Image courtesy of Scryfall.com
Reprieve Power Scaling Across MTG Sets
If you’ve leafed through a few MTG set guides lately, you know power scaling isn’t just about raw numbers. It’s about how a card fits into a broader toolbox—tempo, card advantage, protection, and just enough surprise to derail an opponent’s plan. Reprieve, a white instant from The Lord of the Rings: Tales of Middle-earth, is a neat little lens for this conversation. For a cost of {1}{W}, it gives you two potent effects: return target spell to its owner's hand and draw a card. Two-for-one efficiency with built-in card draw feels like a classic white toolkit move, but its power scales differently depending on the leg you’re riding—historic legality, modern play, or limited drafts 🧙♂️🔥.
Released in 2023 as part of a Universes Beyond collaboration, Reprieve sits at uncommon rarity, a reminder that valuable utility doesn’t always ride on the biggest mana costs. Its CMC of 2 makes it accessible early, while the instant speed keeps it flexible in tempo-oriented games. The white color identity reinforces the archetype of “protect what you have, disrupt what they’re trying to do,” with a little extra nimbleness tucked in thanks to the card-draw payoff 💎. And yes, the flavor text–“As Faramir and Éowyn stood so, their hands met and clasped, though they did not know it”—gives you a moment of lore with every draw a card, a gentle reminder that power can bloom from quiet, surprising moments 🎨.
What Reprieve does on the table
In practical terms, Reprieve is a tempo-oriented answer. Return a spell to its owner’s hand can bounce back a problematic burn spell, a guard dog of a larger threat, or even your own trickery to recast it later for value. Pair that with a card draw and you’ve bought yourself a fresh look at the top of your library. The two-for-one feel is especially appealing in formats where card advantage is king, or in formats where a single, well-timed bounce can swing momentum. And because it’s an instant in white, it slides into broad mazes of threat-light boards with ease, letting you stay reactive while still keeping your equity intact 🧙♂️⚔️.
The card’s white flavor of “return and replenish” echoes a recurring theme in MTG: the idea that information is power, and that drawing a card is often the best form of information you can gain. In a universe like The Lord of the Rings: Tales of Middle-earth, where every draft and sealed experience trips over multi-layered lore and art, Reprieve’s technical elegance feels especially satisfying. The art by Justyna Dura—impeccably restrained and evocative—reminds us that power in this multiverse is as much about tone as it is about effect. Reprieve’s texture fits a white deck that wants to outpace an opponent by asking just one more question before they can answer back 🧙♂️🎨.
The LOTR set design and its power cadence
The Lord of the Rings: Tales of Middle-earth sits in a unique design space—draft_innovation as its set type under the broader Universes Beyond umbrella. That choice shapes how cards like Reprieve scale across formats. In limited play, your card-draw engine matters more than raw raw power, and a two-for-one instant is a fine tempo tool that can pivot the game’s direction in a single turn. In constructed environments where white has long defended its own tempo with mana-efficient spells and protective tricks, Reprieve’s “return and draw” line can combo with other spells that reward re-casting or sequencing, turning a simple bounce into board-state leverage ⚔️. The rarity—uncommon—also underlines a core MTG truth: power isn’t solely a function of rarity; it’s about fit, timing, and synergy with your deck’s plan 🔥.
For collectors, Reprieve is a compelling piece of the LOTR crossover story. Its set name, The Lord of the Rings: Tales of Middle-earth, situates it within a broader cultural moment—one where fans can connect Tolkien’s mythos with MTG’s strategic playground. The flavor text anchors that cross-pollination in a human moment, a little romance of fate and choice that mirrors the delicate dance of bounce and draw in gameplay 💎. And with foil and non-foil variants in circulation, players can appreciate both the tactile joy of collecting and the strategic joy of playing a card that rewards patient planning.
Power scaling: from classic to contemporary play
When we talk about power scaling across sets, it helps to compare Reprieve to other two-for-one or card-draw effects in white. Older editions often leaned on higher mana costs or narrower targets to achieve similar outcomes. Reprieve hits a sweet spot: it’s affordable, versatile, and synergizes with a white deck’s natural strengths—tempo, value, and resilience. In modern decks that prize getting ahead and staying ahead, bouncing a threatening spell back to the opponent’s hand can erase a looming threat while the draw card replaces your spent resource. In larger historical contexts, this pattern repeats: cards that combine disruption with card advantage tend to scale well as players build more complex sequences, even when the raw numbers aren’t the biggest on the board 🔥🧙♂️.
For players who enjoy the long-view, consider how Reprieve might slot into multi-set laddering: early game disruption, mid-game card parity, late-game resilience. White’s strength isn’t always raw damage—it’s the subtle arithmetic of tempo, answer, and renewal. Reprieve embodies that arithmetic with a neat, two-part payoff that continues to scale as new sets introduce more bounce, more draw, and more ways to pressure opponents into difficult decisions 🧩⚔️.
Practical takeaways for players
- Low cost, high value: With a two-mana-ish profile in many matchups, Reprieve operates as a tempo tool and a reach card, letting you pull ahead in a few crucial turns.
- Board-state flexibility: Return a critical spell or threat while drawing a fresh card, maintaining pressure even when you’re on the back foot.
- Flavor meets function: The LOTR flavor is a bonus, giving narrative weight to a practical play pattern. It’s the kind of card you can admire while you bank a win 🧙♂️💎.
- Draft and constructed considerations: In limited, Reprieve can swing tempo decisively; in constructed, it’s a reliable addition to white control or midrange shells that prize card advantage.
- Collectibility and price: With prices hovering modestly (a nod to its uncommon status and Universes Beyond lineage), Reprieve remains accessible for budget-minded players who want to explore the intersection of lore and logic 🔥.
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Reprieve
Return target spell to its owner's hand.
Draw a card.
ID: 1bd3fa8a-6c50-4f7f-9ae3-0810eec5e3db
Oracle ID: f0449cbd-855c-4c20-a1f5-f76a395d8d39
Multiverse IDs: 616856
TCGPlayer ID: 488255
Cardmarket ID: 701756
Colors: W
Color Identity: W
Keywords:
Rarity: Uncommon
Released: 2023-06-23
Artist: Justyna Dura
Frame: 2015
Border: black
EDHRec Rank: 668
Set: The Lord of the Rings: Tales of Middle-earth (ltr)
Collector #: 26
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 1.16
- USD_FOIL: 1.44
- EUR: 0.63
- EUR_FOIL: 1.25
- TIX: 0.17
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