Risk vs Reward with Nevinyrral, Urborg Tyrant’s Board-Wipe Gamble

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Nevinyrral, Urborg Tyrant card art from Commander Legends

Image courtesy of Scryfall.com

Balancing risk and reward with Nevinyrral’s board-wipe gamble

There are cards in MTG that feel like a loaded die you roll in the middle of a heated game. Nevinyrral, Urborg Tyrant is one of those: a triple-colored legend from Commander Legends that tempts you with a grand, cathedral-like payoff and a very real risk that your own board could crumble in the same breath. This is the kind of card that makes you lean in, mutter “worth it,” and then spend the next few turns calculating every possible death that might occur. 🧙‍♂️🔥💎

Nevinyrral’s design sits at a cozy intersection of risk-management and inevitability. You pay {3}{W}{U}{B} for a 3/6 legendary zombie wizard who is Hexproof from artifacts, creatures, and enchantments. That hexproof makes you feel safe from a lot of tricks opponents might try to use to remove him directly, which matters when you’re orchestrating a late-game plan in a multiplayer Commander table. The true lure, though, is the enter-the-battlefield effect: “When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.” That means if you’ve staged a big death cascade—whether through a mass sacrifice, a devastating wipe, or a well-timed combat wrecking ball—you come away with a growing horde that can swing a game in a single swing. And that’s not even mentioning the flip-side: when Nevinyrral dies, you may pay {1} and destroy all artifacts, creatures, and enchantments. Welcome to a board-wipe that you control, not the other way around. ⚔️🎲

“A well-timed Nevinyrral wipe can turn a chaotic board into a clean slate, but you’ve gotta read the room. If you’re the one bringing the big boom, you’d better be ready to embrace the cleanup that follows.”

That line between control and chaos is what makes Nevinyrral so compelling. The card invites you to plan around the turn you’ll let him die, not just the moment you summon him. The token-production mechanic—tied to “creatures that died this turn”—rewards savvy players who can manipulate the battlefield’s casualty count. If you can engineer a situation where several of your opponents’ creatures bite the dust, Nevinyrral’s ETB triggers stack you into a 2/2 zombie cascade that can overwhelm a board you otherwise could not blunt with conventional removal. It’s a delicate choreography: you’re driving toward a moment when the slate is wiped clean of artifacts, creatures, and enchantments, while simultaneously amassing a battalion of tokens that can carry you to victory on the next sweep. 🧙‍♂️🎨

In practical terms, Nevinyrral thrives in decks pinging off death triggers or leveraging synergy around "when a creature dies" effects. Think of a board that’s teetering between a fragile status quo and a cataclysmic swing; Nevinyrral gives you the lever to push the dial in your favor. Yet there’s always a counterweight: if you overcommit to the plan and the table counters your demise, you risk handing the game to opponents who can rebound after a big wipe. That tension between planning and volatility is the heartbeat of Nevinyrral’s charm. 🧩💥

Strategic takeaways: how to lean into the risk-reward dynamic

  • Staged death triggers matter. If you can’t engineer a big “creature dies this turn” moment, Nevinyrral’s token boon may never reach critical mass. Pair with sac outlets, mass sacrifice effects, or delayed-draw boards that encourage opponents to sacrifice creatures in shared spaces. 🎲
  • Protective positioning is critical, but don’t lean too hard on hexproof. While Nevinyrral is hard to remove through targeted means, non-targeted mass removal will still wipe him. The trick is to survive long enough to set up the death-count you need. 🛡️
  • Timing the death trigger is everything. You want Nevinyrral to die after a surge of creatures have already perished, not before you’ve generated meaningful tokens. It’s a delicate dance of tempo and trust among your table mates. ⚖️
  • Source variety matters—include a mix of token generators and large-scale wipes. Nevinyrral’s own wipe can be the finisher, but you can also leverage other mass-removal effects to push the “creatures died this turn” count into overdrive. 💎
  • Commander synergy shines here. In a legendary-heavy shell, Nevinyrral can be a centerpiece around which other legendary creatures orbit, creating a thematic, memorable table moment when the board clears in a calculated, dramatic way. 🧙‍♀️

From a design perspective, the three-color identity (blue, black, white) is both a philosophical nod and a practical invitation. It says: you’re not locked into a single color’s approach to removal or control, but you’re also not shy about leaning into a high-cost, high-reward gamble. The art by Yongjae Choi captures a certain morose magnificence befitting a tyrant who wields necromancy with aristocratic flair. The set, Commander Legends, was all about drafting clever, layered synergies, and Nevinyrral fits that vision like a key in a gilded lock. 🔥🎨

If you’re building a Nevinyrral-focused deck, you’ll want to consider how you’ll fuel his ETB token generation while also setting up the death trigger. Cards that care about artifacts, awakenings, or the existence of a “board state” can help you navigate those moments when the table is teetering toward a wipe that benefits you more than anyone else. And yes, you’ll likely want to include ways to tutor for Nevinyrral in a pinch, to ensure you’re not caught flat-footed when the stars align and the board is set for a grand, dramatic collapse. 🧙‍♂️⚔️

In the end, Nevinyrral, Urborg Tyrant is a study in theater and strategy. It rewards bold setup and painstaking timing, but it punishes hesitation with a board that’s suddenly ablaze with undead and hexproof fury. It’s not just a card; it’s a mini-campaign you stage across multiple turns, with a payoff that makes the land-shattering moment feel earned, not accidental. If you’re chasing those jaw-dropping, “did that really just happen?” moments at the table, Nevinyrral is a figure you’ll remember long after the last token fades away. 🧙‍♂️💥

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Nevinyrral, Urborg Tyrant

Nevinyrral, Urborg Tyrant

{3}{W}{U}{B}
Legendary Creature — Zombie Wizard

Hexproof from artifacts, creatures, and enchantments

When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.

When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.

ID: 73255848-3112-4508-a66a-d3101a53057e

Oracle ID: 3ddde895-12aa-488a-94fb-27a1064bdb72

Multiverse IDs: 497807

TCGPlayer ID: 226967

Cardmarket ID: 512165

Colors: B, U, W

Color Identity: B, U, W

Keywords: Hexproof from, Hexproof

Rarity: Rare

Released: 2020-11-20

Artist: Yongjae Choi

Frame: 2015

Border: black

EDHRec Rank: 14080

Set: Commander Legends (cmr)

Collector #: 287

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.21
  • USD_FOIL: 0.34
  • EUR: 0.20
  • EUR_FOIL: 0.42
  • TIX: 0.28
Last updated: 2025-12-11