation spell in hand. The battlefield sees a restored threat that was just sitting in your graveyard, while your opponents’ hands are left lean enough to be decisive on your next turn. It’s a moment of chaotic elegance that only a well-tuned red-graveyard hybrid can deliver 🧪⚔️.

Flavor and mechanics combine here in a way that resonates with longtime MTG fans: a card that embodies appetite, risk, and a cunning path to victory through the graveyard. Sensation Gorger isn’t only a scary attacker; it’s a catalyst for a dynamic, memory-rich style of play where each upkeep becomes a tiny puzzle, and every wheel reshapes the board’s fate. If you’ve ever wanted a red creature with a built-in engine, this goblin’s kinship vibe makes it a memorable centerpiece for a reanimator approach that doesn’t take itself too seriously—just seriously enough to win 🔥🎨.

As you experiment, you’ll notice that the synergy isn’t about instant wins alone; it’s about building a narrative where the graveyard becomes a character in the story, where the top of your library holds a potential surprise, and where each Kinship trigger nudges the game toward a new chapter. Sensation Gorger invites you to lean into the wild ride of graveyard recursion with a red twist, and the results can be gloriously unpredictable 🧙‍♂️🎲.

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Sensation Gorger

Sensation Gorger

{1}{R}{R}
Creature — Goblin Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.

More, more, more!

ID: b2e5eb69-dcd9-4784-bf4c-20b674f4c035

Oracle ID: 42a7daf1-59a9-4e85-a664-47061758e748

Multiverse IDs: 152539

TCGPlayer ID: 18058

Cardmarket ID: 18931

Colors: R

Color Identity: R

Keywords: Kinship

Rarity: Rare

Released: 2008-02-01

Artist: Matt Cavotta

Frame: 2003

Border: black

EDHRec Rank: 14924

Penny Rank: 9139

Set: Morningtide (mor)

Collector #: 102

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 2.85
  • USD_FOIL: 17.90
  • EUR: 1.07
  • EUR_FOIL: 5.00
  • TIX: 0.02
Last updated: 2025-11-14