Sapphire Collector: Clever Blue Combos for MTG Wins

Sapphire Collector: Clever Blue Combos for MTG Wins

In TCG ·

Sapphire Collector MTG card art, a vivid red-and-blue Human Mercenary w/ dynamic flair

Image courtesy of Scryfall.com

Clever Blue Combos with Sapphire Collector

Red-black-red? Not quite. This is the kind of card that wants you to lean into a spicy blue-tue synergy, where a little prowess pays off in flashy, memorable plays. Sapphire Collector is a rare creature from a playful Alchemy: Outlaws of Thunder Junction set, a rare creature with a penchant for turning your spell-heavy turns into broader wins. With a mana cost of 2R, it’s a nimble three-drop that looks both aggressive and cunning—exactly the kind of card that invites clever lines and surprising outcomes 🧙‍♂️🔥.

Understanding the core engine: prowess, conjure, and graveyard tricks

At a glance, Sapphire Collector wants to juice your spell density. Its ability—Prowess—pays you back for every noncreature spell you cast that turn, which means your turns become a little louder, a little brighter, and a lot more unpredictable. The real centerpiece is its once-per-turn ability to conjure Mox Sapphire into your hand as you cast your second noncreature spell in a turn. Conjure is a design economy that adds an extra layer of tempo: you don’t get a new card onto the battlefield, you get a new card into your hand, ready to deploy on the next moment you need it. It’s a small spark that can ignite a bigger flame, especially when you pair it with quick, efficient cantrips and cheap spells that abuse Prowess for a rapid-fire advantage ⚡💎.

Then there’s the blue-side punch: for {2}{U}, you can give any instant or sorcery card in your graveyard flashback until end of turn, paying the card’s mana cost. This flashback hook is a flexible re-use engine. It allows you to recast a removal spell, a big win condition, or a backup plan, all without waiting for a full mana base to refill. It’s a design that blends aggression with top-end value, a true hallmark of blue-red tempo with a twist. The combination of conjure and flashback creates a “two-step” victory path: you search for the right tool midgame and then recycle a critical spell to swing back in the late game. It’s a strategy that invites bold, creative sequencing, and a little calculated risk 🧭🎲.

Concrete combo lines you can actually pilot in a game

  • Turn two tempo surge: Cast two noncreature spells in a turn (think a cheap cantrip plus a removal spell or a pump spell). Sapphire Collector sees the second noncreature spell resolve and conjures Mox Sapphire into your hand. If you have a single mana to spare or a small mana rock, you can immediately deploy Mox Sapphire, launching a rapid ramp into more spells while your opponent tries to stabilize. The effect is not only thematic—it's a genuine momentum play that reminds you that red can be fast and blue can be sneaky in the same breath 🧙‍♂️⚔️.
  • Flashback-fueled endings: Use the flashback ability to reanimate an instant or sorcery from your graveyard. Pair this with a critical cheap spell—perhaps a removal loop or a win-enabler—and pay its flashback cost to swing the turn back in your favor. The synergy matters even more when you’ve stacked a couple of prowess triggers to bolster your board presence while you set up the spell recycling. The result is a feel-good combo where you outlast and outsmart your opponent, one well-timed flashback at a time 🔥🎨.
  • Accel with Mox Sapphire generation: The conjured Mox Sapphire Into hand can act as a pseudo-omnipotent acceleration engine. In a deck built to maximize spell density, you’ll often find yourself with spare blue mana to deploy the flashback option while maintaining red’s pressure. The synergy creates a delicate blend of tempo and inevitability, a classic spell-slinging dance that MTG players love to choreograph 🧭💎.
  • Late-game inevitability with a twist: As the game drags on, you can leverage the flashback ability to restore a decisive instant or sorcery and then flip the script with Mox Sapphire’s effect on your next turn. The result is a late-game tableau where you can present a threat and simultaneously recycle answers, leaving opponents scrambling to answer both the threat and your engine. It’s a masterclass in leveraging card advantage and timing to maximize a single-card synergy ⚔️🎲.
  • Option-rich play patterns: Because Sapphire Collector’s colors are red with blue color identity, you have a window to weave burn or tempo with counterplay. You can pressure early, then transition into a mid- or late-game plan that leverages your graveyard resourcing. The artful blend of pressure, prowess, and resourceful reuse makes each turn feel like a mini-puzzle you get to solve for victory 💡🎨.

Design philosophy: why this card resonates with players

From a design perspective, Sapphire Collector nails the thrill of a “two-for-one” engine that isn’t just about raw stats but about layered interactions. The card’s rarity and arena-legal constraints create a sense of rarity and collectability in the Alchemy: Outlaws of Thunder Junction environment, while the text itself invites improvisation. The prowess trigger rewards agile play, the conjure mechanic gives you a surprise ace when you need it, and the flashback safety valve ensures you can continue to pressure the opponent even when your early plan hits a snag. It’s a card that celebrates the fragility and excitement of magic—where careful sequencing, risk-taking, and a dash of luck can tilt the game in your favor 🧙‍♂️💥.

For players who enjoy a spicy red-blue toolkit, Sapphire Collector is a party invitation you don’t want to decline. The interplay between conjured cards and flashback utility invites you to experiment with iterative loops, resource management, and daring plays that feel both clever and satisfying. It’s exactly the kind of card that moves from “nice novelty” to “serious corner-case value” when you field it in the right shell. If you’re building around this synergy in Arena, you’ll quickly discover that the charm lies not just in the raw power but in the stories you craft with each clever line of play 🧙‍♂️💎.

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Sapphire Collector

Sapphire Collector

{2}{R}
Creature — Human Mercenary

Prowess

When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.

{2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

ID: 28f4b5fe-6b46-4e91-9714-c68b547a56b7

Oracle ID: 7de34763-6d81-4bec-92cf-61a0d15ad45f

Colors: R

Color Identity: R, U

Keywords: Prowess, Conjure

Rarity: Rare

Released: 2024-05-07

Artist: Francis Tneh

Frame: 2015

Border: black

Set: Alchemy: Outlaws of Thunder Junction (yotj)

Collector #: 13

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — not_legal
  • Pauper — not_legal
  • Vintage — not_legal
  • Penny — not_legal
  • Commander — not_legal
  • Oathbreaker — not_legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — not_legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

Last updated: 2025-11-16