Image courtesy of Scryfall.com
Tech options for control matchups: Reprisal in focus
In control mirrors and midrange-heavy metas, the right removal spell can tilt the game by itself. Reprisal enters the stage as a compact, decisive answer to a broad class of problems: creatures that threaten to run away with the game if left unchecked. With a cost of {1}{W}, this instant gives white-based control shells a reliable, tempo-friendly option for dealing with big threats. The flavor of a tiny flame dispelling a night that Elspeth herself might appreciate mirrors the practical truth of the card: sometimes you only need to nudge a single target to unlock the rest of your plan. 🧙♂️🔥
What Reprisal actually does
- Mana cost: {1}{W} — efficient for early pressure and often affordable in control builds.
- Type: Instant — the most flexible removal in many control matchups.
- Effect: Destroy target creature with power 4 or greater. It can't be regenerated.
- Color and identity: White — fits neatly alongside other white removal and sweepers.
- Rarity & set: Uncommon from Journey into Nyx (JOU), a set that loves legendary clashes and clean answers.
There’s a particular elegance to removing a 4/4 or bigger creature on your opponent’s turn, or in response to an attack, and then protecting the result with the knowledge that regeneration won’t save the day. In practice, Reprisal shines against go-wide boards or finisher creatures that threaten to dominate the next turn with power and board presence. The accompanying flavor text — "A tiny flame is enough to dispel the night." — feels apt for a spell that quietly but decisively kills the biggest problems in your opponent’s camp. ⚔️💎
Timing and matchup psychology: where Reprisal fits
Against aggro, Reprisal is a potent turn-two or turn-three play that can shut down a key beater before it snowballs. It’s not a catch-all removal; it’s reserved for threats that cross the 4-power threshold, which means you’ll want a plan for softer boards — perhaps a suite of cheaper removal (or a timely counterspell) for 1/2s and 2/3s. Still, when the big guns drop, you’ve got a clean answer that also denies regeneration, denying a common resilience tactic for many creatures. This makes Reprisal especially valuable in control-versus-control games where tempo and card advantage are the real currencies. 🧙♂️
In midrange matchups, where your opponent often deploys a succession of sizable threats, Reprisal gives you a crisp answer that can swing turns. You’ll often hold up mana to respond to a ramped creature or a 4/4 stalwart, then ride the advantage with a controlled board state. The card’s instant nature means you can save it for the pivotal turn when your clean-up is ready, rather than using it as a blunt instrument on your own timing. 👀
Deckbuilding considerations: how to maximize the toolset
When integrating Reprisal into a control shell, you’re balancing removal density with card draw, counterspells, and ramp-hating disruption. Because Reprisal targets only 4-power-or-greater creatures, you’ll want a mix of early, low-cost removal to deal with smaller threats and a few larger answers like this spell for the late-game finishers. It also plays nicely with a suite of protection spells, as you’ll often want to cast it in the face of potential removal from your opponent while preserving your own plan. And yes, the Majesty of the white toolbox means you’ll likely pair it with other white staples that accelerate your clock, stabilize your life total, or pressure with reach. The Journey into Nyx era has a wonderful rhythm for this kind of play: clean, elegant removal that rewards patient planning. 🧩🎨
For collectors and theory crafters, Reprisal’s positioning as an uncommon from a set that already feels timeless makes it a neat, accessible pickup. In formats where power thresholds matter — eternal formats or casual metas where big creatures roam — this spell is a reliable bridge between early defense and late-game inevitability. Its ability to evade regeneration ensures that even stubborn opposing auras or regeneration effects won’t rescue the target, which is a subtle but meaningful edge in the right metagame. 🔥
Art, lore, and the mana of memory
Raymond Swanland’s art for Reprisal has that clean, bold look that fans recognize from Journey into Nyx. The card’s artwork and the flavor text together conjure a moment of confident action: a small flame challenging a night of looming threats. In tournaments and salon games alike, that sense of clarity under pressure is what makes white’s removal suite feel iconic. The card’s design is straightforward, which is exactly what you want when you’re navigating complex board states: you don’t want to chase the perfect line; you want the right line, and Reprisal often provides it. 🖼️⚔️
From a collector’s lens, the foil and nonfoil finishes of Reprisal continue to hold steady, with fiat values that wobble based on demand for Journey into Nyx prints. The card’s real strength, though, remains its practical utility in the right decks: a precise, timely answer to big threats that helps your control plan stay uninterrupted. 💎
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Reprisal
Destroy target creature with power 4 or greater. It can't be regenerated.
ID: 343baad1-dd58-4d64-9b0a-258618094ceb
Oracle ID: fae90808-bafa-44d8-972a-17ded87576ee
Multiverse IDs: 380480
TCGPlayer ID: 82304
Cardmarket ID: 266679
Colors: W
Color Identity: W
Keywords:
Rarity: Uncommon
Released: 2014-05-02
Artist: Raymond Swanland
Frame: 2003
Border: black
EDHRec Rank: 19006
Penny Rank: 7347
Set: Journey into Nyx (jou)
Collector #: 23
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.06
- USD_FOIL: 0.46
- EUR: 0.14
- EUR_FOIL: 0.48
- TIX: 0.03
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