Image courtesy of Scryfall.com
Exploring Blue Evasion: Islandwalk and Its Kin
Blue magic has always thrived on clever tempo, precise control, and a dash of nostalgia. Rootwater Commando is a compact reminder of those days when a 2/2 merfolk for {2}{U} could swing the race by slipping past a shoreline of blockers. Islandwalk—a simple, elegant keyword—lets this fellow roam unhindered if the defending player sits on an Island. The flavor text on this card from Tenth Edition little hints at a wider ocean of lore: Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever. It’s a wink to the sea’s past battles and a nudge that even blue’s most graceful invaders have stories to tell. 🧙♂️🔥
When we zoom out to compare similar blue keyword abilities, the conversation often lands on how evasion shapes combat math. Islandwalk is a form of landwalk—if your opponent has an Island, Rootwater Commando can’t be blocked by creatures that defend on those islands. This makes the card a natural fit for themes that prize tempo and surprise ambushes, especially in formats where every island counts toward your plan. It’s not just about turning sideways; it’s about reading the board’s geography and using it to your advantage. The art from Mark Tedin captures a sense of old-school mystery that fits the card’s coastal folklore vibe, a reminder that blue can be as much about misdirection as it is about direct damage. 🎨
To put Islandwalk in perspective, consider other “walk” abilities—Forestwalk, Plainswalk, Swampwalk, and Mountainwalk. Each one requires a specific land type to be in play for attackers to be blocked, creating a dynamic where your choice of color and terrain matters. In practice, Islandwalk decks often lean into island-heavy ecosystems, with mana bases that maximize the odds of swinging through when the coast is clear. The contrast between Islandwalk and Flying is instructive: Flying is a universal, near-guaranteed evasion on compatible creatures, while Islandwalk depends on the opponent’s land composition. Rootwater Commando’s 2/2 body ensures it’s not merely a tempo trick but a credible threat that can push through damage when the timing is right. ⚔️
Rootwater Commando also serves as a case study in design economy. A common creature from a classic core set, its rarity and mana cost align with a time when players built around simple, efficient curves. The set—Tenth Edition (10e)—is known for reprinting beloved staples in a straightforward way, and Rootwater Commando exemplifies the era’s willingness to equip blue with dependable, land-focused evasion. The fact that the card exists as a non-foil, common piece makes it a friendly pickup for budget-minded players who still crave a taste of blue’s seaside cunning. The key is: don’t sleep on the subtle power of a well-timed islandwalk when your plan hinges on getting in just enough damage before the tide changes. 💎
Comparing blue’s evasion toolkit in play
- Islandwalk (Rootwater Commando) — Blocked by defending players without an Island; great for surprise swings and clog-breaking campaigns on island-rich boards. 🧭
- Flying — A universal evasion that isn’t land-dependent; blue flyers excel at tempo and card advantage, often pairing with cantrips and evasive critters for consistent pressure.
- Shroud/Shade-like protection — While not a direct evasion keyword, blue often folds into control shells that protect its threats from removal rather than relying on attack evasion alone.
- Unblockable or pseudo-unblockable effects — Cards that ignore certain blockers or grant “unblocked” status for a turn can mirror Islandwalk’s strategic surprise, but typically require a broader setup or a sacrifice in late-game consistency.
- Other landwalks — Forestwalk, Plainswalk, Swampwalk, Mountainwalk build a regional map of pressure. In cube, EDH, or casual play, you’ll see players sequence attacks to exploit an opponent’s land base, just as Rootwater Commando does with an Island-backed strategy.
Design-wise, these evasion tools reveal blue’s dual personality: a meticulous, card-drawing engine that refines the economy of combat, paired with opportunistic threats that exploit terrain. Rootwater Commando is a touchstone for that duality—a lean body anchored by a clearly defined, location-based threat. In modern lists, you’ll often see desert islands and islandwalkers combined with bounce effects, temporary control, and a bevy of value spells. The card’s flavor text helps remind players that the sea’s long memory often favors cunning, not brute force. 🧙♂️
Practical takeaways for your next blue build
- Use Islandwalk as a tempo lever when your opponent’s board favors a heavy island presence. It’s less about raw stats and more about reading the map of power on the battlefield.
- Pair landwalkers with support cards that reveal or manipulate lands—think draw spells, tempo enablers, and island fetches—to tilt the odds in your favor without overcommitting mana.
- Don’t overlook flavor and lore as a design lens. Rootwater Commando’s flavor and illustration remind players that blue’s sea-drenched denizens can be as cunning as any storm giant—perfect for a deck that thrives on subtle misdirection and surgical strikes. 🐚
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Rootwater Commando
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
ID: 1da47bd4-58b6-4ef3-bd42-caf947e38645
Oracle ID: d62e9510-dc41-493f-8289-6e11303884fc
Multiverse IDs: 129733
TCGPlayer ID: 15287
Cardmarket ID: 16266
Colors: U
Color Identity: U
Keywords: Landwalk, Islandwalk
Rarity: Common
Released: 2007-07-13
Artist: Mark Tedin
Frame: 2003
Border: black
EDHRec Rank: 25627
Set: Tenth Edition (10e)
Collector #: 102
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.21
- EUR: 0.06
- TIX: 0.04
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