Image courtesy of Scryfall.com
Market Demand vs Playability in MTG: A Green Instant with Political Flair
In the sprawling ecosystem of MTG, some cards become beloved curiosities more for their lore and flavor than for raw power, while others ride the crest of competitive viability and price appreciation. Reincarnation sits in that intriguing middle ground. A green instant from Commander 2013, it costs 1GG and reads: “Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.” Its effect is deceptively elegant: you don’t get to keep the creature forever, but you force the involved graveyards to exchange a piece of their power with the room’s social dynamics. That’s a flavor-rich wink to the table—green’s role as a graveyard shaper rather than a strict graveyard reanimator 💎🎲.
From a market perspective, Reincarnation has a modest but meaningful footprint. The price tag on Scryfall sits at around $1.06 USD for the non-foil print, with eur prices reflecting a similar scale. The card’s Commander pedigree helps sustain demand in casual and group-focused play groups, while its uncommon rarity in a 2013 set ensures it remains accessible to budget players who still want a strategic political tool in their green toolbox 🧙♂️🔥. Yet its value is not primarily monetary; it’s the social currency—the ability to shape table politics by forcing an opponent to navigate the consequences of their own threat removal and the gravity of their graveyard’s contents ⚔️.
“You cannot imagine what eyes you may look through tomorrow.”
— Aerona, elder druid
So where does the playability shine? First, Reincarnation is a flexible answer in multiplayer formats where mass removal often triggers cascading decisions. By targeting a key creature—say, the ground-sweeping trampler your friends rely on—you flip the dynamic: if that creature dies this turn, you don’t remove it forever; you inject a new wrinkle by reviving a creature card from that owner’s graveyard. The revival is controlled by the creature’s owner, which can create entertaining political incentives: you might fuel an opponent’s own plan to pressure another player, or you could provoke a rival into a standoff you can survive because your graveyard is relatively shallow. Green’s robustness—tutoring effects, strong ramp, and sac-friendly engines—gives you the leverage to set up Reincarnation with other engines, whether you’re playing a value-heavy stompy build or a more social, bargaining-heavy EDH table 🧙♂️🎨.
Strategically, the card rewards patience and reading the room. A one-shot instant like this can be a tempo swing, but it also invites risk. You’re offering a political fork: either the table accepts a painful reanimator reality or they push back with a counterplay that reveals their broader game plan. If you’re in a group that prizes diplomacy as much as disruption, Reincarnation becomes a closer ally than a pure board wipe. The flavor text and of-the-era design reflect a world where stepping through tomorrows with your eyes open matters as much as brute force—green’s love for tempo, card advantage, and long-game planning shines through in this tiny, spicy package 🧙♂️💎.
Deck-building notes: when and where to slot Reincarnation
- Political EDH decks love the creature-targeting aspect; it’s a built-in lever to influence alliances without direct theft. Pair it with generals who care about graveyards or with others who enjoy forcing opponents to interact with their own graveyard strategies.
- Graveyard-shaping strategies can incorporate Reincarnation as a soft reset, especially if you can influence the timing of a creature’s death. It’s not a straight reanimate for you; it’s a reanimate for the owner, which can lead to creative timing and surprising swings.
- Sac outlet synergies—combine with sacrifice outlets or ETB/death-trigger loops to maximize opportunities for value while keeping your opponents guessing about what you’ll do next.
- Budget-friendly shell remains appealing: green staples for ramp, removal, and card draw can pair with Reincarnation to create a compact, affordable setup that still feels interactive and dynamic at the table 🎲.
- Artistic and lore appeal—the art by Steve Prescott and the evocative flavor text give Reincarnation a classic feel that resonates with players who appreciate the deeper worldbuilding of MTG. It’s the kind of card you’re happy to sleeve up when you want a conversation starter as much as a game changer 🔥🎨.
In the end, the market demand for Reincarnation mirrors a broader truth about MTG: collectability and price are often driven by a mix of nostalgia, usage potential, and the social realities of your playgroup. It’s a card that asks you to think about what you’re willing to give up for a moment of table parity—and that’s a big part of why green remains the heart of thoughtful, interactive play 🧙♂️.
For players chasing a well-rounded Commander or EDH experience, Reincarnation offers a tactful counterpoint to more aggressive or selfish strategies. It’s a reminder that in MTG’s vast multiverse, sometimes the most powerful moves are those that shape everyone’s fate, not just your own. And if you’re planning a desk-ready setup for long sessions, a trusty neoprene mouse pad is a nice companion—combining style with practical grip as you map out your next table talk ⚔️🎲.
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Reincarnation
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
ID: 7ee379cd-b3fb-487b-846c-eab02902de79
Oracle ID: d6bf5e22-8d33-43a9-8824-435068e0a87a
Multiverse IDs: 376472
TCGPlayer ID: 72240
Cardmarket ID: 264900
Colors: G
Color Identity: G
Keywords:
Rarity: Uncommon
Released: 2013-11-01
Artist: Steve Prescott
Frame: 2003
Border: black
EDHRec Rank: 16987
Penny Rank: 16598
Set: Commander 2013 (c13)
Collector #: 166
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 1.06
- EUR: 0.44
- TIX: 0.04
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