Phalanx Formation: Tempo Advantage and Control Tactics

Phalanx Formation: Tempo Advantage and Control Tactics

In TCG ·

Phalanx Formation card art from Journey into Nyx showing a disciplined phalanx advancing

Image courtesy of Scryfall.com

Tempo, Targeting, and the White Weave of Control

Magic players love a well-timed tempo swing, and the white instant you’re reading about here is a masterclass in bending the pace of a game. With a modest mana cost of {2}{W} and a powerful Strive mechanic, this spell turns a handful of creatures into a nimble, sudden hammer. The core idea is simple: give multiple of your creatures double strike until end of turn, so they threaten to push through damage in ways your opponent may not be prepared to answer. The payoff can be dramatic, especially in a meta where removal is plentiful and blockers are plentifully stubborn. 🔥🧙‍♂️

From a design perspective, Strive makes you choose how aggressively you want to push your advantage. If you target just one creature, the spell costs the base {2}{W}. If you aim at two or more creatures, you pay extra for each target beyond the first. That means you can tailor your tempo play to the moment: do you want a precise, surgical double-strike boost for a single lethal driver, or do you want to flood the board with enough double-strike threats to force a choked combat? The answer often hinges on your available mana and the opponent’s immediate response window. This kind of choice is part of what makes Journey into Nyx-era design feel both elegant and brutal in the right hands. ⚔️

The card’s effect—“Any number of target creatures each gain double strike until end of turn”—is as practical as it is flashy. Double strike means creatures deal first-strike damage and regular damage, effectively doubling the clock on a given combat phase. In practice, you can layer this with existing buffs, synergy-enablers, and your board state to turn small leads into decisive finales. The tempo advantage isn’t just about raw power; it’s about forcing opponents to respect a broader range of threats on the battlefield, often compressing lines of play and pulling the rug out from under a plan built on single-block trades. 🧙‍♂️💎

Mechanics at a Glance

  • Card type: Instant
  • Mana cost: {2}{W}
  • Set / rarity: Journey into Nyx (jou), Uncommon
  • Keywords: Strive (additional targets cost more to cast beyond the first)
  • Effect: Any number of target creatures gain double strike until end of turn
  • Color identity: White

In practical terms, this is a tempo-lifting, battle-phase amplifier. It’s not just about buffing a lone attacker; it’s about orchestrating a crescendo where several bodies hit with double strike at once. The result can collapse a stalled board or force a chump-blocking line to break, which, in turn, creates windows for broader control plans to land. The white instant also shines in Commander formats where you can bend the cost to multi-targets with token swarms or legendary creatures that pack resilience. 🪄

Strategic Play: When and How to Channel the Phalanx

One of the most compelling elements is the way this spell interacts with a cautious, tempo-forward strategy. In the early turns, you might employ conservative line pressure—poke with a single threat and hold back the rest, waiting for the right moment to unleash Strive on a meaningful multi-target setup. If your deck can generate a critical mass of bodies or that one pivotal attacker, you can convert a modest mana investment into a roaring combat phase that leaves your opponent scrambling for answers. The risk, of course, is tipping too far into a high-cost multi-target cast and ending up short on defense. Balance is the name of the game. 🔥

In a more control-oriented shell, Phalanx Formation can function as the catalyst for a decisive tempo swing. Let the opponent spend resources removing a few key threats; on the next turn, anchor a multi-creature double-strike blitz that shatters blockers and puts your life total in the driver’s seat. The Strive mechanic rewards careful adaptation—if you expect a board wipe or a sweeper, you might reserve your multi-target cast until post-wipe resilience is established, preserving double-strike pressure for the survivors. This is where the art of timing meets the science of board states, and it’s a beautiful example of how white’s toolkit can be both patient and explosive. 🎯🎨

Flair matters too. The art direction for Journey into Nyx often leans into the disciplined line of hoplites and ritual urgency, a perfect metaphor for a spell that lines up a disciplined, disciplined onslaught. The flavor of a well-timed double strike aligns with white’s emphasis on strategic positioning and explicit, calculated risk-taking. If you enjoy the taste of narrow edges and precise damage, this card rewards practice and thoughtful play. ⚔️

Role in Decks: Commander, Standard, and Budget-Friendly Builds

In Commander, the spell plays nicely with boards that can swing with multiple bodies. It’s not a perpetual engine, but it can pose a nontrivial threat when you’ve assembled even a modest force and want to maximize a single turn’s tempo. In Modern or Legacy contexts, your mileage will vary with multi-target strategies, but the core principle remains: leverage the extra cost for extra targets to control how aggressively you push damage. For budget-conscious players, the card’s uncommon status and modest price point make it an appealing option for experimenting with tempo and control dichotomies. 🔎💎

Collectors and design enthusiasts alike appreciate the Strive mechanic for how it scales the spell’s footprint on the battlefield. It captures a moment of decisive action—one that can feel cinematic as your creatures flash past blockers with gleaming double strikes. The effect is also contingent on your own board development, which is a classic example of MTG’s elegant balance between raw power and player choice. 🎲

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Phalanx Formation

Phalanx Formation

{2}{W}
Instant

Strive — This spell costs {1}{W} more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

ID: 7e9aaba1-e480-4667-b3c9-d5665a3b4806

Oracle ID: 799e7bb4-b03c-4568-b321-7810868bdcd7

Multiverse IDs: 380468

TCGPlayer ID: 82301

Cardmarket ID: 266677

Colors: W

Color Identity: W

Keywords: Strive

Rarity: Uncommon

Released: 2014-05-02

Artist: Dan Murayama Scott

Frame: 2003

Border: black

EDHRec Rank: 22918

Penny Rank: 14975

Set: Journey into Nyx (jou)

Collector #: 21

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.05
  • USD_FOIL: 0.41
  • EUR: 0.11
  • EUR_FOIL: 0.26
  • TIX: 0.03
Last updated: 2025-11-20