Radagast, Wizard of Wilds: Old Lore vs Modern Flavor

In TCG ·

Artwork of Radagast, Wizard of Wilds from Tales of Middle-earth Commander

Image courtesy of Scryfall.com

Old Lore, New Flavor: A Tale in Two Eras

In the world of Magic: The Gathering, storytelling has always been a dance between mythic resonance and mechanical play. The old-school cadence relied on flavor text, mythic legend, and sprawling lore snippets tucked into the margins of cards. The modern era, meanwhile, braids narrative into the very fabric of design: keywords, modal choices, and creature synergies that invite you to “live the story” on the battlefield. This is especially true for a two-color Avatar Wizard from the Tales of Middle-earth Commander set, a crossover that marries Tolkien’s forested magic with MTG’s rules-driven storytelling. The card’s mana cost of {2}{G}{U} instantly signals a hybrid of growth and intellect—a combination that invites thoughtful gameplay while nodding to the old-world wonder that fantasy fans crave 🧙‍♂️🔥.

Older storytelling often framed epic moments through flavor text and grandiose concepts. In today’s design language, those grand moments are engineered into your turns: ward on a broad swath of your creature base, and a high-mump trigger that births a living chorus of beasts and birds when you cast a spell of mana value 5 or more. The shift is subtle but profound: the narrative becomes a playable arc, a chain of decisions that unfolds with every draw and every spell—rather than a single line that sits on the card. The result is a storytelling experience you can feel as you play, not just read, which is precisely what modern flavor aims to achieve 🧩🎨.

Mechanics as Narrative Tools

The centerpiece of this design is Ward {1}, a protective tax that makes opponents think twice before targeting your wizard or any of your creatures. The card then expands that protection outward: Beast and Bird creatures you control gain ward {1} as well. It’s a clever way to illustrate a forest’s guardianship around your avatar—a living shield that grows as your story grows 🛡️. In old lore, a shield around a hero was a given, but in MTG’s modern flavor, the shield is a tangible mechanic that shapes the battlefield’s drama.

When you cast a spell with mana value 5 or greater, you’re rewarded with a fork in the road: create a 3/3 green Beast token or create a 2/2 blue Bird token with flying. This moment captures the heart of contemporary storytelling by turning a single event into a choice that can steer the narrative toward brute force (the Beast) or aerial tempo (the Bird). The two options echo Tolkien’s own themes of nature’s wild breadth and the clever, skyward gaze of birds—translated neatly into tokens you can allege through the spell’s mana value. It’s a perfect microcosm of how modern flavor blends worldbuilding with strategic depth 🐉🪶.

From a gameplay perspective, the green-blue pairing emphasizes both growth and ingenuity. Green’s familiarity with tokens and board presence meets blue’s penchant for card selection, tempo, and evasion—creating a versatile commander that scales with your board state. The token generation also invites tribal and token-centric strategies, where every spell cast becomes a seed that sprouts into a forest of possibilities. It’s a reminder that later-era storytelling isn’t about telling a story in one card; it’s about building an ecosystem that tells a story over many turns 🔥.

Two-Color Synthesis: Green and Blue in Middle-earth Commander

The green and blue alliance in this card isn’t accidental. Green brings resilience and the resilience to flood the board with Beast tokens, while blue offers control, manipulation, and the ability to sculpt your own narrative with flying Bird tokens. The card’s rarity—rare—signals its status as a centerpiece for Commander games, where players often weave their own epics from a shared storybook of creatures and spells. The artistic presentation by Tomas Duchek reinforces this mood, with nature-forward imagery that feels both timeless and steeped in the lore-rich ambience fans associate with Middle-earth 🎨.

Beyond the lore, the set’s Universes Beyond framing—Tales of Middle-earth Commander—illustrates a modern storytelling technique: cross-promotional worlds that expand MTG’s mythos while preserving internal coherence. The mythic atmosphere is reinforced by token creatures, ward by proxy, and a few well-timed big-spell triggers. The result is a narrative experience that feels both ancient and freshly minted, a bridge from the old world’s forest-draped corridors to today’s digital- and paper-ready epic storytelling 🧙‍♂️⚔️.

Token Ecology: From Lore to Table

Fantasy lore thrives on a cast of creatures—the Beasts and Birds in Radagast’s orbit—so it’s fitting that the card’s effects concretize this idea. The Beast token’s 3/3 presence is a sturdy, earthy expression of nature’s vigor, while the 2/2 Bird with flying hints at the sky’s whispering guidance. Ward helps ensure these tokens aren’t easily swept away by a single removal spell; they stand as a living, breathing chorus that supports the story’s ongoing arc. This is modern storytelling in action: a design that makes the battlefield feel like a page turning, with each play turning the page toward a new chapter 🧩🧙‍♂️.

From a collector’s perspective, this card sits in a unique position within its set: a green-blue rare that’s both visually appealing and mechanically intriguing. The Tales of Middle-earth Commander set embraces a storytelling ethos that resonates with longtime MTG fans while inviting newer players into a world where legends aren’t just described—they’re engineered into the game’s very bones. The art and the card’s flavor celebrate a fusion of worlds that, for many, feels like a natural evolution of the game’s enduring mythos 🧙‍♂️💎.

For players who love the idea of a forest-wizard who can bend beasts and birds to a protective cause, this card is a compelling addition to any commander collection. It invites you to craft your deck around a narrative of guardianship and growth, letting token swarms and winged acolytes tell your turn-by-turn saga as you climb toward the next chapter in your personal MTG epic 🔥🎲.

Neon Slim Phone Case Ultra-Thin Glossy Lexan PC

More from our network


Radagast, Wizard of Wilds

Radagast, Wizard of Wilds

{2}{G}{U}
Legendary Creature — Avatar Wizard

Ward {1}

Beasts and Birds you control have ward {1}.

Whenever you cast a spell with mana value 5 or greater, choose one —

• Create a 3/3 green Beast creature token.

• Create a 2/2 blue Bird creature token with flying.

ID: 9573ee62-4fdf-4fca-90e2-10a7d8161764

Oracle ID: 50f144f8-29eb-4af7-9a50-eded3b9c83c2

Multiverse IDs: 620752

TCGPlayer ID: 488277

Cardmarket ID: 716206

Colors: G, U

Color Identity: G, U

Keywords: Ward

Rarity: Rare

Released: 2023-06-23

Artist: Tomas Duchek

Frame: 2015

Border: black

EDHRec Rank: 12373

Set: Tales of Middle-earth Commander (ltc)

Collector #: 66

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.13
  • EUR: 0.39
  • TIX: 0.48
Last updated: 2025-12-10