Rarity vs Mana Cost in Curse of the Werefox

Rarity vs Mana Cost in Curse of the Werefox

In TCG ·

Curse of the Werefox card art, a moonlit forest scene featuring a cunning werefox creature crafted in Eldraine’s fairy-tale style

Image courtesy of Scryfall.com

Green’s Common Masterstroke: Rarity, Cost, and Combat in Curse of the Werefox

Green has long embraced the idea that big, feral things can arrive on the battlefield with efficient mana, and Curse of the Werefox leans into that instinct—while sneaking in a twist that rewards careful planning 🧙‍♂️🔥. With a mana cost of {2}{G} and a strict common rarity, this card braids power, tempo, and flavor into a single spell that can reshape a single swing into a multi-step combat sequence. That harmony between rarity and mana cost is a talking point for designers and players alike: a three-mana spell that wuses a token, a fight, and a buff all in one, without tipping into disruptive rarity-driven brokenness. The result is a card that feels accessible in craft but rich in decision-making—precisely the sweet spot green often aims for ⚔️💎.

At a surface level, Curse of the Werefox is a green sorcery that creates a Monster Role token attached to a target creature you control. When you cast it, you kick off a fight: that creature fights up to one target creature you don’t control. The power of the fight—creatures dealing damage equal to their power to each other—forces players to weigh their board state before committing. The enchantment twist—“Enchanted creature gets +1/+1 and has trample”—gives your chosen creature extra staying power and reach, turning a potential stalemate into a decisive edge. The catch is the “If you control another Role on it, put that one into the graveyard” clause, which prevents you from stacking multiple Roles on the same creature and nudges you toward thoughtful deployment rather than slide-into-combo abuse. This design choice is a neat reminder that rarity isn’t just a price tag—it’s a budget that guides how cleanly a card can weave two, three, or four ideas into a single line of text 🧙‍♂️🎲.

From a gameplay perspective, the card rewards players who cultivate a board state that can capitalize on a forced combat moment. The token attaches to a creature you already like—perhaps your best attacker or a robust blocker—and the subsequent fight can clear an opposing creature or trade down a bigger threat. The buff from the enchantment makes the fighter formidable enough to punch through when the timing is right, and the trample ensures excess damage spills over to other targets, preserving momentum even when the battlefield isn’t perfectly even. In other words, Curse of the Werefox rewards patience, board development, and a willingness to gamble on a favorable combat outcome 🧙‍♂️🔥.

Design, Rarity, and Power Budget

  • Rarity and budget: A common card that introduces a powerful planning layer through a token-enchantment mechanic and a direct combat trigger demonstrates how a small mana investment can yield big strategic returns. The green mana cost keeps it accessible, while the European folklore flair of Eldraine’s world encourages players to experiment with roles and transformations on the battlefield.
  • Mechanic synergy: The token represents a “Role” on a creature, and that role interacts with the enchantment’s limitation. This is a clever, self-imposed constraint that drives player choice rather than punishing them for playing a low-rarity card. It also nudges players toward interesting deck-building arcs around Aura-like effects and role-switching dynamics, all within a single card’s footprint 🧙‍♂️🎨.
  • Fight as a design ethos: The fight mechanic is evergreen in green decks—risk and reward collide in a compact package. Curse of the Werefox demonstrates how a single three-mana spell can set up a sequence: attach a role, buff a creature, and force a fight that destabilizes your opponent’s board while preserving your own board integrity. It’s a microcosm of why players love green—simple costs, surprising outcomes, and the visceral thrill of a well-timed clash ⚔️💎.

Historically, rarity can influence card power in ways that affect deck-building decisions and price dynamics. This card sits in a space where rarity says “common,” but the utility says “rarely everyday.” It’s easy to overlook a common spell that quietly enables turn-after-turn pressure, yet its potential to enable favorable trades and bolster one solid attacker makes it a genuine island of value in the tide of rarer mythics and rares 🧙‍♂️💎.

Flavor, Art, and Eldraine’s Mischief

Curse of the Werefox channels Eldraine’s fairy-tale mischief with a flourish of green magic. The Werefox—a shapeshifter at heart—embodies the tension between loyalty to your own team and the wild unpredictability of the opponent’s board. Andrew Mar’s artwork captures that sly, carnivalesque energy that makes Eldraine feel like a living storybook, where curses can bloom into tactical advantages on the fly 🧙‍♂️🎨. The Monster Role token—an echo of the set’s flavorful “Role” enchantments—gives a playful mechanical narrative to the card’s theme: who wears the hat on combat day, and who ends up pawing through the graveyard for another go?

Collector Angle and Format Perspective

As a common, Curse of the Werefox sits in a comfortable price tier, often trading hands for mere pennies in nonfoil form and slightly more for foils. The data-friendly side of MTG persists here: its edhrec rank, while not eye-popping, reflects a card that can surprise in casual, multiple-player games, or slot nicely into green-centric decks that like to twist the combat math in their favor. It’s also a good reminder that a card’s true value isn’t always in its rarity—it’s in the stories it enables, the combat math it unsettles, and the colors it represents in a given draft or commander table 🔥🧩.

For collectors, the card’s relatively modest price means it’s accessible to players who want to study how rarity influences mana costs in real-world gameplay. Seeing a three-mana common conjure up a multi-step combat engine invites reflection on how future green spells could push even more interesting lines while staying within a common-power budget. The synergy with the set’s broader green theme makes it a neat cultural artifact from Wilds of Eldraine, where folklore and forest magic meet the fight club of MTG 🧙‍♂️🪄.

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Curse of the Werefox

Curse of the Werefox

{2}{G}
Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

ID: 89148458-1fd6-48ef-a2d9-7b434c9723ec

Oracle ID: 64b41b54-ca22-41df-8bd3-dc4f7832fbb7

Multiverse IDs: 629668

TCGPlayer ID: 513908

Cardmarket ID: 729954

Colors: G

Color Identity: G

Keywords: Role token, Fight

Rarity: Common

Released: 2023-09-08

Artist: Andrew Mar

Frame: 2015

Border: black

EDHRec Rank: 13890

Set: Wilds of Eldraine (woe)

Collector #: 167

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.05
  • USD_FOIL: 0.08
  • EUR: 0.05
  • EUR_FOIL: 0.13
  • TIX: 0.03
Last updated: 2025-11-16