Image courtesy of Scryfall.com
If you’ve ever dug through a jumble of old MTG cards looking for a wink in the margins, you’ve likely stumbled on the kind of Easter egg that makes you grin at the card’s design as much as its stats. Reconnaissance, a white enchantment from Exodus, is a favorite example. It wears a simple, elegant cost of W and a modest frame, but it teases a deeper, playful relationship between timing, combat, and information. White has long loved the idea of knowledge and restraint as power, and Reconnaissance leans into that with a tiny but mighty joke: sometimes the best move is to peek, then politely disengage to live another day. 🧙♂️🔥💎
A one-mana wink about timing and control
With a single white mana, Reconnaissance offers a 0 loyalty-style feel in enchantment form: {0}: Remove target attacking creature you control from combat and untap it. The key line here is not the cost but the timing trap it hides in plain sight. If you activate this during the end of combat step, the untap happens after the creature deals combat damage. That tiny parenthetical is not just flavor—it's a master class in MTG timing jokes. It rewards players who track the stack and timed triggers, turning what would be a plain old unblocking into a moment of strategic misdirection. The result is a card that reads as straightforward, yet rewards players who appreciate the quips baked into the rules. ⚔️
From a gameplay perspective, Reconnaissance sits as a considerate, low-velocity tool in white’s toolbox. It’s not about flashy combos; it’s about sustaining board presence while minimizing risk. Removing an attacking creature from combat is the kind of protective, tempo-preserving play white has always loved, but the twist—untapping the creature after it deals damage if you time the ability near end of combat—nods to the surprise of a reader who expected the creature to stay tapped or be forced back into danger. This is the essence of MTG humor where the mechanic aligns with the flavor in a way that feels clever, not cheeky. 🎲
Flavor text and the quiet joke of reconnaissance
The flavor text—“War favors the informed.”—isn’t just warlike bravado; it’s a nod to the card’s function. Reconnaissance, by name, is the art of surveying the field before you commit. In this card, that concept translates to a calm, measured response to aggression. You give yourself knowledge, then you apply it with surgical precision. It’s a small joke that pays off in a big way once you recognize how the timing of the ability changes the outcome. The art by Val Mayerik reinforces this mood—an observant figure, keen-eyed and ready to pivot as the situation evolves. In short, the card is a micro-story about information shaping action, a theme that MTG designers have revisited countless times, and a lovely reminder of how the game rewards players who read between the lines. 🧙♂️🎨
Hidden design jokes across MTG’s history
Reconnaissance sits in Exodus, a set famous for its distinctive border and early-era design experiments. The white mana symbol, the 0-cost ability, and the end-of-combat timing all feel like a friendly bet with players: we’ll give you a tiny tool, you’ll figure out the right moment to use it, and the payoff is a cleaner combat step—with a dash of nostalgia for the way white’s answers used to be stitched into the rules. You can sense a handful of Easter eggs tucked in the small print: a seemingly innocuous effect that hinges on a precise timing nuance, a flavor line that doubles as a design commentary, and an illustration that captures the mood of scouting and patience. It’s a reminder that MTG’s designers often hide jokes in plain sight, inviting players to slow down and savor the craftsmanship rather than sprint toward the next big combo. 🧙♂️⚔️
For collectors and veterans, Reconnaissance also marks a moment in card design informed by scarcity and era. It’s an uncommon from Exodus, a time when white control tools were a staple of the format, and the card’s nonfoil print keeps it approachable for casual players while still offering a splash of vintage character. If you’re curious about its market pulse, you’ll find prices hovering in that classic zone—where nostalgia and practical play meet, and the card remains a favorite for open-ended, tempo-oriented white decks. 🔥
Art, lore, and the quiet value of small jokes
Val Mayerik’s art carries a tactile sense of realism that grounds the card’s cleverness in a believable battlefield moment. The image is not a grand gesture but a poised, observant figure who could be the catalyst for the card’s effect: a scout who identifies the moment to step back from a fight and preserve the advantage. The design choice mirrors the flavor text’s sentiment—information shapes action—and that resonance is what elevates a simple effect into a memorable moment in a player’s mental catalog of MTG moments. The “knowing look” captured by the illustration makes the Easter egg feel earned rather than forced, a hallmark of good hidden design jokes that reward repeat readers and first-time players alike. 🧙♂️💎
Deck-building notes and practical play ideas
If you’re building around Reconnaissance in a casual or Commander environment, think tempo-forward white strategies that value staying power and informed decisions. Use the enchantment to rescue a major attacker from the fray just when your opponent expects the damage to stick, or to untap a key blocker that can swing the next combat step in your favor. The timing nuance suggests pairing Reconnaissance with other end-of-combat or post-damage tricks that reward careful sequencing. It becomes a tiny engine: you invest one mana, you gain a moment of safety, and you keep your board presence intact for another swing. It’s not flashy, but it’s the kind of thoughtful design that earns a quiet cheer from magicians who love the quiet jokes of the game. 🧙♂️⚔️
For collectors who appreciate the set’s era, Exodus represents a bridge between the early, rules-forward era and the more polish-focused years that followed. Reconnaissance’s rarity, its ability text, and its place in a classic white toolkit make it a nice thread to weave into a broader white-inclusive casual deck or a nostalgia-focused collection. The card’s price point and print history remind us that value in MTG isn’t only about power; it’s about the stories the card carries across playgroups and years. 🎨
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Reconnaissance
{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
ID: a16012d8-703c-4385-8769-13e3caba3fc6
Oracle ID: 32599d7c-243b-447b-9d5d-e8e29830ac61
Multiverse IDs: 6046
TCGPlayer ID: 4385
Cardmarket ID: 9245
Colors: W
Color Identity: W
Keywords:
Rarity: Uncommon
Released: 1998-06-15
Artist: Val Mayerik
Frame: 1997
Border: black
EDHRec Rank: 1103
Set: Exodus (exo)
Collector #: 17
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 3.93
- EUR: 4.26
- TIX: 0.04
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