Image courtesy of Scryfall.com
Red-Green Dynamics in Tempo-Minded MTG Decks
Red-green (RG) tempo is all about speed and survivability, a dance between pressure and protection. In this regime, you’re not just swinging for damage; you’re forcing your opponent into bad trades, bluffing with reckless abandon, and then surprising them with a crisp bit of catch-you-off-guard inevitability. Mortal’s Resolve is a prime example of a compact trick that embodies the RG tempo philosophy: for {1}{G}, you hand a creature +1/+1 and, crucially, grant it indestructible until end of turn. That window is your lane to push through blockers, absorb removal, and keep the board state hostile for your opponent’s plans. 🔥🧙♂️
Card Spotlight: Mortal’s Resolve
- Name: Mortal's Resolve
- Set: Born of the Gods (BNG)
- Mana Cost: {1}{G}
- Type: Instant
- Rarity: Common
- Colors: Green
- Oracle Text: Target creature gets +1/+1 and gains indestructible until end of turn.
- Lore / Flavor: “The Fates tried to cut her string but found the thread had turned to iron.”
- Set Symbol / Art: Svetlin Velinov artwork, classic Born of the Gods vibe
This is not a card that wins on raw power alone; it wins by reliability. It’s a flexible, low-cost tempo tool that can save a crucial attacker from a sweeper, or push through lethal damage by protecting a 2/2 or 3/3 in the heat of combat. In RG, where you’re often balancing two or three threats with limited mana available, Mortal’s Resolve gives you a critical argument to keep attacking rather than stalling for a more expensive play. And indestructibility lets you weather a fiery red removal spell aimed at your best threat, turning a potential swing-and-matter moment into a calculated, edge-of-your-seat finish. 💎⚔️
“The Fates tried to cut her string but found the thread had turned to iron.” — flavor text from Mortal’s Resolve
From a design perspective, Mortal’s Resolve embodies a classic green trick: temporary protection that enables a favorable combat outcome. The card’s relatively low mana cost and instant speed align perfectly with RG’s aim of pressuring the opponent while keeping options open for post-combat plays. In a meta where denials and removal run hot, this little instant can act as a genuine tempo anchor, allowing you to push past stubborn blockers or surprise the opponent with a previously unaccounted-for blow. 🎨🧙♂️
Strategic Applications in RG Tempo
- Early pressure with protection: Play Mortal’s Resolve on a 2/2 or 3/3 that threatens to advance your board presence. The indestructible turn makes combat favorable against, say, a 2/2 with +2/+2 pump from the opponent. You’ll trade efficiently and maintain momentum. 🧭
- Punish removal shenanigans: If your opponent wants to annihilate your earliest threat, you can save it for a turn with indestructible, then convert the extra damage into a win next turn. The +1/+1 helps your late-game behemoths stay true to the clock. 🔥
- Protect key attackers in a race: In RG, you’re often racing to the opponent’s life total. A single Resolve can ensure your best beater survives to connect, buying you another couple of turns to finish the game. 🏁
- Synergy with pump and flattening spells: Combine Mortal’s Resolve with other pump effects to outsize a blocker and secure lethal damage before the opponent stabilizes. The indestructible tag means the threat remains on the battlefield even after a buff wears off. ⚔️
Beyond raw power, the card’s flavor ties neatly into RG’s ethos: a swift, tactical adjustment that preserves the piece you’ve invested in. The artwork and lore evoke a mythic, iron-willed resilience—perfect for players who love a good comeback narrative in a compact package. 🧙♂️💎
Practical Deck-Building Notes
When weaving Mortal’s Resolve into RG strategies, consider the following:
- Tempo is king: resist overextending. Ship in with creatures that can threaten the opponent, then back them up with this instant to preserve pressure without overcommitment.
- Target selection matters: prioritize creatures that benefit most from the +1/+1 boost or are at risk of removal, ensuring the indestructible actually buys you a turn or two.
- Balance with disruption: RG decks thrive on pressure. Pair Mortal’s Resolve with cheap removal and counterplay to keep your threats alive and your opponent on the back foot.
And if you’re juggling a few gadgets on the side, a reliable, budget-friendly card like Mortal’s Resolve fits nicely with RG’s lean, fast approach. It’s one of those small, satisfying tools that makes a deck feel nimble and alive—just the kind of spark MTG fans love to talk about while debating which card could have sealed the game last turn. 🎲🔥
While you’re dialing in those red-green tempos, here’s a little crossover delight: a sleek, protective gadget to keep your everyday carry safe on the go. Our shop has you covered with a MagSafe-compatible phone case with a card holder—slim polycarbonate, built to travel with you to every tournament, kitchen table, or victory lap. Because nothing pairs with tempo like reliable tech that travels with you. 🧙♂️🎨
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Mortal's Resolve
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
ID: 131a96b4-393d-4e8e-9b6a-f15f3804febb
Oracle ID: ef29f979-1a6d-47bb-83f5-4679389471da
Multiverse IDs: 378499
TCGPlayer ID: 79173
Cardmarket ID: 266053
Colors: G
Color Identity: G
Keywords:
Rarity: Common
Released: 2014-02-07
Artist: Svetlin Velinov
Frame: 2003
Border: black
EDHRec Rank: 11940
Penny Rank: 12671
Set: Born of the Gods (bng)
Collector #: 127
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.07
- USD_FOIL: 0.39
- EUR: 0.13
- EUR_FOIL: 0.21
- TIX: 0.03
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