Rarity vs Usability: Analyzing Warbringer's Value

Rarity vs Usability: Analyzing Warbringer's Value

In TCG ·

Warbringer artwork from Dragons of Tarkir, an Orc Berserker charging into battle

Image courtesy of Scryfall.com

A deeper look at rarity vs usability: Warbringer in the wild

Rarity often carries a first-glance assumption: uncommon cards are neat, but do they reward you with enough upside to justify their place in a deck? Warbringer, a red creature from Dragons of Tarkir, serves as a compelling test case. It’s a 3/3 Orc Berserker for a fairly classic 4-mana bill, {3}{R}. On the surface, that’s a solid but not earth-shaking stat line. What nudges Warbringer from “fine stats on a card” to “worth a slot in a tempo-driven plan” is its signature mechanic: Dash. You can cast it for its dash cost, which grants it haste and then forces it to return to your hand at the end of the turn. That immediate tempo swing—play, attack, then rebound—can outpace slower draws and punish clumsy blocks. 🧙‍♂️🔥⚔️

Let’s unpack the numbers and the flavor. Warbringer’s mana cost is {3}{R}, placing it squarely in red’s wheelhouse: early to mid-game aggression with a genuine threat on the battlefield. Its dash cost is {2}{R}, an option that invites you to stretch your reach and press the attack even when the mana curve looks crowded. And there’s a subtle, spicy twist: Warbringer has a static discount attached to it—the dash costs you pay are reduced by 2 as long as this creature remains on the battlefield. In practical terms, that means if you can recast Warbringer via dash later in a sequence (or leverage other red-cost accelerants to get to that moment), the card becomes a more efficient tempo play than its raw mana cost might suggest. It’s not just a flash-in-the-pan gimmick; it’s a carefully designed nudge toward aggressive, recurring pressure. 💎🎲

Rarity matters here because an uncommon with a dash engine feels like a “special sauce” card for limited environments and niche-based constructed shells. The DTK set embodies a fast, furious Tarkir where clans chase momentum and misdirection. Warbringer’s Kolaghan watermark roots it in that clan’s identity—ruthless, fast, and a little reckless. For builders, that flavor pair is precisely why a card can punch above its price tag in the right deck—and why it can still be a bargain bin staple in others. The art by Raymond Swanland adds a tactile quality that fans remember, which often pushes playable cards into the collector’s orbit, even when the play value is modest. 🎨🧙‍♂️

From a modern viability perspective, Warbringer sits in a space where it can slot into red-based tempo or dash-focused archetypes, especially in formats where players prize aggressive starts and recurrences. It’s legal in Modern and Legacy, which means it has opportunities to find homes beyond eternal formats that prize raw card advantage. However, the flip side is real: a 4-mana 3/3 with a one-turn dash tends to be situational. If your plan requires more long-term competitiveness or bigger haymakers, you’ll likely turn to other red options. But when you’re building a deck that thrives on repeated, shallow leaps—cast Warbringer for dash, attack, then rebuy it for another swing with reduced dash cost—the rarity-driven perception begins to align with practical usability. ⚔️💥

In terms of value, Warbringer’s current market snapshot is a reminder of how rarity doesn’t always predict price-to-performance. The card’s USD price hovers around 0.06 for non-foil and about 0.71 for foil; in euro terms it's roughly the same ballpark. That tells a story: the card is affordable to draft and collect, but it isn’t commanding a high premium unless you’re chasing specific foil aesthetics or niche EDH builds. For collectors, the art, the rarity, and the DTK era’s nostalgia add value beyond the numbers on the card face. For players, the question isn’t “is it rare?” but “does its tempo engine bring enough swing to justify the slot?” The honest answer: with the right synergy, yes—especially in red dash-centric lines where your plan hinges on pressure and recurrences. 💎🎲

Card fundamentals at a glance

  • Set: Dragons of Tarkir (DTK)
  • Colors: Red
  • Mana cost: {3}{R} (4 total)
  • Type: Creature — Orc Berserker
  • Power/Toughness: 3/3
  • Rarity: Uncommon
  • Keywords: Dash
  • Oracle text: Dash costs you pay cost {2} less (as long as this creature is on the battlefield). Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
  • Notable notes: The dash mechanic creates a temporary but potent tempo engine; the discount keeps the line viable in more aggressive sequences.

As a final thought, Warbringer demonstrates how rarity and usability intersect in a way that rewards mindful construction. It’s not the front-line beater in every red shell, but in the right tempo-centric list, it delivers snappy, recurring pressure that can tilt games in your favor before your opponent can stabilize. For players and collectors alike, Warbringer remains a reminder that sometimes the most fun and effective cards wear uncommon labels and teach us to lean into pace, timing, and the joy of the dash. 🧙‍♂️🔥💎

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Warbringer

Warbringer

{3}{R}
Creature — Orc Berserker

Dash costs you pay cost {2} less (as long as this creature is on the battlefield).

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

ID: ed4951ef-2519-4511-b952-c835cd81def7

Oracle ID: 0636090b-49e0-45b4-a68d-48b1cdc0c54d

Multiverse IDs: 394745

TCGPlayer ID: 96529

Cardmarket ID: 273214

Colors: R

Color Identity: R

Keywords: Dash

Rarity: Uncommon

Released: 2015-03-27

Artist: Raymond Swanland

Frame: 2015

Border: black

EDHRec Rank: 23657

Penny Rank: 17103

Set: Dragons of Tarkir (dtk)

Collector #: 168

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.06
  • USD_FOIL: 0.71
  • EUR: 0.06
  • EUR_FOIL: 0.26
  • TIX: 0.03
Last updated: 2025-11-15