Image courtesy of Scryfall.com
Gruul Ramp: Elemental Resonance in Red-Green Strategies
Few things in MTG feel as satisfying as the moment you unlock a plan that combines speed, power, and a little edge of whimsy. The Dissension era gave us a treasure like Elemental Resonance, an aura that embodies two core Gruul strengths: big greens that flood the board with mana and red’s appetite for accelerating tempo. This rare green aura costs 2 and two green (total mana cost {2}{G}{G}) and reads: “Enchant permanent. At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost.” That’s a mouthful, but the payoff is delightfully straightforward: you get to add mana in your first main phase equal to whatever you’ve chosen to enchant—and if that cost includes multiple colors, you pick one. 🧙♂️🔥
In practice, Elemental Resonance thrives in a deck built around ramp with a Gruul backbone. Think heavy green mana acceleration—cards that fetch, tap for extra mana, or produce big bodies early—and couple it with red’s pressure spells, removal, and finishers. The result is a plan that can surge from a midgame board state into a threatening late-game assault in a single turn. The enchantment’s aura nature means you target a permanent that you want to turbo-charge every turn, and you lean into the risk-reward of protecting it. After all, if your Resonance is blown up, your ramp momentum can crumble faster than a goblin raid on a food cart. The art of placement matters as much as the math of the mana. 🎲
Let’s talk numbers in a flavor-rich way. Enchanting a high-cost permanent—perhaps a beefy mana rock, or a costly creature that’s about to turn online—triggers an instant mana tax relief: you receive mana equal to that permanent’s cost at the start of your first main phase. If you enchant a 6-mana permanent, that’s a lump of six mana to spend on your next plays—enough to drop a game-changing threat, or to chain a couple of big spells before your opponents draw their breath. If the enchanted permanent bears a multicolored cost, Elemental Resonance lets you choose one color from that mix, which means you can tailor your mana to fit the immediate needs of your hand and your battlefield. In practical Gruul terms, you can ramp into a massive green behemoth or unleash a red-streaked finisher with fewer taps, which translates into tempo and momentum. 💎⚔️
From a deck-building perspective, Elemental Resonance rewards you for synergy with permanents that carry high mana costs or that anchor your mana engine. Pair it with land drops that accelerate your color access, or with artifact mana sources that push you toward a pivotal top-end play. The green aura’s Enchantment type also makes it a natural fit for long-game plans where you want to outlast control strategies and push into a punchy late game. The card’s rarity as a rare in Dissension also hints at its design intent: a calculated, high-impact effect for players who are willing to invest in a ramp-forward plan. And yes, the modern legality lane remains welcoming for many casual and competitive players who enjoy a Gruul-styled ramp. 🔥🧙♂️
“Enchant permanents, tap into the tempo, and feel your mana pool swell as the board fills with your biggest threats.”
Artist Mark Tedin’s Dissension-era work captures that sense of primal energy you want when Gruul battles for dominance. The mana-cost arithmetic is the kind of thing that rewards careful planning: what you enchant, when you cast Elemental Resonance, and how you sequence your first main phase can shift the entire tempo of the game. It’s not just about raw numbers; it’s about building a narrative where your mana becomes a storytelling device—one that lets you pivot from a green growth engine into explosive red pressure. And let’s be honest: there’s something deeply satisfying about watching your plan click into place with a flash of green and a spark of red. 🧙♂️🎨
For collectors and players who enjoy the tactile vibe of a classic set, Elemental Resonance also presents an opportunity to explore the broader Dissension block’s aura-centric design. The duality of green ramp and red aggression shows up not only in creature paths and removal suites but in the way color and tempo intersect with enchantments. If you’re imagining a Gruul deck that wants to outpace control and outpace the clock, Resonance is the kind of card that rewards you for committing to a bold ramp plan rather than a slow trickle of mana. And if you’re playing with a group of friends who appreciates the historical arc of MTG, the card’s flavor and design make for a memorable centerpiece in casual tables and kitchen-table strategies alike. 🎲⚔️
Practical tips to deploy Elemental Resonance effectively
- Target a high-mana-cost permanent with strong board presence, such as a heavy-hitting creature or a critical mana anchor, to maximize the ramp payoff. The bigger the permanent, the bigger the initial mana infusion. 💎
- Protect your Resonance with resilient forms of countermagic or creatures that deter removal, since losing the aura can slow your early game tempo.
- Pair with green acceleration spells and land tutors to ensure you can reach your top-end threats quickly, then slam a game-finisher while your opponents are still drawing cards. 🔥
- Remember the color-choice rule: if the enchanted permanent’s cost includes multiple colors, you may pick the color that best fuels your current plan. This flexibility is crucial for maintaining color-synced momentum in a two-color Gruul shell. 🧭
- In multiplayer or EDH formats, consider the political implications of ramping into big threats early—your opponents may adjust their strategy, forcing you to adapt on the fly. Strategy is as much about timing as it is about power. ⚔️
As a fan of Red-Green dynamics, Elemental Resonance stands out as a memorable nod to the era’s love for big, colorful plays and clever mana management. It’s a card that invites you to think not just about what you cast, but when you cast it and what you enchant to unlock the next phase of the game. If you’re building a Gruul-focused list or simply exploring the joys of Aura-based ramp, this piece of Dissension lore deserves a closer look—and perhaps a slot in a few of your favorite kitchen-table battles. 🧙♂️🎨
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Elemental Resonance
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
ID: 9757631a-c505-4a16-94c1-8bb609ce7bc5
Oracle ID: 1f4ff059-e505-4746-ba4f-6b78a502f523
Multiverse IDs: 107369
TCGPlayer ID: 13856
Cardmarket ID: 12992
Colors: G
Color Identity: G
Keywords: Enchant
Rarity: Rare
Released: 2006-05-05
Artist: Mark Tedin
Frame: 2003
Border: black
EDHRec Rank: 18335
Penny Rank: 13770
Set: Dissension (dis)
Collector #: 83
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 1.93
- USD_FOIL: 7.62
- EUR: 0.81
- EUR_FOIL: 2.87
- TIX: 0.02
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